pineappledan
Deity
Floating gardens has a requirement. Our ottoman And venetian UBs have requirements, as does the current incarnation of the Swedish UB
The ban Chang is also nice because we wouldn’t have to alter start biases for it
re: india, here's the Qila (mughal fort) )proposal as it stands. It's quite bland, but I don't know what else to give it
UB: Qila (Castle)
Available at Chivalry
2
maintenance
+ 125 HP (up from 100 HP)
+12
CP (up from 10 CP)
10%
Food in city converted to
Culture
+2
Tourism After Architecture
+3
Tourism after Flight
+10 % supply cap from pop. (instead of +5 %)
And here's the Baan Chang (elephant logging camp) proposal
UB: Baan Chang (Workshop)
Available at Civil Service
City must have a forge
4
maintenance (up from 2)
350 production
+4
Production, +2
Culture, +1
Faith (up from 2 Production only)
+1
Production and +1
Gold from all forests and jungles worked by this city (same as base workshop)
+1
Gold to Lumber Mills
+1
Production from Ivory in city ( a little cherry on top bonus)
+1
Prod and
Gold in city for every Strategic resource gifted by city-states
Receive 20
culture in city every time a city state gifts a unit. Scales with era.
Allows
Production to be moved from this city along
trade routes inside your civilization.
The ban Chang is also nice because we wouldn’t have to alter start biases for it
re: india, here's the Qila (mughal fort) )proposal as it stands. It's quite bland, but I don't know what else to give it
Spoiler :
UB: Qila (Castle)
Available at Chivalry
2

+ 125 HP (up from 100 HP)
+12

10%


+2

+3

+10 % supply cap from pop. (instead of +5 %)
And here's the Baan Chang (elephant logging camp) proposal
Spoiler :
UB: Baan Chang (Workshop)
Available at Civil Service
City must have a forge
4

350 production
+4



+1


+1

+1

+1


Receive 20

Allows


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