2nd unique unit for sevomod2.9e

mmmm you right - i forgot to mention the vikings!

i gave them somekind of a knight - cant remmber which right now,
at first i gave viking boat - but i decided to give them something more meaningfull, cause i like the vikings and i think they should have more strength. what do you think?

im waiting for sevomod 2.9.z link to be ready so i can update my version
 
keldath,

Hey. I think I caught a (subsequent?) mistake in the zero unit; I'm not sure if this was the initial cause or not. Mine was still showing up as a red dot after latest update.

After looking through all the unit art files trying to understand Swahili I found an extraneous character that was causing a problem.

In Mods\Sevomod with 2UU\Assets\XML\art\Civ4ArtDefines_unit.xml, search for:
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPAN_ZERO</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Japan/Zero//Fighter.nif</NIF>
and delete the extra "/" in the last line to wind up with:
Code:
			<NIF>Art/Units/Unique/Japan/Zero/Fighter.nif</NIF>

Seems to work ok now.
In-flight over Moscow:

Sure was a lot easier than figuring out what all of those lines actually do. Hope this helps with your future updates to compatibility.

For what it's worth, I've played using 1.2 up to the early modern era with the Arabs on a large map with 18 civs without any crashes /noticeable errors. Good show.
 
hi aghast
first of all - im declaring your my official tester :)!

its so wierd man - i tested the unit on my cpu -and it was fine after i fixed it!!
edit - ok i checked the file to see if the is a double / - but i couldnt find any ? its seems to be fine on all the versions on my cpu...interesting though.

anyway im glad the you got on the problem - now we both know that if ill have another red dots...its due to that...

i really hope there wont be a crash - i look at all the units.

hey - did you saw my new thread -bigaddition version? its combined with gir's mod - after you finnish this game reccomend you try it on the new sevomod - he made some really really cool alterations!
 
Yeah, I thought maybe I hadn't overwritten correctly between updates, but I checked, re-unzipped the "assets-2uu-update_to_1.2.rar" to a new folder and found the mistake in that file. It's pretty difficult to keep up with "official" versions especially between so many different versions of the same thing and the possiblity of inadvertently hitting a space bar or two while looking through the code, but I think it's still there in the winzip. If not, oh well.

I'll be sure to check out your larger merge.
 
keldath said:
mmmm you right - i forgot to mention the vikings!

i gave them somekind of a knight - cant remmber which right now,
at first i gave viking boat - but i decided to give them something more meaningfull, cause i like the vikings and i think they should have more strength. what do you think?

im waiting for sevomod 2.9.z link to be ready so i can update my version

Hmm, somekind of i knight you say. Well the vikings did indeed have horses but i dont know about knights... sertanly not any form of shivalry!:lol:
For me the most representative units of the viking people would be the berserker and the vikingship. The berserker is in sevomod so i would be very glad to see a boat in your add-on. About what i would be, i guess it should replace the gally. Give it one more cargo place sinse they could carry many men. And perhaps the abillity to travel on ocean tiles since the vikings often sailed over oceans. And for the unit graphic i think i've seen a sample of a longboat somewhere. Whats your take keldath? Too overpowered?
 
heya

ok i checked it - i gave them a knight named hammerhand - i wrote in its description that they are radiers of thor - god of thunder on nordic mytholagy, i think it kinda nice - dont you?

though i agree that the most known thing about the vikings is the viking boat,
mmm maybe i should do a 3rd unique unit for all civs? could be interesting you know - but i dont think ill find enough art files and data.

if you like i can do for you a filw that will include a viking ship - its no big deal, i just want every to be happy and play my mod :)

if you will ill do it for ya - just ask.
 
Ah okay.
A third uu could be neat but as you said theres not enough art files at the current moment. Thanks for the guesture but its not neccessary to make one just for me;) , it was just an idea. Good luck with the mod and getting it 3.0 compateble!:goodjob:
 
Hey Keldath,

Been following your thread for a few days, nice work. :goodjob:

I agree with you on not enough info or art files for a third UU for all civs. When I was doing research for the second UU's in my mod, I sometimes had to dig REALLY deep in google to find just one more unit to add, let alone two.

Good luck and keep up the good work yourself :D
 
hey arma!!!

thanks for checking this thread!

i guess you thouhgt of the idea of third uu hah.... but will have to wait for more data on the subject....

offcourse this mod wouldnt even be possible without your work.

thanks - and i really hope you solve the ctd problam!!!!!
 
Hello Keldath - first of all good work, just resently startet to explore the sevomod after countless hours of ffh :-)

I really like the idea of 2nd uu, however I might have made a mistake :-(

I have the newest version of sevomod and just downloaded the 1,3 version of your mod.

My question is:

Some of the civilizations have a warrior as a uu, mayan, aborigine, aztec and iroquois. But there isnt any difference between them and the "normal" warrior ?

No abilities, strength or even description - the only difference I can see is the art/pic of the unit. Is that on purpose or have I screwed something up

Best regards

Michal


edit: Just noticed that its the same with the scout unit, 3 different types depending on the civ, but no difference in abilities here either.
 
Grev,

These are a part of Sevo's mod; I think it's meant to be a completely stylistic choice, so that you don't have Caucasian (or, possibly albino)-looking settlers/scouts/warriors founding African or Native American civilizations. Unfortunately, these pigmentation changes had to be coded as civilizations' unique units, making them appear more significant alterations than they really are. With the exception of the missing Nguni unit, there shouldn't be any unique units in Sevomod or the 2UU affected by this cosmetic change. In Sevomod, every civ still has one unique unit, regardless of these cosmetic changes. In this add-on, each civ should still have 2 unique units besides these.

To fix the missing Nguni unit (until next update), go to Assets\XML\Civilizations. Open CIV4CivilizationInfos.xml with notepad/wordpad. Find:
Spoiler :

Code:
				<Units>
				<Unit>
					<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
					<UnitType>UNIT_NGUNI_IMPI</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<UnitType>UNIT_AFRICAN_SETTLER</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
					<UnitType>UNIT_AFRICAN_WARRIOR</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
					<UnitType>UNIT_AFRICAN_SCOUT</UnitType>
				</Unit>
                <Unit>
					<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType>
					<UnitType>UNIT_MAGYAR_TEGETTHOFF</UnitType>
                </Unit>

			</Units>

Delete the African_warrior lines here that conflict so that it looks like:
Spoiler :

Code:
			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
					<UnitType>UNIT_NGUNI_IMPI</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<UnitType>UNIT_AFRICAN_SETTLER</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
					<UnitType>UNIT_AFRICAN_SCOUT</UnitType>
				</Unit>
                <Unit>
					<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType>
					<UnitType>UNIT_MAGYAR_TEGETTHOFF</UnitType>
                </Unit>

			</Units>


I didn't notice any, but if there are any other conflicts (would only happen if a Civ has a unique scout or warrior) you can fix them in a similar manner, by deleting the offending competing code. Similarly, if you want to get rid of all such flavor units, you can go through this file and delete all such occurences.
 
Grev_michal .aghast hi guys!

well - grec 0 aghast - is absolutly right about the subject, theres nothing that i can add acctually...

i treid to fix all of sevo's errors that i could find - like sime missing text - ad the nguni missing 2uu.

hope you enjoy, hope youll tell me how did your game went on :)
 
Hey Keldath!

Thought I would bump your thread back up to the top and ask you about the David animated LH. I just released a new version of my modpack and now want to get to work on adding the final civs (only 6 more) before the Warlords expansion comes out.

Anyway, one of the civs I would like to add is Israel with David. In an effort to save me some time, I would like to use the LH in your mod (with all the proper credit and thanks, of course).

Did you or maybe Sevo do it? Who can I ask for permission to use it? Whatever info you can give me is appreciated. Thanks. :goodjob:
 
hey arma buddy !

first of all!!! nooooo problem!!! i would be happy if yould use it - and even more if you use the unique unit of israel that i made - the "merkava tank"
i would suggest in changeing the art file - maybe to a more desert tank from the same type.

anyway - the leader head it self belongs to next level mod - with the help of
aghast - i changed a few colors in it.

be welcomed to use it - and you do a great job!!!
you mod is impressive.

i think you and sevo should be more "freinds" and work together -your the leading modders here :)
 
Hi keldath...
I havent had a chance to play your add-on yet because it would mess up my saved game. But now my game is comming to an end (i dunno if im going to win, its going to be a close call between me and china). Anywho i read in your readme that you've done some other changes that the 2nd UU. And i was wondering if you could release a version of the add-on where the 2nd UU is the ONLY change from sevomod 2.9z? If its too much bother then no worries... Ok please get back to me:)
 
keldath said:
hey arma buddy !

first of all!!! nooooo problem!!! i would be happy if yould use it - and even more if you use the unique unit of israel that i made - the "merkava tank"
i would suggest in changeing the art file - maybe to a more desert tank from the same type.

anyway - the leader head it self belongs to next level mod - with the help of
aghast - i changed a few colors in it.

be welcomed to use it - and you do a great job!!!
you mod is impressive.

i think you and sevo should be more "freinds" and work together -your the leading modders here :)
Keldath, I'll definitely use the Merkava tank (you're doing all the work for me on Israel :D) and thanks for the use of the LH. I'm a little confused :crazyeye: about the LH though. You said it was from Next Level Mod but I thought that was CivArmy's mod and he only uses static LHs. I see that your mod includes the static LH from CivArmy and maybe that is what you are referring to. My original LH question is about the animated leaderhead however. Did Aghast do that one? I just want to make sure I give proper credit.

Thanks for the compliment regarding Sevo & I. I haven't actually had any conversations with him but have PM'd back and forth with Wyz_sub10 who he is on the CivGold project with. They are using a few of my LHs and vice versa. I've done a new one just for them (I think it is in their next version) and am trying to do a couple others this weekend (Also just for them).
So, as you can see, we are working together in a roundabout way :crazyeye:
 
hi all

sweetpete ,
i didnt made any game tweaks - what i ment - that i didnt only added
second uu, i changed some on the first uu to another one - also i added the f15 for all players.
that is all the changes ive made, nothing else...
sorry but i cant remmber which units i changed - but it was no more then 5.

Beginner,
no this version works very well -there are no known errors so far :)

arma,
i think you right....i probably used civarmy - i cant point the finger on that one acctually -
aghast - he told me to change two files on the lh art files - check out the first posting in this thread - theres a description on what i changed.

bout israel civ - i also currected al the city names there - all of the other creaters of israel -just got it all wrong....

so... i look forward to your work - though these days im playing heroes 5 and havnt dedicated time for civ two much.....:)
 
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