30,000 Gold

gwuth

Chieftain
Joined
Aug 9, 2002
Messages
2
What's the deal?!?!?

Does Civ II max out at 30,000 Gold or do I have an old version? Every time my Civ has more than 30,000 gold the extra gold disappears at the next turn.
Why this nonscense:confused:
 
Yes, the gold maxs out at 30,000. It still goes, but the amount of income every turn fluctuates after 30000.
 
It had to stop somewhere I spose.

Julius Brenzaida has made a "no limits" patch for MGE.IIRC,gold was one of the "fixes".Its here in the d/l section.
 
I have classic Civ2, there a patch for that, in the d/l section, cause if there is, i haven't found it yet.
 
no sorry the no-limits is for MGE only.There is an update to convert 2.42(classic) to MGE though.
 
LMAO!! I look forward to the day that I am good enough to reach 30,000 gold.

You only need about 120 decent producing cities on a mediusm or large map to easily rake in 25-40,000 of gold per turn. Of course, you will have to sacrifice science to do it, and drop to one advance per turn.

Turns are kinda slow, though, cause you gotta properly deliver about 20 freight per turn to do it. But in late game, that's easy... just a matter of going thru the motions. Somehow, no matter how much gold I get, I almost always run out each turn. Even with 30,000 per turn. :eek:
 
LMAO AGAIN!! I have NEVER had 120 cities! Oh well, I keep finding out just how little I have scratched the surface of this game. I thought I was good too! Because I had a SS on AC in 1947AD on Warlord Level....:lol: :lol: :lol:
 
Originally posted by GenShwartzCough
LMAO AGAIN!! I have NEVER had 120 cities! Oh well, I keep finding out just how little I have scratched the surface of this game. I thought I was good too! Because I had a SS on AC in 1947AD on Warlord Level....:lol: :lol: :lol:

120 cities is not nessesarily a good thing. It's so torturous to micromanage everything. Gold really doesn't matter in the late game since you should have a descent infrastructure and be shipping freights to everywhere.
 
As long as you don't spend too much, 30 cities and barely any trade will do just fine to get at the limit by the 20th century.
I usually don't rush buy unless I badly need a Wonder the AI would otherwise get, or a city is under heavy attack... So my cash usually slowly piles up... Until I can build spies and start bribing entire civilizations, that is. :D
 
by Dark Ascendant:
120 cities is not nessesarily a good thing. It's so torturous to micromanage everything. Gold really doesn't matter in the late game since you should have a descent infrastructure and be shipping freights to everywhere.
This is a very good statement!! And even 120 cities (as opposed to 240 or 254) is indeed quite painful to manage. But it'll get ya 30,000 gold per turn.


Looking back, I think I misread the original thought... I was thinking 30,000 gold each turn, whereas the question might have been about just accumulating 30,000. I need at least 15,000 or so gold per turn in a medium empire... from trade, or cities, or wherever... but since I don't build much of anything (I buy most of it) from mid game one, I gotta have gold :eek:.
 
Originally posted by GenShwartzCough
What I need to learn regarding gold, is good trade management. My absolutely pathetic GOTM 19 will attest to that! Going to read some threads on the subject now. :)

The key to getting rich is to make every cash raising improvement worth the shields to build it. A stock exchange is not worth a lot if the additional income is only a few gold pieces bigger than the 4 upkeep cost. Before the late game and before finishing developing your cities, build trade routes for the additional income instead of the initial bonus.

Here's a trick that may help: After reaching the Industrial era, (after Industrilization) and before the modern era (automobile), oil becomes a very common commodity in a lot of cities. The trick is to stock up on oil caravans in the Industrial Era, after you hit automobile, the oil will increase in demand and through rehoming, the caravans will give you tons of cash, the initial bonus from oil is high, the only one higher is uranium. Expect over 400+ gold bonuses between Size 12 cities overseas in a Commie/Fundy/Monarchy.
 
Ok, let's play a GOTM that starlifter is bound to lose! Every player must install the patch that removes the 30,000 gold limit. Then, he who accumulates the most gold wins! :rolleyes: :lol:
 
Every player must install the patch that removes the 30,000 gold limit. Then, he who accumulates the most gold wins!
You can also just edit the civ2.exe manually. The limit is really 65,535 gold.

Accumulating gold (past a few hundred for emergency bribes) is pointless, since it is not "working' for you. I'd rather spend 300 on a bank, than have the gold sit in a treasury ;).

I'm sure everyone also remembers you get beakers (science) equal to the gold for your caravan/freight deliveries!

EDIT: Typos.
 
Also, when your gold is over 30000, you cannot bribe enemy units - you can hit them with a spy, but it does not give any options, just the price.
Anything from 29999 under, the options are there.
 
Originally posted by starlifter
You can also just edit the civ2.exe manually. The limit is really 65,535 gold.

The limit isn't 65535 , but rather somewhere in the vicinity of 2 billion!

And they always use signed types, so if it were a short integer, the limit would have been 32767, not 65535. :p

I imagine it would be very possible to create a generic patch... One that checks the Civ2 versions, lets you select which limits you want removed (or upgraded/downgraded to a specifiable value) and applies the changes to your executable.
 
You're right, Mercator! I once had tjust over 70,000 gold, so I should have known better than just a 2-byte unsigned Int. The actual answer is a 4-byte signed integer, or 2,147,483,647. Here is how that amount of gold looks in a bank:

Civ2_MaxGold.gif


:)
 
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