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3.5 [CAT-CEG] Tech Tree slider missing

Just to confirm, this is a problem with the mod for people who don't own the G&K expansion?

And would it be possible for you to attach the complete log to your post, as opposed to just copying the text?
 
Please try the attached TechButtonInclude.lua file. It should print a message to the log about what ImprovementType is causing the problem. Unzip the zip to overwrite the old file:

\My Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Interface\Bugfixes\TechButtonInclude.lua

@ExpiredReign, stackpointer
Passing "false" to a function is the same as not passing any value in the lua programming language.
 

Attachments

I have this issue. Here's the lua log from starting a new game and looking into the tech tree. Can't scroll the tree, no bar appears, and can't scroll with the mousewheel, either.
 

Attachments

This is pretty strange. The error is now happening at the attempt to log the specific improvement. I also don't understand why this error is happening to those who don't own G&Ks when BNW were supposed to have the changes of both.
 
Could those that are experiencing this bug please confirm that:

1) you are using the latest patch from Firaxis (version 1.0.3.142)
2) you do not have G&K but do have BNW
3) you have the latest mods downloaded and installed (as of the date of this post)
4) you have NO OTHER mods or have made any edits to these mods

Of those 4 the biggest issue is number 2.

I am unable to replicate this error with my current setup.
The only variable I cannot reproduce is NOT HAVING G&K.
As yet we are trying to locate the specific code that is sufficiently different to G&K to produce this error but at the same time so similar to BNW as to make it hard to track down.
 
Sorry for not mentioning earlier- GTA V has been taking up most of my free time :)

I went back, found my G+K and installed both G+K and BNW, and now am no longer having any issues with the tech slider not being accessible/visible.

Sorry for those who may still be having issues with the tech slider, but its been solved for me. Thanks to those who have been trying to help with finding a solution and hope everyone will have the problem solved soon:goodjob:
 
@PleasantPeasant

Thank you. In a round-a-bout way that is helpful.

It would seem to narrow it done to something within the G&K code.
Now the hard work continues, trying to find exactly what.
 
Okay, so I remembered that you can disable G&Ks in the DLC menu and was finally able to do some debugging.

So the improvementType that was missing was the polder, which makes sense since the Netherlands is a G&K Civ. The second bug was introduced by the logging, you just need to add the following to line 7 of CAT/Interface/TechButtonInclude.lua:

PHP:
local log = Events.LuaLogger:New()
log:SetLevel("WARN")
 
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