pineappledan
Deity
Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 15
Current Martial Law:
Yield penalties in puppeted cities reduced to 60% (from 80%).
Constabularies provide +1
, and garrisons no longer require
Gold maintenance.
Current Colonialism:
+10% to sum of Yields,
Golden Age duration modifiers, and Combat Modifiers from Global Monopolies; +3 to flat Yields and
Happiness from Global Monopolies.
Barracks, Armories, Military Academies, Forts, and Citadels provide +2
and +1
This proposal references this proposal, but it's not really a counterproposal:
Problem:
Yield penalties in puppeted cities reduced to 60% (from 80%)
Garrisons no longer require
Gold maintenance, and provide +1
, +3
, and +3
(dropped constabulary bonus)
Proposed Colonialism Change:
Drop +2
and +1
to armory and barracks bonuses. No other changes.
Overall the tree loses 2
and 1
, and gains 3
The
bonus moves from a situational and costly building to a simple garrison bonus, making it easier to use., and providing a stronger incentive for Garrisons.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 15
Current Martial Law:
Yield penalties in puppeted cities reduced to 60% (from 80%).
Constabularies provide +1


Current Colonialism:
+10% to sum of Yields,


Barracks, Armories, Military Academies, Forts, and Citadels provide +2


This proposal references this proposal, but it's not really a counterproposal:
(3-13a) Proposal: Authority (2/2) - Replace Militarism's Garrison bonus with Barracks requirement
Proposal: Change Authority's militarism policy. Militarism Old: Each city with a garrison gives +1 happiness and +2 culture. -15% to Unit Maintenance, -50% to road maintenance. New: Each city with a barracks gives +1 happiness and +2 culture. -15% to Unit Maintenance, -50% to road maintenance...
forums.civfanatics.com
Problem:
- Colonialism and Martial law are the 2 1st-tier policies in the Imperialism line. Martial Law is very weak, and inferior to Colonialism.
- Martial law boosts a very bad building (constabulary) and gives a very weak gold bonus for unit maintenance reduction. Its only useful ability is the puppet yield penalty reduction, which is situational.
- These two policies overlap with building bonuses for constabulary and armory in Statecraft and Fealty. there is another congress proposal to create another overlap with Authority
- The aforementioned authority policy proposal wants to get rid of a bonus for garrisons, and Imperialism is the only other tree with a (weak) garrison bonus
Yield penalties in puppeted cities reduced to 60% (from 80%)
Garrisons no longer require




(dropped constabulary bonus)
Proposed Colonialism Change:
Drop +2


Overall the tree loses 2



The

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