Spot on. I only disagree with the title you propose; it should be more like...
Consivilization: Involution.
How about Civilization: De evolutions?

Spot on. I only disagree with the title you propose; it should be more like...
Consivilization: Involution.
It would be nice to know what they were working on.
The game does have a couple larger issues, a many minor ones. Then there's the insanely huge issue (the AI, which is really, really, really bad on almost all levels).
How about Civilization: De evolutions?![]()
I've played through a game and a half, and my 3 friends have all played about 75% of a game so far. No crashes. Maybe because we never reload our games to redo moves?
Civilution!
Indeed. I'm not so sure it bodes well for any nation if the emperor is advised by: a psychotic military advisor, an ultra egghead, a marketing VP, a Russian? French? spy, and an Elvis impersonator.![]()
Played 40 hours and not one crash. Probably your system, not the game. 90% of computer problems are hardware, firmware and OS related, not software.
Really? Not even when you're halfway through the game, and then reload the game for whatever reason? If that doesn't ctd the game for you then you're lucky man - I have to restart Civ5 every time I want to load up a save, it works only once and then crashes.
it's your hardware. My old system had quite a few issues. I rma'd my ram, got a new mobo, re-overclocked everything, and now I'm solid as a rock.
I remember a few years ago I upgraded to a 3870. I was so excited that I wanted to bench crysis a few other games. only problem was that crysis kept causing errors. I assumed it was the vid card, come to find out my ram had gotten weak on my sometime in the past year and failed. run memtest for 20 passes and linx 0.6.4 for 300 min, if neither of those crash your system then civ 5 won't, either ( as long as you aren't at/below minimum specs).
While I agree on the wonder paintings and quotes, I seriously miss the end-game videos and recap.
Victory video, a replay function, give us something! I love CiV, and usually I do not think it fair to compare it to Civ IV, but at the end of a Civ IV game I really enjoyed being able to replay my game and really look deep into what I did. It felt like a really nice recap... closure, if you will. I don't get that same sense of closure from the end of a CiV game.
Jon is one of us, he was a fan before he became a Firaxian and I appreciate his vision. He seemed to really like Civ3 because Civ5 reminds a lot of that game, aesthetically.
Oh, thank you.it's your hardware. My old system had quite a few issues. I rma'd my ram, got a new mobo, re-overclocked everything, and now I'm solid as a rock.
I remember a few years ago I upgraded to a 3870. I was so excited that I wanted to bench crysis a few other games. only problem was that crysis kept causing errors. I assumed it was the vid card, come to find out my ram had gotten weak on my sometime in the past year and failed. run memtest for 20 passes and linx 0.6.4 for 300 min, if neither of those crash your system then civ 5 won't, either ( as long as you aren't at/below minimum specs).
Perhaps Greg or someone in the know might enlighten us as to how they're approaching the truly awful AI...
I'm not a hardcore modder, but I was tinkering and thinkering last night about how to fix it, and I have to say -- I'm concerned.
Let's face it - the AI in I through IV was never all that bright anyway... BUT - you could paper over a lot of its faults by simply giving it huge bonuses or cheaper units. You could counter player exploits by adding unit attributes and changing AI build priorities. It wasn't perfect - but it worked, to some extent - because you could just always make the AI's lumbering stack larger, less costly, and more effective. The end result is that you never really "fixed" the AI (and yes, I'm of the opinion that without "true" AI -- and who wants to risk dealing with cylons genociding our grandkids -- you'll never make an AI algorithm as effective as a human player) - but since military play was only one aspect of Civ, you really just needed to make it tough enough to give the human player something worry about.
V, though, requires a completely and radically different approach. You're NEVER going to be able to solve it by reducing unit costs or giving the AI ungodly advantages with size. It's not even a matter of countering or balancing specific units.
In a hex/1UpT game -- the AI has to be able to analyze each battle or at least each campaign situation independently. It has to know how to position fast attack, melee, ranged, and siege units appropriately, then also shift that deployment as the field changes. It needs to know that sometimes NO moves is the best move. It needs to recognize that there are occasions where sacrificing X to save Y is the right move.
In short - it really does have to become a truly tactical AI... and Civilization has NEVER had anything close to that. It's never NEEDED anything close to that.
As much as I still like (or want to like) hex/1UpT - I worry that there is literally so much that needs to be done and what needs to be done is so radical, that for one thing -- other aspects (and I think there are other aspects that are a mess) will suffer.... Civilization was never supposed to be a military strategy game - I'd hate for it to become that - but it seems there is no other choice.
I think the developers should fix legitimate issues with the game (crashing, AI, river graphics)...but the absolute worst thing they could do is start looking at complaints on the internet about how people hate Civ V because it lacks [insert Civ IV feature here] and start making major changes to the game. That could potentially ruin the game.
You could just give the AI a strength multiplier. Giving all their units 1.5 times their ordinary strength would cover up a multitude of sins. And if that's not enough, make it 2.0 times.
Not in Civ5, where AI units are moving backs and forth, not finishing wounded units of yours and spend centuries embarking and disembarking. That wouldn't change regardless of power multiplier, so the combat still would be brokenI guess that's an option.... but other strategy games where I've seen the developers try this route to fix an AI -- it hasn't made the game more fun.
Hearts of Iron tried this -- they simply gave the AI in-battle bonuses at harder levels.... it made for an utterly unsatisfying experience.
Still - you might be right... could well be the solution.
Really? Not even when you're halfway through the game, and then reload the game for whatever reason? If that doesn't ctd the game for you then you're lucky man - I have to restart Civ5 every time I want to load up a save, it works only once and then crashes.