classical_hero
In whom I trust
GPS, not much Happening around this part of the Woods.
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 21 turns minimum
Economy = 26gp +8gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T - Pop=2 + 9 turns, worker in 5, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 5 turns, Sword in 2, +15gp
>Cumbria (T,B - Pop=3 + 4 turns, settler in 2, +2gp
>London (T,B - Pop=3 + 6 turns, granary in 1, +6gp
>Repton (T,B,G - Pop=3 + 3 turns, Sword in 3, +5gp
>Thetford (T,B - Pop=3 + 2 turns, granary in 25, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 6 turns, granary in 7, +4gp, +3r&d(1 scientist)
>Nottingham (T,B - Pop=3 + 6 turns, worker in 2, +8gp
>Hastings (T,G - Pop=3 + 4 turns, worker in 3, +3gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Navy
HMGalley Eros - (settler,2xsword,army) ... City next turn ...
HMGalley Cherub - (3xsword,settler ) ... City next turn ...
English vs Danes
ROP = 12 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 20 turns minimum
Economy = 34gp +16gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T,G - Pop=2 + 8 turns, worker in 4, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 4 turns, Sword in 1, +15gp
>Cumbria (T,B - Pop=3 + 3 turns, settler in 1, +2gp
>London (T,B,G - Pop=3 + 5 turns, worker in 3, +6gp
>Repton (T,B,G - Pop=3 + 2 turns, Sword in 2, +5gp
>Thetford (T,B - Pop=3 + 1 turns, granary in 24, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 5 turns, granary in 9, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=3 + 5 turns, worker in 1, +8gp
>Hastings (T,G - Pop=3 + 3 turns, worker in 2, +3gp
>Canterbury ( - Pop=1 + 4 turns, barracks in 10, +2gp
>Coventry ( - Pop=1 + 4 turns, barracks in 10, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Navy
HMGalley Eros - back for reinforcements and a worker
HMGalley Cherub - (Sword) ... off Chippenham ... loading
English vs Danes
ROP = 13 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
English vs Cordova
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 20 turns minimum
Economy = 50gp +7gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T,G - Pop=2 + 7 turns, worker in 3, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 3 turns, Sword in 2, +15gp
>Cumbria (T,B - Pop=1 + 1 turns, granary in 30, +1gp
>London (T,B,G - Pop=3 + 4 turns, Sword in 2, +6gp
>Repton (T,B,G - Pop=3 + 1 turns, Sword in 1, +5gp
>Thetford (T,B - Pop=4 + 5 turns, granary in 7, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 4 turns, granary in 8, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2 + 2 turns, settler in 3, +3gp
>Hastings (T,G - Pop=3 + 2 turns, worker in 1, +3gp
>Canterbury ( - Pop=1 + 3 turns, barracks in 9, +2gp
>Coventry ( - Pop=1 + 3 turns, barracks in 9, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Alfred the Great has formed an Army of Swords in Coventry ...
Navy
HMGalley Eros - back for reinforcements and a worker
HMGalley Cherub - (2xSword,Special) ... off Chippenham ... >Canterbury
English vs Danes
ROP = 14 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
English vs Cordova
After GPS, Behind gameplay Diplomacy
nix
GPS.
There are many English troops on the continent. One wonders why?
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 18 turns minimum
Economy = 25gp +4gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T,G - Pop=2 + 6 turns, worker in 2, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 2 turns, Sword in 1, +16gp
>Cumbria (T,B - Pop=2 + 3 turns, granary in 9, +1gp
>London (T,B,G - Pop=3 + 3 turns, Sword in 1, +6gp
>Repton (T,B,G - Pop=4 + 5 turns, Sword in 2, +5gp
>Thetford (T,B - Pop=4 + 4 turns, granary in 5, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 0 turns, granary in 5, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2 + 1 turns, settler in 2, +3gp
>Hastings (T,G,B - Pop=2 + 1 turns, worker in 3, +1gp
>Canterbury ( - Pop=1 + 2 turns, barracks in 8, +2gp
>Coventry ( - Pop=1 + 2 turns, barracks rush-32gp, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Alfred the Great has formed an Army of Swords in Coventry ...
Navy
HMGalley Eros - back for reinforcements and a worker
HMGalley Cherub - (Sword,) ... waiting for Warrior ... off Chippenham ... >Coventry
English vs Danes
ROP = 15 turns
No Danish expansion in England
English vs Franks
nix ... except empty blusterings![]()
English vs Germans
nix
English vs Cordova
He had Horseback Riding ... hmmm
After GPS, Behind gameplay Diplomacy
nix
... attend to your own garden else We take your threatening tones seriously ...>Spoiler Lurkers only :
Bloody Computers not saving and semi-bloody crashing![]()
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English vs Danes
ROP = 16 turns
No Danish expansion in England
GPS. If you had not guessed by now, it is a barbarian horde.