3.19 Flev's Game

Sorry for maybe newbie question, but whats the difference between discussing and screenshots?

The difference is fairly small but there. If say, I roll japan when we start and I meet Chrisius to my east. Chrisius has already met DMOC of Rome to his north. Then I get a message from Chrisius that he wants to co-invade Rome, whom I have not met. He could say "They are to my north." He could even say "They are 4 tiles north and 2 tiles NE of his gold vein he knows I am aware of its location. This does help me find Rome, however, it is up to me as to what the best path through the fog is to take there. (Not all that significant) But they key thing is it is hard for us to talk about the best invasion point. I pretty much have to take his word based off a map I am not allowed to see. So really Chrisius is leading the invasion based off his strategy of the piece of the map he possesses. I pretty much have to trust his strategy instead of seeing what he sees and saying "why dont we do this". It is a subtle difference but somehow it makes enough difference for me personally (and apparently to most others) as to allow that.

This same reason effects other areas such as dot mapping terrain before you have explored it (crucial early game) and such.
 
New Total votes:

Contact
Yes (1)
No (8)

Map Details
Yes (6)
No (3)

Screenshots
Yes (2)
No (7)

EDIT: Just realized all have voted! These are the results

1) Should we allow email communication to players you have not yet met in game yet?
A - Yes.
B - No.

2) Should we allow map details to be discussed through email before paper?
A - Yes.
B - No.

2a) Should we allow screenshots to be sent through email before paper?
A - Yes.
B - No.
 
At the end of the day all these side rules we decide have to be considered as on an honour system as theyre not actual game mechanisms.

But the results match my choices so I for one am pleased :)

Sending you my addy details Flev :)
 
My only concern with this game is that the 1st 50 or so turns (6 weeks?) are very slow with but a scout or warrior to explore and having to build a couple of defenders right away to stop the barbarians from destroying your one city. Perhaps starting at Classical would be better. I'm in regardless, but I tested the scenario twice quickly, twice because the barbarians destroyed me the 1st time. :hmm:
 
My only concern with this game is that the 1st 50 or so turns (6 weeks?) are very slow with but a scout or warrior to explore and having to build a couple of defenders right away to stop the barbarians from destroying your one city. Perhaps starting at Classical would be better. I'm in regardless, but I tested the scenario twice quickly, twice because the barbarians destroyed me the 1st time. :hmm:

Beating raging barbarians on Monarch is more than possible. It can actually be used as an xp farm. I do speak from experience on this. However, I did note DMOC's suggestion and figure we can leave it up to a poll as well. I do not like switching out of an ancient start. But would rather look at the other two settings.

Poll:
What difficulty should we play on?
A - Prince.
B - Monarch.

How strong should barbarians be?
A - Normal
B - Raging

Poll results so far:

Difficulty:
Prince (1)
Monarch (0)

Barbarians:
Normal (0)
Raging (1)

Norvin_Green said:
I'd be interested in signing up if you haven't started yet.
I'll add you to the roster, if you have a civ preference let me know and send me a PM with your email info. Welcome aboard.
 
OK, that can work. The one barb was 2 turns behind the other. The 2nd barb killed me. I should have chosen a hill for my capitol.

Poll:
What difficulty should we play on?
A - Prince. (2)
B - Monarch. (0)

How strong should barbarians be?
A - Normal (0)
B - Raging (2)
 
:goodjob:

Poll:
What difficulty should we play on?
A - Prince. (2)
B - Monarch. (1)

How strong should barbarians be?
A - Normal (0)
B - Raging (3)

Another option to speed up the start is having an Advanced Ancient start, where we start in Ancient, but with more stuff to do. It doesn't matter much to me, but it's another good option?
 
Updated with all of the votes so far-

Poll:
What difficulty should we play on?
A - Prince. (4)
B - Monarch. (1)

How strong should barbarians be?
A - Normal (0)
B - Raging (5)
 
I started prerolling some maps to get a good idea at the size we would need.

Climate:
One thing I noted about wet tectonics vs - normal aridity level is that it basically turns all desert tiles to plains. So using wet climate will take floodplains out of the game. It doesn't seem like much if any extra grasslands are created. Normal aridity does spawn deserts. Desert tiles seem to make up 15-25% of the land. Usually floodplains come to about 30-40% of all the desert so far. (Have only rolled 3 of each)

Map Size:
Huge maps were creating some very uneven starts. Usually someone got hosed and someone else made out like a bandit. For whatever reason this did not happen when I rolled large techtonic maps. (I rolled 6 of each of these - 3 wet 3 normal climate) Additionally on Huge we were spread out vastly sometimes. Sometimes 1 person would take ~4 cities to find their neighbor and others would need to build 12+ before they would be near anyone. This liked throwing someone up in horrible tundra land and such. I would strongly recommend large map size. If we had like 14-18 players I would then say Huge is ideal.

I will also roll some more and post some screenshots of sample tectonic maps tomorrow.
 
Updated with all of the votes so far-

Poll:
What difficulty should we play on?
A - Prince. (4)
B - Monarch. (3)

How strong should barbarians be?
A - Normal (1)
B - Raging (6)
 
Here are some sample maps if you are not familiar with Tectonics map script. The top 5 are wet climate and the bottom 5 are normal climate. I was totalling up the desert tiles out of curiosity on the desert tiles. I didn't count hill/desert tiles. However, we will be playing on a wet climate which pretty much turns deserts to plains. This is a good way for you to view the types of maps that this map generation style spawns though.
 

Attachments

  • MAPS.JPG
    MAPS.JPG
    93.1 KB · Views: 94
I was tracking to see the ratio of flood plains and then resources like iron, stone, incense, etc. on desert tiles. (Whatever that is left over from the count = completely worthless desert tiles.) As none of these do provide food but all are excellent :hammers: and :commerce: tiles and usually terrain around will allow you to work that tile. (Obvious exception is in the rare event 3 incense resurces sow up in the middle of the vast desert - 67 desert tile map did this, 2 incense and 1 copper. Although, it did have eiter a plains wheat nearby.) And yeah I figured the same thing. I actually rolled 8 temperate maps and as you can see they vary quite a bit. Now I wish I would have counted the hill tiles too so I could see the variance.
 
Any thoughts on when this is going to start? We haven't really had much activity recently and people might start disappearing. Maybe time for a roll call and then starting the game?
 
Back
Top Bottom