3.13 Multiple selected paratroopers don't paradrop together

GeusBlues

Chieftain
Joined
Jun 21, 2007
Messages
28
Location
Belgium
When I select multiple paratroopers to take a jump in enemy territory, only one of them actually makes the jump.
The paratroopers, remaining on their original spot, stay selected, but I need to make them jump one at a time.

Moving multiple selected paratroopers over land is no prob.

(I'm continuing a 3.12 game, haven't launched a new game yet)
 
I had the same thing happen to me. Again it was on a pre existing game I had saved but continuing after the new patch was installed.

I have started a brand new game from scratch to see if it happens again. Will let you know how I get on when I have advanced enough to have the Paratroopers again.
 
Yes, this happens consistently. Unfortunately, it appears to be the result of an ill-implemented fix to a different multi-select problem.

Previously, if you multi-selected paratroopers, some that could jump and some that couldn't, then jumped them, those that could would, but all would stay multi-selected though now in different tiles. At that point you couldn't do anything with them until you executed a couple clicks to undo the multi-select.

But what we have now is worse, given how long it takes those guys to drop from the sky.
 
Unfortinuately not, Just repeatedly hitting P, then clicking on jump off point, p-click, p-click,p-click.....Don't do Alt-p and click otherwise its th highlight spot, and you'll keep on getting that.

They now have shutes, are attacked by planes/Sam infantry, but only 1/click. tru moving 50 or more......

p.s. One GREAT late game random event is when running police state, "A new and charasmatic dictator has seized power, all gunpowder units are promoted to March...or get some happy/cash?? Me ALLWAY'S MARCH............ ALLWAY'S.

That and reduced inflation when running free market....Killers...... Oh leadership to a Melee unit....for being 'champion of the war games'
 
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