Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 71
Current Goddess of Protection:
+10 HP healed per turn in friendly territory
+3 Faith from Palace
+2 Faith, +2 Culture from walls
BliTTzZ's proposal :
Proposal:
+5 HP healed per turn in friendly territory.
Get +1 per 10 CS in a city.
+2 and +2 from Walls.
Reason:
Should encourage to garrison your troops to get more faith.
DoveCDog's counterproposal
(see discussion before vote for this proposal there)
Proposal:
+3 Faith from Palace
+2 Faith, +2 Culture from Walls
+50% Production towards constructing Walls
Rationale: Goddess of Protection (along with War and Home) gives a scaling bonus, making it a much more attractive pantheon than the others. All the other pantheons give static bonuses, such as +2 gold per trade route. These are negligible in the late game, but with Goddess of Protection the +10 HP bonus is substantive all game long. I propose to remove the healing bonus and give a bonus towards walls construction instead. This way the belief can be a good choice for civilizations that urgently need defense.
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 71
Current Goddess of Protection:
+10 HP healed per turn in friendly territory
+3 Faith from Palace
+2 Faith, +2 Culture from walls
BliTTzZ's proposal :
Proposal:
+5 HP healed per turn in friendly territory.
Get +1 per 10 CS in a city.
+2 and +2 from Walls.
Reason:
Should encourage to garrison your troops to get more faith.
DoveCDog's counterproposal
(see discussion before vote for this proposal there)
Proposal:
+3 Faith from Palace
+2 Faith, +2 Culture from Walls
+50% Production towards constructing Walls
Rationale: Goddess of Protection (along with War and Home) gives a scaling bonus, making it a much more attractive pantheon than the others. All the other pantheons give static bonuses, such as +2 gold per trade route. These are negligible in the late game, but with Goddess of Protection the +10 HP bonus is substantive all game long. I propose to remove the healing bonus and give a bonus towards walls construction instead. This way the belief can be a good choice for civilizations that urgently need defense.
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