Counter to:
Rationale:
The original proposal aims to curb high powered units from earlier eras overshadowing new units from later eras. It does so by applying a broad x2 multiplier to all unit upgrades. This proposal seeks to target the problem group with these cost adjustments: highly promoted units.
Proposal:
Increase gold cost of upgrading a unit by 10% per level. (This increase stacks additively with other modifiers, e.g. Imperialism.)
Consideration:
Pathfinders level up really fast. This change would make it more expensive to upgrade them to scouts, further increasing the divide between getting an Ancient Ruins weapon upgraded Scout or not.
Rationale:
The original proposal aims to curb high powered units from earlier eras overshadowing new units from later eras. It does so by applying a broad x2 multiplier to all unit upgrades. This proposal seeks to target the problem group with these cost adjustments: highly promoted units.
Proposal:
Increase gold cost of upgrading a unit by 10% per level. (This increase stacks additively with other modifiers, e.g. Imperialism.)
Consideration:
Pathfinders level up really fast. This change would make it more expensive to upgrade them to scouts, further increasing the divide between getting an Ancient Ruins weapon upgraded Scout or not.
Last edited by a moderator: