Making citadels and other improvement to be non adjacent is probably impossible to do. Standard non adjacent thing is 0-1 (boolean) based table value. Does hacienda need another bonus? It is now little bit more powerful than chateau.
Monolithic church is indeed underpowered comparing to those two above (it is also medieval) so adding some military bonus orveven better heal to it would be good. Kampug on the other hand has good yields when compared to terrace farms f.e. and imo it doesnt need any boost.
Corrections to the file: mchurch: yield culture should be Ma (4); Oppidum doesnt give bonus defense to city (it is 10 hp instead). For hacienda you mentioned +2p +1g 2 times (yield and ua). Same with moai. To be clear you should split base yield from those added on techs and put numeric values there.
What about other civs flavors? Do you think we should adjust them to new units?
Monolithic church is indeed underpowered comparing to those two above (it is also medieval) so adding some military bonus orveven better heal to it would be good. Kampug on the other hand has good yields when compared to terrace farms f.e. and imo it doesnt need any boost.
Corrections to the file: mchurch: yield culture should be Ma (4); Oppidum doesnt give bonus defense to city (it is 10 hp instead). For hacienda you mentioned +2p +1g 2 times (yield and ua). Same with moai. To be clear you should split base yield from those added on techs and put numeric values there.
Terrace Farms are also on-hill ui but it gives a lot of food instead. Do we need to change mchurch to no to give negative values? How is it possible (when you cut forest it drops down to 0)?Monolithic churches only hill requirement UI, are nigh-incapable of food (only UI that is almost guaranteed to be food-negative)
What about other civs flavors? Do you think we should adjust them to new units?
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