No one has figured out how to do that, to my knowledge. I think you would have to export the animations and re-rig it.Would a recolor of the Truffles assets be able to piggy back on animation files as well, or would this result in static hogs?
I prefer a mine bonus resource, which fits with +production and doesn't require animation.I would like to try if you go on the idea. In any case, I like the idea of adding a camp resource.
Why not but I find that something is really missing in the jungles, the start of the game in the jungle is always very difficult, cruel lack of resources outside the plantations which cut the jungles. A camp resource (or logging camp) would be really nice.I prefer a mine bonus resource, which fits with +production and doesn't require animation.
No please, we don't need more mine resources. Although a mine bonus resource is a nice thing, EMR has one (Lead resource). But it's not solving the problem of Jungle lacking production resources.I prefer a mine bonus resource, which fits with +production and doesn't require animation.
We have a modeler who can help us (ghost toast), but we don't have an animator. So unless you want to learn how to animate Civ V models using janky software, then no.Would a recolor of the Truffles assets be able to piggy back on animation files as well, or would this result in static hogs?
Why not? It already starts with +1 production, so the tile would be 2f2p or 3f1p.No please, we don't need more mine resources. Although a mine bonus resource is a nice thing, EMR has one (Lead resource). But it's not solving the problem of Jungle lacking production resources.
I would probably propose Hardwood at the next proposal phase, Lumber Mills/Logging Camps clearly lack resources to be improved, and it can appear on Jungle.
Let the Deers be a production at the early game on Jungles. (If the proposal passed)
You can easily get a lodge before you get a mine, so this seems contradictory.Lumber Mills and Logging Camps are way too late for bonus/luxury resources.
Deers don't give production until lodge.
In jungles, camps come up much sooner than mines; you don't need Calendar to clear the jungles. Unless you're talking about revealing the bonus resource at Metal Casting (the tech for Lumber Mills), that would be late. I can see the argument for luxury resources though. We can also add Ivory to jungles, if we wanted to aim at luxuries.Lumber Mills and Logging Camps are way too late for bonus/luxury resources.
Deers don't give production until lodge.
The problem with turn X production is that lodge/deer don't do anything for jungle starts, they only work for forests.If the problem is just turn 1Then a lumber resource does the job while also adding diversity. If the issue is turn X production then lodge/deers exist and this is not a problem. In either case bonus resources aren’t unlocked on turn 1 so nothing actually changes.
Sorry but this should be vetoed. Rules are very clear, you need to be exact in your proposal, t
After consideration, I agree it should be vetoed.The rules include for reasonable interpretations by implementers. Is the expectation that I'm to proof read map scripts, identify how rates are determined for other resources, then suggest an implementation, sight unseen, and hope it's the right number? Finally, I thought sponsorship was the time when lack-of-clarity vetoes are to be considered, with some level of dialogue to work out specifics before just dropping the axe.
Also also, with the lack of art sponsor, it is true that this proposal specifically is dead in the water; I am expecting that at this point, but the jungle deer proposal, which was my original back-up proposal for this problem, is still valid.