Morocco has long been my favourite civilization when playing the economic game (at least, it was before the rework of its UA) : the Kasbah can be used to make a city in a very poor a lot more useful, and the Berber cavalry, in its era, is really useful thanks to its mobility).
So, what to say about Morocco in its current version :
- I went for Tradition/Statecraft/Industry/Freedom : I had a lot of TR, and was able to steal a lot of technologies from my angry neighbours in order to lessen the tech gap (my early game wasn't good). I allied myself with a runaway Egypt (Ramses liked me : I adopted his religion and did nothing to bother him) and had a defense pact with it (the TR to the Egyptian territory brought 30 science/culture, so it was quite the important partnership for me) : this defense pact allowed me to kill most non-Egyptian TR in the region while staying out of conflicts, and this become even more true when the Corsairs arrived.
- The new
Moroccan UA has good and bad elements : the "no distance penalty for TR" part makes Moroccan TR a lot more reliable in the yield they bring, but the "yield in capital for each different civilization with which Morocco trades" part brings very limited results in the end (I think the yields should be doubled to make this bonus significant). The tweaks for the Kasbah make Moroccan coastal cities even more potent (which is a good thing, when combined with the Corsair).
- The
Corsair, as we know, is meant to synergize with the new Moroccan UA and brings lots of production/food to the homeland : in standard speed, plundering a TR brought 100 fo/pr and pillaging brought 50 fo/pr. This brings some interesting "hidden bonus" to the unit : in times of war, it is possible to spam Corsairs, simply because killing enemy units accelerate their arrival (so defending a coastal city against ranged ships is a lot easier, since the unexpected intervention of a Corsair can flood the defending city with production). I think that, in order to be brought at the same level as the other Corvette replacements, the Corsair should be available on tech tier earlier (maybe at
Banking : it would be thematically appropriate, and Banking is a tech Morocco should unlock quickly to have more TR/money).
- We've already discussed a lot about the "
Barbary pirate" promotion and what it could be, and you already know my opinion on it : I don't think that allowing the Corsair to freely enter rival territory would be that much of a problem (if you discover that Moroccan units disturb your economy, declare war on Morocco, and if Morocco has a defense pact, well, it is well played and that's all ; for the pathfinding errors
@Blue Ghost said it could bring, I would simply answer that Chinese UM2 already pass trough my territory without it creating problems). Because I think the unit is good, but is still a bit behind compared to other UMs, here is my suggestion for the "Barbary pirate" promotion :
Barbary pirate (NL) - Can freely enter rival territory ; can pillage improvements without a Declaration of War.
- The
Riad works well (and the Hanging Garden has become an important wonder for Morocco, since having an early Riad can really bring a lot of benefit in the Classical era), but there is no indication that the building brings GM points/culture (only when looking at the jauges can we see the effects) : I suggest making popups similar to what happen with the Portuguese UA in order to make the bonus easier to spot.
All in all, I still like this civilization a lot, and the new UCs brings interesting bonus to the table, but I think some tweaks are needed for the Moroccan UA, some buffs for the Moroccan UM2 and some popups for the Moroccan UB.