classical_hero
In whom I trust
GPS, not much Happening around this part of the Woods.
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 21 turns minimum
Economy = 26gp +8gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T - Pop=2 + 9 turns, worker in 5, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 5 turns, Sword in 2, +15gp
>Cumbria (T,B - Pop=3 + 4 turns, settler in 2, +2gp
>London (T,B - Pop=3 + 6 turns, granary in 1, +6gp
>Repton (T,B,G - Pop=3 + 3 turns, Sword in 3, +5gp
>Thetford (T,B - Pop=3 + 2 turns, granary in 25, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 6 turns, granary in 7, +4gp, +3r&d(1 scientist)
>Nottingham (T,B - Pop=3 + 6 turns, worker in 2, +8gp
>Hastings (T,G - Pop=3 + 4 turns, worker in 3, +3gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Navy
HMGalley Eros - (settler,2xsword,army) ... City next turn ...
HMGalley Cherub - (3xsword,settler ) ... City next turn ...
English vs Danes
ROP = 12 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 20 turns minimum
Economy = 34gp +16gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T,G - Pop=2 + 8 turns, worker in 4, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 4 turns, Sword in 1, +15gp
>Cumbria (T,B - Pop=3 + 3 turns, settler in 1, +2gp
>London (T,B,G - Pop=3 + 5 turns, worker in 3, +6gp
>Repton (T,B,G - Pop=3 + 2 turns, Sword in 2, +5gp
>Thetford (T,B - Pop=3 + 1 turns, granary in 24, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 5 turns, granary in 9, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=3 + 5 turns, worker in 1, +8gp
>Hastings (T,G - Pop=3 + 3 turns, worker in 2, +3gp
>Canterbury ( - Pop=1 + 4 turns, barracks in 10, +2gp
>Coventry ( - Pop=1 + 4 turns, barracks in 10, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Navy
HMGalley Eros - back for reinforcements and a worker
HMGalley Cherub - (Sword) ... off Chippenham ... loading
English vs Danes
ROP = 13 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
English vs Cordova
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 20 turns minimum
Economy = 50gp +7gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T,G - Pop=2 + 7 turns, worker in 3, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 3 turns, Sword in 2, +15gp
>Cumbria (T,B - Pop=1 + 1 turns, granary in 30, +1gp
>London (T,B,G - Pop=3 + 4 turns, Sword in 2, +6gp
>Repton (T,B,G - Pop=3 + 1 turns, Sword in 1, +5gp
>Thetford (T,B - Pop=4 + 5 turns, granary in 7, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 4 turns, granary in 8, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2 + 2 turns, settler in 3, +3gp
>Hastings (T,G - Pop=3 + 2 turns, worker in 1, +3gp
>Canterbury ( - Pop=1 + 3 turns, barracks in 9, +2gp
>Coventry ( - Pop=1 + 3 turns, barracks in 9, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Alfred the Great has formed an Army of Swords in Coventry ...
Navy
HMGalley Eros - back for reinforcements and a worker
HMGalley Cherub - (2xSword,Special) ... off Chippenham ... >Canterbury
English vs Danes
ROP = 14 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
English vs Cordova
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 18 turns minimum
Economy = 25gp +4gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T,G - Pop=2 + 6 turns, worker in 2, +3gp
>Chippenham* (P,T,B,G,M - Pop=3 + 2 turns, Sword in 1, +16gp
>Cumbria (T,B - Pop=2 + 3 turns, granary in 9, +1gp
>London (T,B,G - Pop=3 + 3 turns, Sword in 1, +6gp
>Repton (T,B,G - Pop=4 + 5 turns, Sword in 2, +5gp
>Thetford (T,B - Pop=4 + 4 turns, granary in 5, +4gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 0 turns, granary in 5, +4gp, +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2 + 1 turns, settler in 2, +3gp
>Hastings (T,G,B - Pop=2 + 1 turns, worker in 3, +1gp
>Canterbury ( - Pop=1 + 2 turns, barracks in 8, +2gp
>Coventry ( - Pop=1 + 2 turns, barracks rush-32gp, +1gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Alfred the Great has formed an Army of Swords in Coventry ...
Navy
HMGalley Eros - back for reinforcements and a worker
HMGalley Cherub - (Sword,) ... waiting for Warrior ... off Chippenham ... >Coventry
English vs Danes
ROP = 15 turns
No Danish expansion in England
English vs Franks
nix ... except empty blusterings![]()
English vs Germans
nix
English vs Cordova
He had Horseback Riding ... hmmm
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Bloody Computers not saving and semi-bloody crashing![]()
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English vs Danes
ROP = 16 turns
No Danish expansion in England