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3.0 discussion

Discussion in 'Civ4 - The Second Revolution' started by GarretSidzaka, Jul 16, 2007.

  1. GarretSidzaka

    GarretSidzaka Deity

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    4,696
    Location:
    Arizona
    here's another screenshot teaser!
     
  2. turquoiseninja

    turquoiseninja Cylon Centurion

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    Apr 3, 2006
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    286
    Location:
    Rochester, New York
    :)

    Really excited about this, and i am ready to write civilopedia entries and/or brainstorm ideas for stuff.
     
  3. GarretSidzaka

    GarretSidzaka Deity

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    Dec 17, 2002
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    4,696
    Location:
    Arizona
    heck yeah!! good to hear from you again. if you ever feel like taking a hand at art or anything else let me know too :)
     
  4. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    No. While I've actually written a badass song called the "Angry Mob Anthem," it's all in my head rather than on paper, and of course, nobody has performed it yet.

    I meant the stuff I suggested in the Revolutionary music thread. I think I emailed you "Revolution Calling" by Queensryche, and "Run to the Hills" by Iron Maiden. And I don't care if some of us have heard it too much already, "American Idiot" definitely deserves to be in this mod.

    As for what else should be in, I'd say put in a lot more infrastructure buildings, like maybe a movie theatre.

    I also still think that each ideaology squat/branch should offer benefits to the city it's built in. My ideas were

    Conservative Branch: Lowers Upkeep
    Neo-Liberal Branch: Increased Traderoute Yield
    Nationalist Branch: Happiness for that city increased.
    Anarchist Squat: New Units built in city recieve 1 Free Experience Point.
    Communist Squat: City Saves Extra Food
    Autonomist Squat: Increased Defense in that City.

    So why not build them all? Depending on what civics one picks, certain ideaology buildings cause unhappiness. For example, a Conservative Branch will make your city unhappy if you have a Planned economy, a Communist Squat decreases a city's happiness if you have a market economy, and a neoliberal branch will cause unhappiness if you have a civic related to economic nationalism like the Zapatistas fight for (I'm not sure such a civic is in the game, maybe add it).
     
  5. GarretSidzaka

    GarretSidzaka Deity

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    4,696
    Location:
    Arizona
    awesome bro. i think i will implement those buildings. wait till i publish the huge unit list (don't worry, 80% are UU's :D )

    unfortunately there will be little pop music of any kind in this version of the mod. im looking specifically for independant music (seriously indy music or underground or local, not Death Cab for Cutie :( )

    so far the bands that will be in are Existi, Asleep in the Sea (if i can find their album), Wax Vultures, maybe even some january taxi. these are local Arizona bands, so you will have to do your homework to find small local bands.
     
  6. keltic07

    keltic07 Chieftain

    Joined:
    Aug 7, 2007
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    24
    Just wondering if you could add new factions like Islamists fundamentalists. The story behind them would be that as North America split apart Osma sent various men to establish a regime to fight the Great Satan. UU would be terrorist and leader Osma. Also what are you going to do about corporations?
     
  7. GarretSidzaka

    GarretSidzaka Deity

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    Arizona
    Sorry, No. But the main infantry UU for USA will be "Veterans" and they will still be wearing their desert camo.

    well, ive entertained the ideas of replacing them, or even leaving them out. also i have thought about being silly and modeling them after real corporations (ie: Microsquash)
     
  8. Bahmo

    Bahmo King

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    Okay, maybe American Idiot is a little too popular, although it certainly can't be considered to be pop music along the same lines as NSync and stuff. But what about the music I mailed you? That's not pop, really. The bands are somewhat known, but so are the Sex Pistols and Sublime; that didn't stop you from including them.

    Oh, and I think I'm going to make a Black Panter Unit for this mod. Should be easy enough.
     
  9. GarretSidzaka

    GarretSidzaka Deity

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    Location:
    Arizona
    what i mean by indie, is that only locals to your area typically even know about a band, and they have never, ever signed with a national recording label. as a matter of fact, it may even be impossible to get their albums, and some times you have to get them off of myspace, msnmusic, ect.

    What im trying to say is that all of the music that was on the previous versions that i could be sued over has to be out. im not gonna f*** with the RIAA if i don't have to, and they seem to be ascendant for the time being.

    i also plan on implementing the entire soundtrack into a separate patch (the "music patch"). you would have to download it separately.

    i also would like to know the copyright status of stuff like the rolling stones and edwin starr. coz i don't want to lose the oldies as well as the pop tunes.
     
  10. Bahmo

    Bahmo King

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    I honestly think music shouldn't be your biggest worry out of all the things that might get you in trouble for this mod! I bet the CIA's reading this right now! :lol: On a side note, I actually was under the impression that peer-to-peer file-sharing was controversially but cleanly ruled to be legal. The case also resolved that people who talk on forums count as peers, so that means us. On the other hand, the ruling may have just been in California, so I don't know. Fortunately, I can mod myself, so I can just add whatever music I want.

    Also fortunately, I guarantee you that all the obnoxious media companies who currently hold copyright claims will soon be rendered as dead as kerosene by the Internet. I think that instead of sueing sites like Youtube for money, they should just make a court case to get stock in Internet companies. Because that's the only way they'll survive in the long run; trust me.

    Now, I wanted to ask you a few other things about the mod. One, you said each Civ could have several different leaders. However, I didn't think that was actually possible in a scenario, so how would you make that work?

    Secondly, you also said that while you could play as several leaders, you would be forced to have the same ideaology. This is not necessarily true, as in BtS, some leaders have Favorite Civics as well as favorite civics.

    Also, what are the punk unit's stats going to be? And will your armed worker/armed guy in business suit be in the game?
     
  11. GarretSidzaka

    GarretSidzaka Deity

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    Location:
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    yeah, actually the disgruntled citizen fights right alongside the punks in the same unit formation. :) thought you'd all like that

    as for the ideology, i might try to implement the option where you pick the religion when you aquire it (but as of yet i havent even used it in BtS, still just trying other features) that would allow for alternate ideologies. im sure we'll figure a way to make it work.

    i agree with you about copyright, except im just so much an anarchist i don't want to use thier music. maybe i will work with a list of bands that would never sue me....
     
  12. Bahmo

    Bahmo King

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    What about the multiple leaders available for each Civ? Do you have an answer for that, yet?
     
  13. GarretSidzaka

    GarretSidzaka Deity

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    4,696
    Location:
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    no we need to come up with that answer as a community

    so far:

    USA
    Bush
    Hillary C.
    maybe Obama

    Mexico:
    Calderon
    Obregon

    Canada:
    Harper
    ???

    Cuba:
    Fidel Castro
    Raul Castro?
    ???

    South Rebels:
    Subcommander Marcos
    Pres. Hugo Chavez

    North Rebels:
    Syndicalists?
    ?????
     
  14. GarretSidzaka

    GarretSidzaka Deity

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    Unique Unit List
    (not including ideologues or shared units or future units)

    Classes:
    INF = Heavy Infantry; default marine
    2NDINF = light infantry or civ flavored; default protester
    ARMOR = tanks; default abrams
    BOMBER= includes stealth as UU
    CHOPPER=based on Gunship
    FIGHTER= based on jetfighter
    MECH=mechanized;based on mechanized infantry

    some more i will reveal later... ;)


    UNITTYPE Name
    :strength:x
    :move:x
    :hammers:x
    Promotions
    Bonuses
     
  15. GarretSidzaka

    GarretSidzaka Deity

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    Messages:
    4,696
    Location:
    Arizona
    Canada

    INF Regulars
    :strength:24
    :move:1
    :hammers:160
    +50% vs MECH

    2NDINF Mountie
    :strength:20
    :move:3
    :hammers:110
    Mobility
    +50% withdraw

    ARMOR Leopard 2A5
    :strength:40
    :move:3
    :hammers:240
    2-3 First strikes
    No defensive bonus

    BOMBER B52 Stratofortress
    :strength:18
    :move:12
    :hammers:160
    Collateral 20%
    -5% vs. water

    CHOPPER AH-64 Apache
    :strength:28
    :move:5
    :hammers:180
    No defensive bonus
    Flying can't take cities
    25% with draw
    +75% vs Armor

    FIGHTER F-16 Falcon
    :strength:24
    :move:10
    :hammers:150
    Collateral 10%
    Intercept 70%

    MECH Stryker ICV
    :strength:34
    :move:3
    hammers=220
    March
    Intercept 25%
     
  16. GarretSidzaka

    GarretSidzaka Deity

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    4,696
    Location:
    Arizona
    Cuba

    INF Redguard
    :strength:24
    :move:1
    :hammers:160
    +50% City Strength

    2NDINF Comrades
    :strength:18
    :move:2
    :hammers:110
    +50% City Strength

    ARMOR T-84 Oplot
    :strength:36
    :move:3
    :hammers:200
    0-1 First strikes
    Blitz
    No defensive bonus

    BOMBER TU-95 Bear
    :strength:17
    :move:10
    :hammers:140
    Collateral 15%
    -5% vs. water

    CHOPPER MI-24 Hind
    :strength:26
    :move:4
    :hammers:170
    No defensive bonus
    Flying can't take cities
    25% with draw
    +100% vs Armor

    FIGHTER Su-37 Flanker
    :strength:22
    :move:10
    :hammers:120
    Collateral 10%
    Intercept 60%

    MECH BTR-80
    :strength:30
    :move:3
    hammers=180
    Medic
    Intercept 20%
     
  17. GarretSidzaka

    GarretSidzaka Deity

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    4,696
    Location:
    Arizona
    Mexico

    INF GAFE
    :strength:24
    :move:1
    :hammers:160
    +50% vs INF

    2NDINF Policia
    :strength:20
    :move:2
    :hammers:140
    +25% vs 2ND INF

    ARMOR M60 Patton
    :strength:30
    :move:3
    :hammers:170
    Blitz
    No defensive bonus

    BOMBER B52 Stratofortress
    :strength:18
    :move:12
    :hammers:160
    Collateral 20%
    -5% vs. water

    CHOPPER AH-1 Cobra
    :strength:24
    :move:4
    :hammers:160
    No defensive bonus
    Flying can't take cities
    25% withdraw
    +100% vs Armor

    FIGHTER F-16 Falcon
    :strength:24
    :move:10
    :hammers:150
    Collateral 10%
    Intercept 70%

    MECH M3 Bradley
    :strength:32
    :move:3
    hammers=200
    March
    Intercept 20%
     
  18. GarretSidzaka

    GarretSidzaka Deity

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    Messages:
    4,696
    Location:
    Arizona
    Northern Rebels

    INF Guerilla
    :strength:24
    :move:2
    :hammers:140
    Commando
    +25% vs 2NDINF
    +25% vs. ARMOR

    2NDINF Reactionaries
    :strength:18
    :move:2
    :hammers:90
    Commando
    1 First Strike

    ARMOR M60 Patton
    :strength:30
    :move:3
    :hammers:170
    Blitz
    No defensive bonus

    BOMBER C-130 Conversion
    :strength:16
    :move:10
    :hammers:100
    Collateral 25%
    -10% vs. water

    CHOPPER AH-1 Cobra
    :strength:24
    :move:4
    :hammers:160
    No defensive bonus
    Flying can't take cities
    25% withdraw
    +100% vs Armor

    FIGHTER F-86 Sabre
    :strength:18
    :move:10
    :hammers:100
    Collateral 10%
    Intercept 70%

    MECH Pickup Truck Technical (needs graphic, currently using black humvee)
    :strength:26
    :move:3
    hammers=140
    Mobility
    Commando
    Intercept 20%
     
  19. GarretSidzaka

    GarretSidzaka Deity

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    Messages:
    4,696
    Location:
    Arizona
    Southern Rebels

    INF Zapatista
    :strength:24
    :move:1
    :hammers:140
    Drill I
    Guerrilla II
    +25% vs. MECH

    2NDINF Villager
    :strength:18
    :move:2
    :hammers:90
    Guerrilla II

    ARMOR T-72 MBT
    :strength:32
    :move:3
    :hammers:200
    0-1 First strikes
    Blitz
    No defensive bonus

    BOMBER TU-95 Bear
    :strength:17
    :move:10
    :hammers:140
    Collateral 15%
    -5% vs. water

    CHOPPER MI-24 Hind
    :strength:26
    :move:4
    :hammers:170
    No defensive bonus
    Flying can't take cities
    25% with draw
    +100% vs Armor

    FIGHTER MiF-25 Foxbat
    :strength:20
    :move:10
    :hammers:120
    Collateral 10%
    Intercept 65%

    MECH M113A3
    :strength:26
    :move:3
    hammers=150
    Medic
    Guerilla II
    Intercept 20%
     
  20. GarretSidzaka

    GarretSidzaka Deity

    Joined:
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    Messages:
    4,696
    Location:
    Arizona
    USA

    INF Veterans
    :strength:24
    :move:1
    :hammers:180
    Combat I
    Combat II
    Combat III


    2NDINF Police
    :strength:20
    :move:2
    :hammers:140
    +50% vs. 2NDINF

    ARMOR M-1A2 Abrams
    :strength:40
    :move:3
    :hammers:240
    Blitz
    1 First Strike
    No defensive bonus

    BOMBER B-2 Spirit
    :strength:20
    :move:12
    :hammers:220
    Collateral 20%
    -50% vs. water
    50% Evasion

    CHOPPER AH-64 Apache
    :strength:28
    :move:5
    :hammers:180
    No defensive bonus
    Flying can't take cities
    25% with draw
    +75% vs Armor

    FIGHTER F-35 Lightning II
    :strength:26
    :move:10
    :hammers:180
    Collateral 15%
    Intercept 70%

    MECH Stryker ICV
    :strength:34
    :move:3
    hammers=220
    March
    Intercept 25%
     

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