21civ Standard Size Erebus Scenario

Have you considered making a version of this that could be played with Settlers on--basically a map with all the civs that has real empires fighting.
 
I've enjoyed a good 10 games now on the map, I really like OOC, so the no settlers really appeals to me :D. More maps!!! :D.


You can run a custom scenario if you want to modify the defualt rules, such as turning on settlers, or changing victory conditions.
 
i got 2 more maps similar to this one i want to make, one where relative placement is like that chart of the manas kael made before (wish i coudl find that, dont know what ancient thread its in edit: found it http://forums.civfanatics.com/showthread.php?t=209043&highlight=mana+chart), and another one with a hexgonal structure to relative placements. theyre like making puzzles to me heh

after those two ill prolly make one a little more natural
 
If you play as Hannah, and build the Tower of Complacency, you are unstoppable. You have so much food available, that you can whip everything. No unhappy faces, ever. And if you use priests for hammers, you get Great Prophets. Build up the altar, and you get more hammers. And Zealots upgrade to Stygian Guard, so you get free XP from the altar, and if your culture hits the Iron resource...

Also, with Hannah, I never needed to move below 90% research, and ran mostly at 100%, so was always ahead in tech. (Research Fishing first, and everything else comes easy). This was at Noble. Maybe I should have set this higher. Haven't officially gone to war with anyone yet. With the Council, and HN Heroes, there is no need :)

I haven't played the other civs yet on this map, so I don't know how balanced this is. (Haven't even finished the current game yet).
 
If you play as Hannah, and build the Tower of Complacency, you are unstoppable. You have so much food available, that you can whip everything. No unhappy faces, ever. And if you use priests for hammers, you get Great Prophets. Build up the altar, and you get more hammers. And Zealots upgrade to Stygian Guard, so you get free XP from the altar, and if your culture hits the Iron resource...

Also, with Hannah, I never needed to move below 90% research, and ran mostly at 100%, so was always ahead in tech. (Research Fishing first, and everything else comes easy). This was at Noble. Maybe I should have set this higher. Haven't officially gone to war with anyone yet. With the Council, and HN Heroes, there is no need :)

I haven't played the other civs yet on this map, so I don't know how balanced this is. (Haven't even finished the current game yet).

Both the tower and unyielding order (harder to get) are incredibly powerful for any human in this, because all the cities have lots of food. I typically played at Monarch or so in .23c and haven't found a good setting yet for a regular map in .25, but for these maps, I can win on Diety regularly by belining writting, then OO and building the tower asap, then switching to the veil.
 
I looked at this map in worldbuilder and I have a few questions about it:

1) how exactaly is basium supposted to spawn? the gate cant be built anywhere because everyones city is their capital, i realize that it could be built in that barbarian city but then wouldnt basium be locked into war with everyone forever? and what would happen if that city was destroyed or if archeron spawned there?

2)Why are there so few goodie huts?

3)is it intended to be very hard for the blaspheraphs to have an incredibly hard time getting the resources outside their fat cross? they are all covered in fallout so they need to build a life node to get it but their nearest mana source is covered in fallout.

4) the pirate coves and other things on that small sea near the lanaun seam pointless as no civ besides the lanaun start next to the sea, putting their advantage to waste.

5) since there is hell terrain on the map already, wouldn't hell start spreading immediatly?
 
ive playtested the first map i made out with several civs and have found its easy to dominate with any civ really, if played right. i tried to give every civ just what theyd need to do well. as amurites i had a size 44 city with over 1000 science per turn, as hippus i managed to rush several enemies early and had a huge order empire. the AIs aren't as good at exploiting some of the more useful mechanics, like unlimited happiness. and with No settlers enabled, it can't massively expand and then outproduce, outresearch, and just generally outdo like it normally does on deity games.. which is why i made a map like this, because its fun to play.

it would be interesting to see people play it multiplayer to compare, but i don't think hannah has any greater potential for dominating than any of the others heh

1) i had intended for basium to spawn in the barbarian city after one of the goods took it over, tho acheron seems to spawn there before that ever happens, but the other option (which tends to happen more) is for any non-evil to take over someone elses capital and then build the mercurian gate in their second city. what do you mean about being at war with everyone?
2) i hadn't intended to put any goodie huts, but then added a few to help out the doviello since they dont have their barb trait leader and start with no tech, then added a few that you cant get til you have rangers for a mid game bonus
3) the fallout disappears rather quickly
4) the pirates coves are more for show, but ships can potentially face water walk drown, casters, or fireballs and the like
5) hell wont start spreading til hyborem comes in, the hell terrain already in is technically only quasi hell terrain heh
 
5) hell wont start spreading til hyborem comes in, the hell terrain already in is technically only quasi hell terrain heh

One "bug" if you will I noticed in the mana based map was the hell rescources for the sheaim would randomly spawn as non hell of various kinds. Like one time I had a bananna and a sugar and another I had 2 bananna and a 3rd time I had them as hell resources. The toads were frequently 2 pigs, or 2 sheep (I restarted a bunch). I think was the same in the first map type, but I didn't try being the sheaim much.

Also, as Hyborem, if you manage to settle in the intended place, I was never attacked once by the AI despite being at war with everyone for 200+ turns, normal game speed (diety). I think the ai is unable to launch attacks through the fires of burning sands.
 
I added one more settler for each civ (still not being able to build one) on the mana chart. Was very fun. Good map :thumbsup:
 
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