If we go for an anglicized version we could call it the Crouching Tiger cannon instead, or just Seir Morb in both cases
I have abandoned the idea of Pr/Go on the lumber camps. It's too many yields on the same tiles for 1 building (4 total)
If I am reading the code correctly, Harbour gives 15% for all naval military units
Tersane gives 30% for naval MELEE units, but not ranged
WRT runestone, combines with harbor, the runestone gives 40% to melee and 15% to ranged. The runestone is far stronger in this regard.
I think thats good as is.
- Sachem has 3 paper, there's 3 paper in main post. It was suggested to be changed earlier? I reduced other things already.
I don't know what you want me to do with it. Modify it how?
- Hashemite Icon - it is done such way. @pineappledan can you modify it a bit?
I think if we are more clear in the help and strategy text that this unit hurts itsefl when it fires that no popup would be necessary. At the very elast the popup should be "Sahi Topu" not -20 Sahi Topu-20 Sahi Topu is one of many popups that style. It is one more info but detailed. First -20 is from vanilla game about your damage. Second is mine about what caused damage because it is not natural (unit is not attacked), so info is needed (like Pilum). The only difference is that Pilum somehow disabled default one.
It's all about those CS gifts. We stated that the unit gets unique promotions near GGs; that does not imply they have to still be Roman GGs
- Add unique roman promotions to all generals? No problem, but why other nations could benefit for having Praefectus Castrorum and Legatus Legionis?
The only thing that would give me pause if it is too computationally intensive. Otherwise it will be there, but if they have no legions or ballistae it will never come up. I think it should be put on all GGsI know, I know. The only thing is, if we want it to work for everyone? It is based on 2 unique dummy promotions put on General. It will be starnge if I put Legatus on Polish GG. Right?
So we are talking about the unit icon? this one?You could make this purple background instead of black left side. This could help.
Third test session :
Spoiler Lots of things :
Persia :
- Qizilbash : When buying the Qizilbash with faith, this happen
Spoiler Qizilbash :
Carthage :
- Sophet : When embarking/disembarking the UC, there is still the "+2 military supply" effect : I think we should put the file allowing this to not happen in the front page beside the mod.
+ The unit has no visible promotion saying "units beginning their turn on the same tile or next to the Sophet ignore ZOC until end of turn", only the "This unit ignores ZOC until the end of the turn" (which, I assume, is the promotion created by the previous one, like Massacre)
- Tophet : There is no popup when purchasing a unit telling you you gain culture (like for the E-Temenanki for example)
+ The resulting units have 1 less xp compared to produced units : it is surely the result of the calculation of the xp (base xp / 2 (because unit is purchased ; rounded to the inferior) x 2 (effect of the Tophet) => with a Barrack and an Armory, the purchased unit has 34 xp (35 / 2 = 17.5 => rounded to 17 => 34 xp thks to Tophet)
=> Should we make the effect of the Tophet "2x +1" instead of "2x", or is it too complex to implement ?
Egypt :
- Kopesh : No visible effect for the "Skillful" promotion (I did multiple tests, and there was no result)
+ Does "Mercy" only work when attacking (I attacked a barbarian Kopesh with a one with less than 50 hp, and the bb Kopesh had
no bonus) ?
- Nilometer : The Game Info of the UB needs to be redone (the rest of the presentation is good) to better present the effects of the UB
Greece :
- Klepht : So, the effect of the "Philhellenism" promotion is "+4 Go/Pr when attacking +4 Go/Pr per allied CS" (so no yield when defending, even though the unit is fighting, and there is still some yield with no allied CS) : the description of the promotion needs to be redone
+ The unit, when selected, does the same sound as the GGun : we should use the one of the Musketman
+ The formation of the unit needs to become the one of the Scout (a few scattered humans), since it is a Guerilla unit
+ The model of the unit is still the one of the Janissary (it could trigger the Greek players)
Portugal :
- Cacadores : The "Cacador" promotion doesn't have an effect it seems (or is it linked to a dummy building proper to Portugal ?)
- University of Coimbra : There is no "Age of discovery" promotion on naval units after the building is created
France :
- SPAD S.VII : There is no mention of the fact that the unit is significantly cheaper than the Triplane and doesn't require Oil in the Game Info
Sweden :
- Sauna : the bonus of the Baths aren't mentionned in the Game Info ("In addition to the bonus of the Baths")
Austria :
- Standschützen : the building should be named Schützenstand (rifle guild) and not Standschützen (member of that guild)
+ The picture is nice, but it's quite pixelated
- Landwehr : The +2 culture per turn when the unit finishes the turn in owned territory is simply added to the total culture (there is no popup)
Morocco :
- Riad : There is no mention of the bonus of the Garden in the Game Info ("In addition of providing stronger bonus than the Garden it replaces, the Riad...")
Iroquois :
- The Game Info needs to be tweaked to say "gives 3 Papers instead of 1"
Arabia :
- Hashemite Raider : The flag of the unit is very complex and cannot be seen correctly with the scale of the flags in the game (so I think maybe only the scripture at the center could be kept).
Aztec :
- Huey Teocalli : The building gives the same bonus to Temples (+1 Fa/Cu) as the previous version of the Great Temple (which now gives +2 Fa/Cu to Temples). This should be corrected.
I'll do the test for the popups of each civ with has a building/improvement providing some (the Shoshones/Egypt/Rome).
Have a good day !![]()
I would have to only add +1 if the original XP was an odd number. If the XP is an even number then it works perfectly. I'm cool with it being 1XP off, because the info for what the original XP was supposed to be is dumped by G's calculation which removed the XP in the first placeThe resulting units have 1 less xp compared to produced units : it is surely the result of the calculation of the xp (base xp / 2 (because unit is purchased ; rounded to the inferior) x 2 (effect of the Tophet) => with a Barrack and an Armory, the purchased unit has 34 xp (35 / 2 = 17.5 => rounded to 17 => 34 xp thks to Tophet)
=> Should we make the effect of the Tophet "2x +1" instead of "2x", or is it too complex to implement ?
This should have been incorporated into the new mods, starting with the Jan 3 patch. are historical events not triggering? It could be that @Infixo sent G the old copy of the .dll which only had the .lua exposure for historical events silencing- Sophet : When embarking/disembarking the UC, there is still the "+2 military supply" effect : I think we should put the file allowing this to not happen in the front page beside the mod.
+ The unit has no visible promotion saying "units beginning their turn on the same tile or next to the Sophet ignore ZOC until end of turn", only the "This unit ignores ZOC until the end of the turn" (which, I assume, is the promotion created by the previous one, like Massacre)
+ The unit, when selected, does the same sound as the GGun : we should use the one of the Musketman
No I'm pretty sure we agreed only on attack. They are guerillas, so they shouldn't get rewarded for getting jumped, only rewards for being the one doing the ambushing.should be on defend. Looking for a bug
ill fix- SPAD S.VII : There is no mention of the fact that the unit is significantly cheaper than the Triplane and doesn't require Oil in the Game Info
i'll fix- Sauna : the bonus of the Baths aren't mentionned in the Game Info ("In addition to the bonus of the Baths")
you want a +2 culture pop up every turn? isn't that bothersome? Also, shouldnt this just be if in a garrison, not every turn they are anywhere in austrian territory? This looks crazy abusable. Like they can pump up landwehr for culture, just converting gold maintenance to culture output.- Landwehr : The +2 culture per turn when the unit finishes the turn in owned territory is simply added to the total culture (there is no popup)
Does it? It's in the resources provided at the top of the building's description. I didn't describe how the Tophet gives 1 more culture than a base shrine, why describe how this building gives 1 more paper? It just makes for a wall of text- The Game Info needs to be tweaked to say "gives 3 Papers instead of 1"
The seven pointed star should be kept over the script. the arabian script is very complex. can you post a picture of what it looks like in game?- Hashemite Raider : The flag of the unit is very complex and cannot be seen correctly with the scale of the flags in the game (so I think maybe only the scripture at the center could be kept).
This should have been incorporated into the new mods, starting with the Jan 3 patch. are historical events not triggering? It could be that @Infixo sent G the old copy of the .dll which only had the .lua exposure for historical events silencing
No I'm pretty sure we agreed only on attack. They are guerillas, so they shouldn't get rewarded for getting jumped, only rewards for being the one doing the ambushing.
Janissaries were often ethnic greeks, the clothing is very similar. Maybe we can go in and do some minor tweaks to it later though, but honestly the janissary model is really close to what we want
you want a +2 culture pop up every turn? isn't that bothersome? Also, shouldnt this just be if in a garrison, not every turn they are anywhere in austrian territory? This looks crazy abusable. Like they can pump up landwehr for culture, just converting gold maintenance to culture output.
Does it? It's in the resources provided at the top of the building's description. I didn't describe how the Tophet gives 1 more culture than a base shrine, why describe how this building gives 1 more paper? It just makes for a wall of text
The seven pointed star should be kept over the script. the arabian script is very complex. can you post a picture of what it looks like in game?
I'm testing version with only part of the sign. If it will be bad then I will do 7-star like you said. I will post screen.