(2-NS) Add a Global Pool for Great Person Points

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CppMaster

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All non-cultural ones, yes. However, wide has also penalties to science, so together with exponential cost increase, GSs won't generate much more relative science than in tall and GE and GM are not very good anyway. It'd boost GDs, though.
 

DImensiondog

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All non-cultural ones, yes. However, wide has also penalties to science, so together with exponential cost increase, GSs won't generate much more relative science than in tall and GE and GM are not very good anyway. It'd boost GDs, though.
GE are great, mani factories are great for helping a city get up to speed, I don’t use GE for anything else same with GM
 

DImensiondog

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I, on the other hand, use GE mostly for wonders and rarely for manufactures.
Fair enough I just prefer more production overall rather than one burst, also just sticking one down on a city that’s falling behind in production so that they all are even. I do play with investments off and buy my wonders instead so that probably creates a whole other playing field
 

crdvis16

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I would prefer this as it is simpler. But I also don't really think there's necessarily a problem to address. The only time that a single city dominates GPP for me is when I go tradition and work every specialist in the capital. If I'm progress or authority going wide then I usually assign a certain GPP type to each city to spread it out anyway because no one city could handle working all the slots anyway.

So this change might actually be a tradition/tall buff.
 

balparmak

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I'd rather have this but I don't see any way of making it work without horribly breaking the Tall vs Wide balance.

If anyone wants to brainstorm, a balanced global pool needs a way to keep the link between local city population and GPP generation. Some undeveloped ideas:
- Lock specialists behind population thresholds, e.g. you can assign one specialist for every 5 or 10 local pop. Then give Tradition a policy that halves this threshold, so Tall can still keep up in GPPs while having less cities and less overall pop.

- Scale GPP generation with city population. E.g. a Musician specialist gives +1 GPP per 5 pop. You can have wonders etc. buffing this too

Obviously each needs a total rethink of building lines, policies and the mod in general, and still may end up breaking more than they fix.

While I'd like to have a global poll, I don't think any of the current proposals are convincing.

After a brief discussion on discord I'm understanding this global pool business better. While I've still have my concerns on Tall vs Wide, I'm retracting my criticisms in favor of the original (1/3 global 2/3 local) proposal.
 
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CppMaster

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I'd rather have this but I don't see any way of making it work without horribly breaking the Tall vs Wide balance.

If anyone wants to brainstorm, a balanced global pool needs a way to keep the link between local city population and GPP generation. Some undeveloped ideas:
- Lock specialists behind population thresholds, e.g. you can assign one specialist for every 5 or 10 local pop. Then give Tradition a policy that halves this threshold, so Tall can still keep up in GPPs while having less cities and less overall pop.

- Scale GPP generation with city population. E.g. a Musician specialist gives +1 GPP per 5 pop. You can have wonders etc. buffing this too

Obviously each needs a total rethink of building lines, policies and the mod in general, and still may end up breaking more than they fix.
While I'd like to have a global poll, I don't think any of the current proposals are convincing.
That's true. Although it may be hard to predict how it would exactly impact Tall vs Wide balance.

I'd like to see it implemented and then tested by community to come up with some balance changes, because it may be too hard to tweak it without playing it first.
 

Legen

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To ease Recursive's task, can you add the link to the original proposal in the first post? Here's the link:

 

Recursive

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Proposal failed due to lack of sponsorship.
 
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