2K Games Reveals Plans for Colonization Remake

@ garbageinhere poland was always out, even in expansions. so you may feel lucky enough to be in bts.


but Poland never was the strongest nation in the world and Portugal was once...

why are you so worried? you create mods (most are great ;)), i may create maps (mostly suck :()... you may add Poland in the game in, i don't know, 1, 2 or 3 hours maybe... i'd take a life-time to add Portugal... or 5 minutes if i download it!



i just think Portugal was a lot of reasons to be in the Civ games and it never is! i hate to have to wait for expansions to play with it. especially in a game called "Colonization"... is Firaxis going to tell me Portugal had a minor impact on the Colonization?
 
:bowdown::bowdown::bowdown:
Awesome news! And a little eerie for me as I tried to install Colonization for Windows on my Vista notebook last night and it wouldn't even install. :(
But now I can play Colonization again anyway!!!

Try using Windows Explorer to open the folder on the Windows 95 Colonization CD and double click on the installation executable file. I don't remember if that's how I did it, but the original Windows 95 game runs fine on my PC under Vista.

....Btw, does anyone knows how to get Colonization (the original) playing sound & music in Ubuntu 8.04's DOSBox?

All I know about the sound and music in the Windows 95 version of Colonization is that you have to have the CD in the drive before there is any sound. I seem to recall trying unsuccessfully to get the game's audio to work by copying the files from the CD to the game's directory on my hard drive on my Windows XP computer.

And again Portugal is out of Colonization.

I love Sid's games, but can't anyone teach him the importance of Portugal in Discoveries and Colonization of America? :P

It was only possible to play as England, Spain, France, or the Netherlands in the original game and everyone had a lot of fun, so why change it?

One of the things I liked about the original game was that you could use random maps. And that fits right in with the options available in Civ4.
 
It was only possible to play as England, Spain, France, or the Netherlands in the original game and everyone had a lot of fun, so why change it?

More variety usually means more fun. Truth be told, I agree with you. It was plenty of fun even without Portugal, and I never missed it. But how do I know I wasn't missing out on something that could have been even better? Portugal did colonize Brazil and plenty of other places during the Age of Colonization; heck, the Pope even had to make a treaty dividing their land from Spain's. They were a major power. It's also a bit odd considering Portugal was in BtS, so they had a base to work off of.

Anyways, Dale has already promised a mod for this game that will include more civs, so no worries. :king:
 
And again Portugal is out of Colonization.

I love Sid's games, but can't anyone teach him the importance of Portugal in Discoveries and Colonization of America? :P

Bah! Nothing compared to Poland!

A Colonization of the New Game without Poland, what will Firaxis think of next?!?

:rolleyes: ;)
 
I didn't see that anyone else had answered this, so as a former player (and suddenly excited player-to-be)

The "main game" in the original release essentially took place in the Western Hemisphere - both North and South America. You could make a random map.

Games start in 1492, and no game can go past 1850. Before 1700, each turn is one year; In 1700 turns change to two per year.

Something that will be "interesting" to see will be whether or not they will also maintain the city radius at 3 by 3 instead of the "typical" fat cross. It looked that way from the maps I saw.
 
Just don´t forget Russia. I want to colonize Alaska.

But jokes apart. Excellent news that a new colonization is coming out. I own the original although i never played it (i can´t disguise between things with those graphics). But from the manual it sees like an excellent game, especially for its very improved economy in contrast to civ.
 
One good thing about the original Colonization is that it was stable and didn't suffer from video memory error crashes (ala Civ IV and BTS). Let's hope they can keep that stability in the new Colonization.
 
I think portugal should not be in the game. They were not that important. Hardly had any colonies compered to the major powers, France England, Spain. Spain started it all, then France and England literally took over the new world (not all of it of course). But if I can remember, the only colony Portugal had was Brazil.

Dude, Brazil is huge, almost like a continent of its own.
 
Öjevind Lång;6912012 said:
Dude, Brazil is huge, almost like a continent of its own.


seconded, and Portugal didn't only colonized Brazil, we had many other colonies in many more places. we were the first ones to have colonies in every continent (Antarctica excluded)

@ churchill 25 - so as you can see, Portugal as more than enough reasons to be in a "Colonization" game
 
Bah! Nothing compared to Poland!

A Colonization of the New Game without Poland, what will Firaxis think of next?!?

:rolleyes: ;)

I didn't say that i want to have Poland in Colonization. It would be very weird and stupid (Tough it doesn't change that i'll create mod adding Poland to Colonization). And don't sound like an ignorant because when western european powers shaked new world, Poland and Lithuania (wich was one country) shaked central and east europe. We we're colonizing east europe so there wan't any need to swim through the ocean. I wanted to accent that in Firaxis sits army of ignorants that would rather put Holy Roman Empre (wich was in fact Germany - country that apeears already in the game) or double babilonian civilizations, than country that should appear in BTS for it's impact on history.

I also think the lack of portugal it's wrong (in firaxis works ignorants?). Probably firaxis focused on northern america and it's why portugal dropped out. Big mistake imo.
 
All I know about the sound and music in the Windows 95 version of Colonization is that you have to have the CD in the drive before there is any sound. I seem to recall trying unsuccessfully to get the game's audio to work by copying the files from the CD to the game's directory on my hard drive on my Windows XP computer.

Thanks for the suggestion. I found out hard that it wasn't about the CD. It's because Ubuntu doesn't support sound blaster and general midi at all by default. Bumper.

So, I pretty much gave up on running Colonization on Ubuntu.

Btw, I don't own the Win version. It's DOS.
 
I wonder what scenario would be included in Civ4: Col...

A pseudo-historical ones would be:

Welsh colonization of N. America
Ming Chinese?
Vikings?

Or even based on the novel "The Years of Rice and Salt" about Chinese and Muslim colonization of North America.

or even downright absurd like Aztec colonizing Spain. :lol:

That would be fun, assuming Civ4: Col allows scenario like Civ4.

I would also like to see Portugal as one of the playable nations in the core game. It would be nice to have minor ones like German and Russian.
 
Am I dreaming? A wish come true!

Portugal should be in. More civs means more ways to colonize and more competition.

Some things I realy want to see back:
1) Colonist untis that work on buildings and can be changes to map units like explorers, military units and pioniers
2)the horses...
3) production form raw material to products by the colonists

That's what makes colonization colonization and not some CIV MOD or CIV expension. If that's in, I'll buy the game, else, you can keep it.
 
In case modders (or Firaxis, maybe there is still hope...) are looking for a special power for Portugal, I'd suggest a slightly weaker Royal Army. Portugal wasn't in good shape when Brazil got independent, so it was a relatively peaceful process (compared to other nations, of course). Brazil was even able to keep Monarchy as its government system!!!

Cheers,

Mad Hab
 
Portugal should be in. More civs means more ways to colonize and more competition.

I agree, with the proviso that there is added flavour to the game as a result. One of the key benefits of the first colonization game over the original Civ was how each country had their own ways of doing things. The Civ IV engine certainly has this sort of thing, so all that has to be done is make sure that Portugal has its own distinctions in the game from Spain and the others.

Some things I realy want to see back:
1) Colonist untis that work on buildings and can be changes to map units like explorers, military units and pioniers
2)the horses...
3) production form raw material to products by the colonists

Agree totally.

If those of us who have already invested in Civ IV and the other expansions are to pay for this as a new game just as would those who haven't paid for Civ IV, it really needs to be more than just a new theme for Civ IV and include the same sort of differences in game play from CIV IV that Col I had from Civ I.
 
I wonder if there will be new victory conditions, I bet there will.... unite the entire continent, maybe a finanacial victory condition. I never played the original but I doubt its just going to be the same game with flashier graphics.
 
I hope that they do not make Britain the best or most powerful in this Game. France and Spain were always either a little below Britain in terms of Power or above it sometimes. Most of the time they were equal. Most Americain games overpower Britain and I dont like that. Maybe because there the only country in this game who speaks English
 
I wondered why they weren't in the original release of the game (which I think I am going to go home and find, install, and play).

Somehow, the whole "slaves" thing doesn't strike me as a good reason to exclude. If nothing else, it can be glossed over in game terms.
 
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