God damn! I didn't get these wonderful news before now. Havent visited the site for a while, was abit tired about the CivRev coverage, a game I'm not at all interested in.
Colonization 2! It sounds like a dream! The world is perfect.

A definite buy!
Edit: Hmmm, it's not Colonization 2, but a mod/exp for Civ4? Well, hopefully this expansion brings some new stuff to the vanilla game as well then.....
It's not really a mod. It's a game built using the Civ 4 Engine. That would explain the hybridized name.
If Firaxis does it right, it will
have to be different.
(Note: It's not like I'm doing this because I think I'm telling a lot of people who don't know - I'm just saying this to underscore the differences)
In Civ, soldier and workers are units built for those respective purposes. In Col, a soldier is a regular colonist who takes up muskets. A pioneer is a colonist who takes up tools.
In Civ, you have hammers, coins, and food. In Col, you have food and lumber, and furs, tobacco, sugar, and cotton. One square might make more than one of those things. What it makes and how much of it makes depends on the kind of "citizen" working the square - where a citizen can be a regular colonist, or a master sugar planter, or a master tobacco planter, or a master weaver, or a master statesman.
In short, stop harping so much on the fact that it "looks like a mod." If it's just a mod, it's going to be the best mod ever, because it will implement a division of goods and labor that I have wished was in Civ since the first time I played Col.
If it's really Col, then it will be different.
But you buy it first and let me know if it's really different, because if it isn't different, it won't be Col, and I'm not going to buy it.
Even though I probably will. I have faith...
