2K Games Reveals Plans for Colonization Remake

but like I said before, its not how many people that are of that nationality now, its how important that certain civ was in History. Portuagal was important, but not as important as the other usually 16-20 civs that come in the vanilla version. Thats why they wait for the expansions.
Dont get me wrong, I have nothing against portugal, its just when I buy somethin like civ 5 or Civ rev, I want the major civs in there, then buy the expansion and get some other civs.
 
but like I said before, its not how many people that are of that nationality now, its how important that certain civ was in History. Portugal was important, but not as important as the other usually 16-20 civs that come in the vanilla version. Thats why they wait for the expansions.
Dont get me wrong, I have nothing against portugal, its just when I buy somethin like civ 5 or Civ rev, I want the major civs in there, then buy the expansion and get some other civs.


that's the problem... Portugal was important! it more important than the Incas, the Iroquois, the Koreans, the ... ... ... the list is huge!


i don't get you wrong, but Portugal was in fact important: 1st to circumnavigate the world, colonized most of South America in only one colony (the Spanish just couldn't handle it and there are now lots of them), first to have colonies in all of the continents, first to find the sea way to India, starter of the Discoveries, introduced guns in Japan, ... ... ... we did so many important things!


why is it so hard to Firaxis to put Portugal in the vanilla versions??
 
that's the problem... Portugal was important! it more important than the Incas, the Iroquois, the Koreans, the ... ... ... the list is huge!


i don't get you wrong, but Portugal was in fact important: 1st to circumnavigate the world, colonized most of South America in only one colony (the Spanish just couldn't handle it and there are now lots of them), first to have colonies in all of the continents, first to find the sea way to India, starter of the Discoveries, introduced guns in Japan, ... ... ... we did so many important things!


why is it so hard to Firaxis to put Portugal in the vanilla versions??

if your that upset tha go to 2k.com and send them a hate mail, i dont think they are going to be looking through the forums searching for people who are complaining. ( they might but probubly not)
 
why is it so hard to Firaxis to put Portugal in the vanilla versions??

Problem might be Portugal and Spain are too similar for the average american... So they might believe they don't need Portugal, since Spain is already there!

But they are improving... Remember, neither Portugal nor Spain were part of Civilization I (they left even the Arabs out!!), Spain finally appeared in Civ II, Portugal (and the Arabs) in expansions of Civ III. Maybe we'll have to wait until Colonization IV to see the Portuguese included... :lol:

Cheers,

Mad Hab
 
re: what the game is not

The game is NOT a mod for Civ 4. It is also NOT an expansion. It simply uses the same engine, which means it will look very similar and have a similar interface, not unlike the original Col vs original Civ. STOP CALLING IT A MOD!!!

The game will also not have one single line of code or text from the original, so any calls of "I hope they fix this bug" are pretty much like saying "I hope the President of America doesn't make the same mistakes as the King of England".

Hopefully, though, it WILL mean that modding will be as "easy" as it is with Civ4.

re: Portugal

It would certainly be nice if the game was going to be a far-reaching one that had WORLD colonization as its focus, or at least more than one theater possible. However, this is the Americas, and other than BRAZIL doing some really nifty stuff on its own, there's no overwhelming need for Portugal. If you don't like that, fine, we heard you crying about it the first 817 times. Shut up already and let's see if you're not the only one.

re: it would be nice

It would be nice if they just fixed all the problems and prettied up the graphics and made the interface usable after the 3rd or 4th colony, but I fear they will do to it what they did to Pirates (including somehow working ballroom dancing into it), or worse, what they did to Railroads.

If they want to add features, they should allow colonization of any part of the world, and allow you to have your choice of nations that wish to get in on the act. Africa was hotly contested, as was a lot of Asia, particularly SE Asia. Sure, these would be completely ahistorical, but who's to say it couldn't have happened that way?

Good luck, everyone, I hope we get what we're looking for, and not what we're not.
 
Yeah I have to say, it'd be great if ths could be extended to African and other continents
 
Problem might be Portugal and Spain are too similar for the average american... So they might believe they don't need Portugal, since Spain is already there!

However, this is the Americas, and other than BRAZIL doing some really nifty stuff on its own, there's no overwhelming need for Portugal. If you don't like that, fine, we heard you . .. .. .. .. .ing about it the first 817 times. Shut up already and let's see if you're not the only one.

It's o.k. to be average. But you could at last be less... rude.

Cheers!
 
This is great news.

I loved the original colonization game. It was fun fighting the other nations competing to control the new world. Keeping the local indian nations at bay. Spreading religion to the indian tribes. Then supplying the Inidans with horse and rifles then making them declare war on the other colonizing nations.

The end game was always good where you declare independence and wait for your home country to send their armies to reclaim their colony. Its strange to think America was just a small colony that the British used to own. ;)

Lets hope this new game / expansions conjures all of this and more.

I think the original colonization could of done a lot more to make each nation more unique. I think theres certainly a lot they can do with the civ 4 engine.

The game cant be more than 3-6 months away now. woooot.

I do wonder why the Colonization hasnt got its own forum section yet!!! You think the moderators would of been on top of this. :mischief:
 
I've played Colonization in DOSBOX right now, and have ColWin as well (prefer the music and feel of the DOS version). Tremendous game. Hope they retain the feel and gameplay of the classic - don't mind new stuff, just don't ruin the old stuff...
 
What wonderful news on a Sunday morning. I still have the original Colonization on my computer. I fired it up the other day. God the graphics are awful. They were good at the time though and I remember having many fun hours playing the game. The original was definitely a great game. I can't wait to get my hands on the new version. Way to go Sid and company!:)
 
So Civ Colonization is standalone game because it doesnt add anything to the original game. Although as it uses the CIV 4 engine its under the civilization umbrella.

Which begs the next question. What other turn based games could the civ4 engine be used for? This could also be spread to other game engines to recreate old games.

So is this the new Civilization product that they referred to in a recent interview after question about Civ revolution? They seem to be suggesting in lastest interview that beyond the sword was the final version for civ 4.

I assume the original Colonization is not now going to be branded as part of the civilaztion family?

I think we could well see an exp to Colonization before we ever see CIV 5 pending just how good the game is and what game enhancements we see over the original game. Perhaps a Colonization revolution to follow. My apologies to Firaxis if I have just pre announced any products in advance. ;)

After thought. Would be nice to see some scenarios involving the English and French with certain Indian tribes allied to The English and french. Also to be able to play the Goverment forces trying to take back the new world colonies. There just seems to be so many things they could do but will they hmmmm.

Moderator Action: I merged your posts. You can use the "Edit" button to add to previous posts instead of creating a new one.
 
God damn! I didn't get these wonderful news before now. Havent visited the site for a while, was abit tired about the CivRev coverage, a game I'm not at all interested in.

Colonization 2! It sounds like a dream! The world is perfect. :) A definite buy!

Edit: Hmmm, it's not Colonization 2, but a mod/exp for Civ4? Well, hopefully this expansion brings some new stuff to the vanilla game as well then.....

It's not really a mod. It's a game built using the Civ 4 Engine. That would explain the hybridized name.

If Firaxis does it right, it will have to be different.

(Note: It's not like I'm doing this because I think I'm telling a lot of people who don't know - I'm just saying this to underscore the differences)

In Civ, soldier and workers are units built for those respective purposes. In Col, a soldier is a regular colonist who takes up muskets. A pioneer is a colonist who takes up tools.

In Civ, you have hammers, coins, and food. In Col, you have food and lumber, and furs, tobacco, sugar, and cotton. One square might make more than one of those things. What it makes and how much of it makes depends on the kind of "citizen" working the square - where a citizen can be a regular colonist, or a master sugar planter, or a master tobacco planter, or a master weaver, or a master statesman.

In short, stop harping so much on the fact that it "looks like a mod." If it's just a mod, it's going to be the best mod ever, because it will implement a division of goods and labor that I have wished was in Civ since the first time I played Col.

If it's really Col, then it will be different.

But you buy it first and let me know if it's really different, because if it isn't different, it won't be Col, and I'm not going to buy it.

Even though I probably will. I have faith... :D
 
I am excited about this but I think they could of had a whole new engine. not the civ 4 Engine.
You have to admit, with all the new games coming out, civ 4 graphics are starting to look kinda bad.
 
I hope they will remove the possibility to found colonies so close to each other, and the moronic way your competitors turned most of their colonists into dragoons who then surrounded your settlements in the hope of annoying you enough to go to war with them. Also, why not add a sort of secondary victory after independence? Something like overcoming a possible splitup, like the American Civil War 1861-65?
 
Öjevind Lång;6929465 said:
I hope they will remove the possibility to found colonies so close to each other, and the moronic way your competitors turned most of their colonists into dragoons who then surrounded your settlements in the hope of annoying you enough to go to war with them.

Wasn't that the worst? :mad:

Here is a case where cultural borders and closed borders (except in the case of open border agreements) come to the rescue.

In fact, even though I always liked the three-by-three working area for colonies in the game (Somehow, it always struck me as purer than the fat cross) I would love to see a colony's cultural boundaries grow. It could even be a secondary effect of liberty bell production.
 
I didn't visit civfanatics for a few weeks - so I missed this great news. I'm exited and I hope, they changed the original Colonize gameplay a little. But OTOH ... hopefully they did not touch it to much.

The late game was a pain of micromanagement in original colonization, especially if Peter Stuyvesant(?) never pop up in founding fathers menu. This need to be fixed, like some other glitches. But im really, really exited about this news.
 
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