This is really late, I know. My third uber simple idea that I think would greatly improve the ability for scenario makers to develop new units, a 2X attack/Defend agianst foot units and 2X attack/defend agianst wheeled units...
The end result would be creating Bazooka infantry that do better agianst tanks and vehicles then they do agianst other infantry.
Machine gunners capable of stopping infantry much better then they would stop vehicles.
These other options could be applied to countless other units as well, like giving specfic aur units the 2X ability agianst wheeled and tracked vehicles (Might make it posable to make 'realistic' attack helicopters, and a real advantage over conventional aircraft)
We're looking at about a day's worth of C++ coding, tops, to include that, so like... don't say it can't happen.
The end result would be creating Bazooka infantry that do better agianst tanks and vehicles then they do agianst other infantry.
Machine gunners capable of stopping infantry much better then they would stop vehicles.
These other options could be applied to countless other units as well, like giving specfic aur units the 2X ability agianst wheeled and tracked vehicles (Might make it posable to make 'realistic' attack helicopters, and a real advantage over conventional aircraft)
We're looking at about a day's worth of C++ coding, tops, to include that, so like... don't say it can't happen.