Thank you
@hokath, I just finished migrating all the texts, including Japan's into the master text file and deleting the redundant text entries.
Japan is now complete except for the .lua for the yields on constructions/destruction of a yamato. Easy.
Korea is now complete except for 1Gold and 2%GPP on Chaebol for every international trade route. Also easy
Out of curiosity, I hope my notes on the 4UC spreadsheet were helpful, and my code wasn't too sloppy? Did you have any trouble?
I added a blurb about the yields on construction/destruction for the yamato, and edited the civilopedia accordingly I also quadrupled the GrAdPts from kills (4x killed unit strength):
@Blue Ghost, I'm sad to see the Slaganz has no diplomatic function anymore. Had you given any thought to my idea for a different Druhtiz Oath?
Slaganz:
Furor Teutonicus: 50% vs barbarians. Not lost on promotion.
Native Tongue promotion: 50% chance of converting barbarian on kill. Converted Barbarians have the Druhtiz Oath promotion and unit action. Lost on promotion
Druhtiz Oath promotion: +1

CS
Druhtiz Oath Unit action: When adjacent to City-State, consumes unit and receive 10

influence with City-State
So Druhtiz is a weak emissary action, but you can only do it with captured barbarians, not the Slaganz itself.
- AI should be able to understand the Emissary action, and all that would be needed is to lift the unit action from the Civ IV diplomacy mod already in VP, and change some numbers/text
- This gets around G's new nerf to unit gifts to CS (can't gift if CS already owns 5 units)
- If the AI can't seem to use it well, they still get +1
CP on their converted units
- the +1 CP would make brutes match slaganz for power, and bring captured horsemen back up to the strength of normal horsemen (barb horsemen only have 14CP)