20 years of Civ3, and a proposal for 20 more

No, in Civ 2 and Civ 2 ToT trade workes different from Civ 3 as there are no strategic and luxury resources but caravans. Exploring along rivers in Civ 2 gives a movement bonus like a road.
Aaaah! I knew that rivers worked as if they were roads in some case(s) but didn't remember which of them it was.

Still, using rivers as tradeways (again, look at OpenTTD) might be a useful thought.
 
Aaaah! I knew that rivers worked as if they were roads in some case(s) but didn't remember which of them it was.

Still, using rivers as tradeways (again, look at OpenTTD) might be a useful thought.
Rivers are still a highly efficient way to move bulk cargo. Just check out the number of barges on the U.S. Mississippi River system.
 
Or the Danube-Rhine system, or the Plate-Paraná basin…
 
I should have added the Rhine and Danube. I was not aware of how much the Plate and Parana systems were used. You could use the Amazon as well.
 
Let's hope the Amazon is not used, or else we'll be enacting Fallout without any need for nukes.

But back to civ: inhabitable ocean floors such as the ones I've been shown from CtP II should be allowed by the game engine.
 
Thanks everyone so far for your interest. It's heartening to see the enthusiasm. We have a handful of programmers who have offered to help, which will be the first skill we need.

Our first order of business is logistics. We'll need to assemble the team, organize discussions, identify and track tasks, and correlate them with each other. As we're working out of GitHub I imagine we'll use at least some of its features for task management. We of course have the forums here, and can consider other mediums. Expect to see some plans taking shape over the next few days.

Feel free to discuss what you'd like to see included, but we're still a ways out from specific features. I think we all have a pretty good idea of what the top requests will be, considering all the prior conversations.
 
Our first order of business is logistics. We'll need to assemble the team, organize discussions, identify and track tasks, and correlate them with each other.

Oh...are you sure we aren't supposed to go off on mad coding sprees chasing shiny things?
 
This is so cool! I am mostly useless, but can be a cheerleader!
 
What exactly do you plan to make? Will it be an exact recreation of Civ 3 on open-source engine? Or a new mechanic which may use the content created by Civfanatics users for Civ 3?
 
What exactly do you plan to make? Will it be an exact recreation of Civ 3 on open-source engine? Or a new mechanic which may use the content created by Civfanatics users for Civ 3?

The concept is something in between: as compatible as we can make it, but leaving the door open to new mechanics via scripts and more advanced configuration (BIQ equivalent). That covers the obvious things like more tech eras and civs, but also subtleties like combat bonuses, custom events, or full color animations. And between a scripting API and being fully open source, there's really no limit to what you could do if you get your hands dirty in code.
 
And between a scripting API and being fully open source, there's really no limit to what you could do if you get your hands dirty in code.
Totally not inspired by Civ 2 and Wesnoth.
 
The concept is something in between: as compatible as we can make it, but leaving the door open to new mechanics via scripts and more advanced configuration (BIQ equivalent). That covers the obvious things like more tech eras and civs, but also subtleties like combat bonuses, custom events, or full color animations. And between a scripting API and being fully open source, there's really no limit to what you could do if you get your hands dirty in code.

Are you also looking at the strategic and luxury resource restriction?
 
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