(2-NS) Add a Global Pool for Great Person Points

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alchx

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The global pool will allow you to manipulate the possibility of the appearance of Great People without penalties due to happiness.

Now, at some moments of the midgame, all specialists have to be 'kicked out into the fields', because. a major city sags happily and can't afford to raise professionals to the point of building some intermediate buildings like a circus or holding public works. But small, newly formed cities are able to take 2-3 specialist slots and remain happy.

In general, it will be possible to simply put specialists in each city exactly to the ratio of happiness / misfortune and not worry about anything else at all - we are guaranteed to get a specialist in a known number of moves. Now the number of turns before birth may be unknown due to attempts to balance happiness in each particular city and it becomes unknown the moment when you can seamlessly resume training professionals in the capital, and not in a village with 5 inhabitants.

Perhaps the population of the city should be a factor in the points of Great People going to the general pool.

For example:

1) Capital, 20 inhabitants, +3 Engineer points - should be a very significant coefficient, like 2 or 2.5. There are many residents, many specialized specialists who can often and quickly communicate with each other. The city has specialized libraries, experienced professors, experienced craftsmen with 30 years of experience. The player should be interested in growing professionals in large cities.

2) Village, 5 villagers, +3 Engineer points. The coefficient should be something around 0.25 or even lower. Apart from building a new cowshed or barn, there is nowhere to apply talents in design.
 

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If the threshold is surpassed in multiple cities in a single turn, which city spawns the great person? Highest total after per-turn calculation? Oldest city?
@pineappledan This question needs answering.
 

pineappledan

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That’s already possible in the existing system and would be resolved in the exact same way as the existing system. Cities are iterated through in order of their city IDs. The lowest — ie oldest — city would birth the GP and wipe the global pool before GPs are calculated in the next city.
 

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That’s already possible in the existing system and would be resolved in the exact same way as the existing system. Cities are integrated through in order of their city IDs. The lowest — ie oldest — city would birth the GP and wipe the global pool before GPs are calculated in the next city.
Should include that in the OP for clarity. :goodjob:
 

pineappledan

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Why? That’s not a change, that’s how it already works. The proposal isn’t about that so all adding it to the OP would do is make it verbose and raise more questions
 

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Why? That’s not a change, that’s how it already works. The proposal isn’t about that.
Because it's not something most people know and could happen fairly frequently points to GPP to all cities quest.
 

pineappledan

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Rekk

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(since we're talking about it, the city with the most GPP overage should be the one that spawns the Great Person).
 

pineappledan

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points to GPP to all cities quest.
GPP quest rewards and other sources of instant GPP would contribute to local GPP meters and NOT to the global pool, unless otherwise specified. Let’s not confuse the matter by suggesting a 33/67 split on instant rewards.
 

pineappledan

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(since we're talking about it, the city with the most GPP overage should be the one that spawns the Great Person).
If you want to discuss where GPs are born in the case of a tie, that’s fine, but I consider it a separate matter. You would still need a tie-breaker in the case that two cities’ overages are identical anyways, so I don’t see much point in adding an extra layer of complexity to this.
 

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GPP quest rewards and other sources of instant GPP would contribute to local GPP meters and NOT to the global pool, unless otherwise specified. Let’s not confuse the matter by suggesting a 33/67 split on instant rewards.
Your proposal doesn't specify a distinction between instant GPP and GPP per turn.
 

pineappledan

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Except per turn GPPs is all I ever talk about in the OP.

Guess I’ll add that too, under its own heading.
 

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Proposal failed due to lack of sponsorship.
 
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