I dont understand how moving iron solves the problems listed in the original post.
- Mining is the only early ancient tech that doesn't reveal a resource
- Early resource reveals are an easy way to get some more yields on the map, that help get your economy up.
- Mining has some good stuff, but building early mines on hills still requires a worker, and so it's much slower than the quick boost that other techs provide
You're adding a new resource to solve this one. Fine, but iron doesn't have to move to do that. I suppose it could be seen as having two resource reveals too close together?
- Iron is the only resource revealed in late ancient
- This is awkward for a placement perspective, because 2nd tier ancient is roughly 2x the cost of 1st tier, meaning that the bottom tech tree's resource reveal is slow and heavily delayed
- This has impact on the viability of the mining pantheon (Earth Mother), because its full compliment of boosts is slow to get going
See above. Also, if you take earth mother, chances are you have a mining lux and any iron reveals you get are gravy. Iron is not the main source of your faith or culture from the pantheon.
- Early ancient military rushing is difficult and has too many economic drawbacks
- The Spearman doesn't carry bronze working enough to make bottom tech military rushing feel dangerous. You have to go all the way to iron for swords for a real combat edge
- This classical rush is costly, because there is no infrastructure on Bronze, and the only source of science to speed this path along is on improved iron, which is randomly placed, and unreliable
So, we solve this by doing something that makes sword rushing even less reliable and more dangerous?
- Iron, a Strategic Resource, is being relied on too heavily for economic progression
- Because it is a strategic resource, Iron is distributed randomly on the map, unlike bonus resources which are planted purposefully near players' start locations to boost their economies.
- Reliance on Iron as a tile resource makes the bottom tree very random as a result
- Iron unlocking earlier than anything that uses it means that it is used as a trade commodity with no in-game purpose other than trade for the ultra-early game. Strategic resources shouldn't be divorced from their components like this.
Maybe a valid point, but to solve the trade issue, it would be much simpler imo to accept the counterproposal that would make AIs not buy iron when they can't use it.
Also, do people really rely on iron as a tile resource? You get 3-4 deposits on an average start, not exactly a huge advantage
The other reason given was that it makes more sense for iron to be on a tech with its name on it, which is a thematic change only