couldn't we just do a little lua trickery to make trireme unlock at engineering in tech tree, but also require sailing? Anyway explanation makes sense, just don't like the level of gamey abstraction as a philosophy unlockPhilosophy is the only appropriate tech because it's the only tech in the 2nd tier of Classical that both:
If you put the Trireme on any other tech it either won't require Galleys or Caravels won't require Triremes.
- requires Fishing/Sailing (the galley unlock. The only early classical tech that requires fishing is sailing, so they are in a straight line with each other)
- is a prerequisite to Compass (Caravel unlock)
fair, but presumably whatever can be cooked up in lua can be baked in under the hood, no? Anyway I think I'm leaning away from this one, as proposed.. on the fence, maybe.We don't use lua tricks in base VP, and it's not necessary because we can just put it on philosophy.
how do you feel about counter-proposal that incorporates this model? By all means, I'd understand if you'd rather reserve its VP usage for your mod -- there is a real dearth of early naval models thoughyup. It's a very handsome little ship in game. I use it in my phoenicia mod, currently.
The Tlingit custom civ currently has a unique combat fishing boat, as an example of what you’re talking about. The problem with fishing boat UUs is that the AI builds way too many of them, and you can’t have them obsolete, so the AI will continue making them wayyyy after they are too weak to do anything.If this goes through, I'd rather see Carthage have a UU at fishing than at philosophy (I suspect whatever units are here will see very little usage).
Also I don't know if this would work, but you could maybe just make the work boat also a combat unit (which still consumes itself to build something)