2nd unique unit for sevomod2.9e

Ok so no big game tweaks, thanks for the infomation.
Its just about this in the readme:

and i also - moved marine -to tech fission
and i moved bazooka - to tech refining
and windmill +1 to hammer - to textiles

Are these changes in your addon verison 1.3?
I dont want to be picky but could you perhaps tell me how i can change those back to "vanilla" sevomod?
 
sweetpete,

you right these are also the changes i made - you right - i forgot...

it just that i barley play civ now - and i didnt remmebr... sorry!

your not picky at all!
for the units you go to the file - xml\units\unitinfo.xml
and there go for the requasted unit - and look for the tech you what to change - just write the tech you wish it to be and thats it.

the improvement - go to
xml\rerrain\CIV4ImprovementInfos.xml
and do the same.

write if yo need additional help :)
if yould like to change this 3 changes back:
 
Hello keldath

I don't want to be sound pushy, are you planning to
release a new version of your MOD to be compatible
with Sevo's mod version 3.0 ?

Thanks from a player which got used to your mod.
 
simkodavid ,
tough i barley have time....
i guess i have no choise to update the game....

when its sevo 3 will be out - ill try to updaste mine as fast as i can - hope it will be no more then two days....

איזה יופי שיש מישהו שמשחק במוד שלי :)1

איך אהבת את הטנק מרכבה?1
 
Keldath Thanks.

לא כתבתי בעברית כי חשבתי שזה מפריע לאחרים שלא רואים את הטקסט.
הטנק נהדר, והמכבי מציל חיים בשלב מוקדם של המשחק.​
 
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