We shall leave your territory. GPS to the Germans.Hawklord said:Trading and building. Our horseman has gone to keep an eye on the berserker. We are putting up with all of these troops for now but expect them to move out soon.
====>fe
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 23 turns minimum
Economy = 90gp +11gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate![]()
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T - Pop=1 + 1 turns, granary in 23, +3gp
>Chippenham* (P,T,B,G,M - Pop=2 + 2 turns, Sword in 2, +15gp
>Cumbria (T,B - Pop=2 + 2 turns, settler in 10, +2gp
>London (T,B - Pop=3 + 8 turns, granary in 3, +6gp
>Repton (T,B,G - Pop=2 + 1 turns, Sword in 4, +5gp
>Thetford (T,B - Pop=3 + 4 turns, swordsman in 12, +3gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 4 turns, granary in 9, +4gp, +3r&d(1 scientist)
>Nottingham (T,B - Pop=3 + 8 turns, granary in 2, +8gp
>Hastings (T,G - Pop=2 + 1 turns, barracks in 2, +2gp
I have swordsman in Europe he continues to explore ...
I have warrior wandering the Fjords ...
Navy
HMGalley Eros - (settler,2xsword,army) ... sail down to Spain
HMGalley Cherub - (3xsword, ) ... load settler next turn ... across channel to found city ...
English vs Danes
ROP = 11 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
After GPS, Behind gameplay Diplomacy
nix
>Spoiler Lurkers only :
Unless you are a Lurker or have permission
Tech research too long Norse Tradition in 22 turns minimum
Economy = 13gp +12gp per turn
* Need to get more science happening!!! ATM 0% Science ... because at $0 income still minimum science rate![]()
Luxury Resources - Wool,
Strategic Resources - Horse, Iron, (Coal - not connected)
Cities
>Bamburgh (T - Pop=2 + 10 turns, granary rush = 88gp, +3gp
>Chippenham* (P,T,B,G,M - Pop=2 + 1 turns, Sword in 1, +15gp
>Cumbria (T,B - Pop=2 + 1 turns, settler in 9, +2gp
>London (T,B - Pop=3 + 7 turns, granary in 2, +6gp
>Repton (T,B,G - Pop=3 + 3 turns, Sword in 1, +5gp
>Thetford (T,B - Pop=3 + 3 turns, swordsman in 11, +3gp, +3r&d(1 scientist)
>York (T,B - Pop=4 + 7 turns, granary in 8, +4gp, +3r&d(1 scientist)
>Nottingham (T,B - Pop=3 + 7 turns, granary in 1, +8gp
>Hastings (T,G - Pop=3 + 5 turns, barracks in 1, +3gp
I have swordsman in Europe he continues to explore has hit the Med ...
I have warrior wandering westerly past the Fjords ...
Navy
HMGalley Eros - (settler,2xsword,army) ... sail down to Spain
HMGalley Cherub - (3xsword,settler) ... across channel to found city ...
English vs Danes
ROP = 12 turns
No Danish expansion in England
English vs Franks
nix
English vs Germans
nix
After GPS, Behind gameplay Diplomacy
nix