3UC/4UC for VP: Project Coordination Thread

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Floating gardens has a requirement. Our ottoman And venetian UBs have requirements, as does the current incarnation of the Swedish UB

The ban Chang is also nice because we wouldn’t have to alter start biases for it

re: india, here's the Qila (mughal fort) )proposal as it stands. It's quite bland, but I don't know what else to give it

Spoiler :

UB: Qila (Castle)
Available at Chivalry
2 :c5gold:maintenance
+ 125 HP (up from 100 HP)
+12 :c5strength:CP (up from 10 CP)
10% :c5food:Food in city converted to:c5culture: Culture
+2 :tourism:Tourism After Architecture
+3 :tourism:Tourism after Flight
+10 % supply cap from pop. (instead of +5 %)


And here's the Baan Chang (elephant logging camp) proposal
Spoiler :

UB: Baan Chang (Workshop)
Available at Civil Service
City must have a forge
4 :c5gold:maintenance (up from 2)
350 production
+4 :c5production:Production, +2 :c5culture:Culture, +1 :c5faith:Faith (up from 2 Production only)
+1 :c5production:Production and +1 :c5gold:Gold from all forests and jungles worked by this city (same as base workshop)
+1 :c5gold:Gold to Lumber Mills
+1 :c5production:Production from Ivory in city ( a little cherry on top bonus)
+1 :c5production:Prod and :c5gold:Gold in city for every Strategic resource gifted by city-states
Receive 20 :c5culture:culture in city every time a city state gifts a unit. Scales with era.

Allows :c5production:Production to be moved from this city along:trade: trade routes inside your civilization.
 
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Like bang Chan. And the Mughal fort although I think should add

10% culture added to food. Synergy...
 
Then Baan Chang. I will update the thread tomorrow.

So do I need to delete requirement from Bastu? From tersane would be silly tough.

What about art assets for Siam and India? For now I only found Qila in India Split.
 
The Qila uses the Mughal Fort assets from vanilla. Everything else will require new icon art assets I think
 
Yes should do for bastu

And if you guys want here is a Roman Alternate any of you can use if you wish maybe for YGAEMP maps for an uber rome

2 Unique Units both unlock at metal working
Bath replacement
+7 culture
+3 Food
+3 Science
grants +3 instead of +1 culture to temples gardens and Amphitheaters
Celebrates Rome as their public works and governmental sophistication

Praetorian
Replaces longswordsman (basically post marcus arelious)
Combat 23
can do what legionaires do twice as fast
Has shock 1 and Drill 1

You guys can use personally if you would like or not at all or if you guys wanna add some for personal use or for private use.

Maybe not too uber balanced but good enough to help a person on YNAEMP or if they wanna play casually with Super-powered Rome the most historically influential civilization in western history.

I edited the work of 125 unique components and praetorians for Rome.
They don't scale with era meaning the culture buff would although add up in the short range. Huge buff in late classical but by midieval and rennaisance completely dwarfed
 

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For the archer, my vote is for the Beta Israel one.
For the Baal Chang, my vote is the same as yours, adan_eslavo.
For the Seir Morb, I think that neither fits, unfortunately...
 
Yeah with Seir Morb had the problem to find better Picture.
Thanks @Hinin for your votes. Anyone has it's own opinion? Maybe you found or created better ones?

Some notes for India and Siam project:
Spoiler India and Siam :
India:
E7P3ztB.png

UM - Dhanuraashi (replaces Archer): 7 :c5rangedstrength: RCS. Has "Epic" (Gain 150% killed unit :c5strength: Strength as :c5culture: Culture let's make it culture maker instead of another faith. Bonus doubled vs barbarians same value as Bogurodzica) and "Dhanurvidya" (5XP on kills. Recieve :c5culture: Culture on levelling (5 x (CurrentUnitLevel - 1) * (CurrentEra + 1)) Promotions.


latest

UB - Qila (replaces Castle): +2 :c5food: Food, +2 :c5culture: Culture to create even more culture, 125 HP and 20 :c5strength: CP 12 was to low comparing to base 15 from VP. 1 :c5greatperson: GArtP to fill all slots in castles, 1 Great Work of Art slot same as normal castle. 10% :c5food: Food in city converted to :c5culture: Culture. +10 % Military Supply Cap from :c5citizen: Population. -10% :c5unhappy: Crime I read that it was also used as a prison for Shah Jahan. +2 :c5culture: Culture at Architecture and +3 :tourism: Tourism at Flight.


Siam:
latest
temporary one
UM - Seir Morb (replaces Artillery): 28 :c5strength: CS and 55 :c5rangedstrength: RCS. Has "Coastal Cannon" (+25% :c5rangedstrength: vs Naval Units), "Crouching Tiger" (+15% :c5rangedstrength: RCS almost the same as flat 8 but more useful after upgrade on attack for every full movement point left on Seir Morb to avoid misunderstanding. Lost after unit upgrade flavor?), "Cover I" and "Cover II" Promotions. Does not have bonus vs cities and has no penalty vs naval units.


latest

UB - Baan Chang (replaces Workshop): 4 :c5gold: Gold maintenance. +4 :c5production:Production, +2 :c5culture: Culture. +1 :c5production: Production and +1 :c5gold: Gold from all forests and jungles worked by this city. +1 :c5gold: Gold to Lumber Mills. Create source of Ivory on flat featureless plains if possible I know that's not what Baan Chang is created for. It is Elephant Park, but for the game flow it will fit. Hard restricotion will cause it will be rather rarely spawned. +1 :c5production: Production and +1 :c5culture: Culture from Ivory in city very situational, but if we create Ivore things would change. +1 :c5production: Production and +1 :c5gold: Gold in city for every Strategic resource gifted by city-states after first reading I think it will be hard to code. This bonus would be given empire wide? +10% :c5production: Production towards mounted units for falvor and basic UU of Siam. Receive 10 :c5production: Production and 10 :c5culture: Culture in capital every time a city state gifts a unit, scales with era. Allows :c5production: Production to be moved from this city along :trade: Trade Routes inside your civilization. +1 :c5culture: Culture at Biology and +3 :tourism: Tourism at Ecology because it is a park.
 
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I got a question for you guys. Will this mod when it is done be compatible with Enginseers Events and Decisions mod ? Since some uniques are also in that mod
 
For now we don't plan to make it compatible with E&D. Only with VP. Maybe later some other team will do compatibility patch.
 
I like @adan_eslavo 's suggestions for the Qila, making it an interesting food/culture/tourism building.'

I rather like the idea of Baan Chang spawning Ivory(on somewhat-specific terrain, anyway), for flavor reasons. Yield-wise, I would probably put it more towards production and slightly less culture (4 prod, 2 culture base maybe?).
 
Then Ivory bonus from @pineappledan doesn't make much sense because it will be very situational. I modified Culture and Production ratio. Check it out.

@FoxOfWar How is playtesting going. Did you found something or have any suggestions? Today I'm doing little break from coding and maybe tomorrow I will start India and Siam probably. I could put some changes in between.
 
Just started a Spain game. So far so good, but I'm still only just hitting Classical so pretty far from the new uniques. I could of course play on speeds other than Marathon for testing, but...

Took a bit of a break from Civ 'cause Titan Quest released new DLC first time in almost a decade, so had to check some of that out. :P
 
I like the beta Israel archer.

For both ban chang and seir morb icons I’ll see if I can’t make something better. I’ve already found a good painting for the ban Chang which I think will fit very well.


Re Siam:
With us giving a free luxury to Inca later, I think we should stay away from spawning luxuries.

I added the production to ivory as just a little flavour booster, and was specifically trying to make the bonuses to ivory as small as possible. We could make the bonus to ivory be +10% to mounted for every source of ivory worked by the city maybe. Some small, situational buff, or just do nothing at all; it was really just there as a small acknowledgment of elephants, and I don’t think it should become a core aspect of the building.

For the bonus to strategics from CS, if it’s too difficult it can be dropped. Thought it would be neat to have a civ that gets bonuses specifically from the gifts that CS will give you and not from the allied status itself. The bonus would be in the city itself, not across empire. It would also be cool, because it would synergizes really well with a diplomatic autocracy strategy, since autocracy boosts the number of strategics from CS.

I don’t think the yields after tech X is necessary for ban Chang; I feel like we are doing that too much. If you were going to, though, I would add the tourism at combustion instead of ecology. The elephants used for logging were sometimes replaced with machinery, and then had to be absorbed into tourism to survive. I will reiterate, this yields from later techs is becoming the UB equivalent of our ‘sentry’ blight. We need to cut it off

The seir morb has lost its bonus vs naval. I think it should get an actual bonus and not just elimination of the naval penalty.

Re India:
The Qila changes you suggested look good to me.

I think faith should be on kills, since India is primarily early faith as civ. Or you could split it and give 0.75x CS of both faith and culture on kill, double vs barbs. Only Aztec get 2 types of yield on kills right now
 
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So,
Spoiler India and Siam v2 :
India:
E7P3ztB.png

UM - Dhanuraashi (replaces Archer): 7 :c5rangedstrength: RCS. Has "Epic" (Gain 75% killed unit :c5strength: Strength as :c5faith: Faith and the same amount as :c5culture: Culture. Bonus doubled vs barbarians) and "Dhanurvidya" (5XP on kills. Recieve :c5culture: Culture on levelling (5 x (CurrentUnitLevel - 1) * (CurrentEra + 1)) Promotions.


latest

UB - Qila (replaces Castle): +2 :c5food: Food, +3 :c5culture: Culture instead of tech, 125 HP and 20 :c5strength: CP. 1 :c5greatperson: GArtP, 1 Great Work of Art slot. 10% :c5food: Food in city converted to :c5culture: Culture. +10 % Military Supply Cap from :c5citizen: Population. -10% :c5unhappy: Crime. +3 :tourism: Tourism at Flight.


Siam:
latest
temporary one
UM - Seir Morb (replaces Artillery): 28 :c5strength: CS and 55 :c5rangedstrength: RCS. Has "Coastal Cannon" (+25% :c5rangedstrength: vs Naval Units so effectively it is +75% RCS), "Crouching Tiger" (+15% :c5rangedstrength: RCS on attack for every full movement point left on Seir Morb. Lost after unit upgrade), "Cover I" and "Cover II" Promotions. Does not have bonus vs cities (+100%) and has no penalty vs naval units (-50%).


latest

UB - Baan Chang (replaces Workshop): 4 :c5gold: Gold maintenance. +4 :c5production:Production, +2 :c5culture: Culture and +1 :c5faith: Faith. +1 :c5production: Production and +1 :c5gold: Gold from all forests and jungles worked by this city. +1 :c5gold: Gold to Lumber Mills. +1 :c5production: and +1 :c5faith: Faith Production from Ivory in city. +10% :c5production: Production towards mounted units. Receive 10 :c5production: Production and 10 :c5culture: Culture in capital every time a city state gifts a unit, scales with era. Allows :c5production: Production to be moved from this city along :trade: Trade Routes inside your civilization.
I like this Baan Chang icon I found, because it doesn't look like military unit and is so pretty. But if you have something better then post it please. We will see.
The seir morb has lost its bonus vs naval. I think it should get an actual bonus and not just elimination of the naval penalty.
It had it all the time. I didn't cut it from there.
 
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EDIT: Here are my proposed icon assets for Ban Chang and Seir Morb:
Spoiler :
SeirMorb.JPG

Self-explanatory for the Seir Morb, this picture shows a cannon dug into a beach. I'll crop around the fortification and add a faded water graphic as a backdrop
BanChang.JPG

For the Ban Chang, I think it would add a lot if we had a picture of elephants handling lumber. The picture that is currently being used as a placeholder is an elephant in ceremonial dressing, not a working elephant.
 
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I just coded a sweet UB effect 5 c 5 g when building constructed and 5 c 5 g when purchase... Maybe a civ could get that...

Mughal fort why not make +10% culture into food and 10% food into culture... Remember this is India...

Or england white tower Grant's -hurry cost and bonus of science and production when a purchase is made (england)

Similarly China could get a buff on GP popping to go with the UB. Maybe grants all Chinese cities dummy building granting +1 culture...

Honestly I think More Culture I mean why not...
 
Mughal fort why not make +10% culture into food and 10% food into culture... Remember this is India...
I analyzed what you said before and I think this can stay as it is because it has already created synergy. 10% of (flat +2f and food mass from harrapan reservoir) is converted to culture and it sums up with flat +2c. There's no need to add even more food. UA generates growth by itself so it will not need any further boost than those +2f. Moreover cross food to culture and culture to food would be far to complicated. One is enough. We will make India also culture player by adding them culture in Qila (flat +2c, 10% food, +1GArtP with slot for art) and in new archer unit (culture from kills). Later I will look into their leader traits and check what they have set up.

BTW @Blue Ghost did you look into your civ's leader traits? Everething ok in there?

I think we could add 1 artist slot to Qila or change flat 1GArtP to slot. What do you think?

@pineappledan I will certainly modify that Seir Morb picture. It is really good. Where did you get it from? Then I will think about what to do with Baan Chang.
 
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baan chang and Seir Morb art complete
Spoiler :
upload_2017-12-3_18-28-42.png
 

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