3UC/4UC for VP: Project Coordination Thread

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Yes the base Hermitage building is art/artifact. I don't really know what the theming bonus requirement should be, but you start with 1 English Artifact. The Smithsonian is 'Art' from different eras and civilizations. Maybe the Tower could be 'Artifacts' from different eras and civilizations?

I got the idea for the happiness on spy kills from the Catherine de Medici mod by Lastsword. You could modify his code. The best way to do this would be Lua. Lastsword did indeed create a dummy building which he modified every time a spy was killed by increasing happiness by 1 :
Code:
local ValidPlayerTable = {}
local dummyHap = GameInfoTypes.BUILDING_DUMMY_LS_FRENCH_CAT_HAP;
local ub = GameInfoTypes.BUILDING_LS_CAT_FRANCE
local gST = {}

function GiveTableOfValidBuildingPlayers(tab)
    for i, player in pairs(tab) do
        ValidPlayerTable[player] = 1;
    end
end

function GrabAllSpyData()
    gST = {}
    for i, v in pairs(Players) do
        for j, a in pairs(v:GetEspionageSpies()) do
            if a.State == "TXT_KEY_SPY_STATE_DEAD" then
                gST[i .. "x" .. a.AgentID] = Map.GetPlot(a.CityX, a.CityY);
            end
        end
    end
end
GrabAllSpyData()

GameEvents.PlayerDoTurn.Add(function(iPlayer)
    if Players[iPlayer]:IsBarbarian() then
        GrabAllSpyData()
    else
        for j, a in pairs(Players[iPlayer]:GetEspionageSpies()) do
            if a.State == "TXT_KEY_SPY_STATE_DEAD" then
                if gST[iPlayer .. "x" .. a.AgentID] then
                    AgentKilled(gST[iPlayer .. "x" .. a.AgentID])
                end
            end
        end
    end
end)

function AgentKilled(iPlot)
    print("Filthy agent caught and killed")
    local iCity = iPlot:IsCity();
    if iCity then
        if iCity:IsHasBuilding(ub) then
            iCity:SetNumRealBuilding(dummyHap, iCity:GetNumRealBuilding(dummyHap) + 1);
        end
    end
end
I also forgot, the minimum population requirement should also be reduced since it's being moved sooner. The Hermitage is 40, so maybe 35?
 
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This is so ironic let's focus on modern militaristic Germany but ignore the beergarten but oh Japan we can't celebrate their Tokugawa and every single era up to Edo.

The diaymo should stay.

Rome should be if you ask me UB Curia replacing shrine.
+5 culture +5 faith whenever building is constructed
Or +x culture +x faith where x is number of cities or curia
Or Villa unique granary that grants culture whenever a building is constructed or unit produced.
Or Latifundia should be
2 c 2 p 2 g +1 g c at economics +1 g c at industrialization

Byzantine the aforementioned terz
Unique arena that grants GP percentage based on happiness and faith.

It'll be a monster to code +x% gp where x is happiness +y% GP where y is faith.

Rome should be bite and hold otherwise they're kind of not accurate or fair.

Rome should have to fight tooth and nail to defend their conquests.

Maybe give balista extra range and damage versus fortified/cities.
 
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You're building the unit yourself? You weren't able to make someone else's longship work properly? No sense reinventing the wheel

That would make it 5% less than the base agribusiness. Also I assume you are referring to "unfeatured" plains/grassland. I think if you reduced the %food to 15 you could get away with the +1F on plains/grassland, without having to make the building in some way worse than the base building. If you make it only 10% then that punishes coast and forest cities pretty harshly.

PS. I'd vote against changing the prereq tech, if this were a democracy. Fertilizer would be an entirely passive (read: barren) tech without agribusiness, and Denmark already moves 2 UCs to different techs

Like how it will say what policies, techs and buildings will increase the yields? I am not sure but I think it does it automatically if you just make the changes? I seem to recall my kampung having the tooltip that showed that the ideological tenets that improve UIs worked on it without me having to do any more than add them to the policy improvement table

Regarding the longship, I have found someone else's model, but I could not seem to make it work. I will try harder soon, since the model is quite nice.
I have not made the changes to the upgrades yet, but I will soon.

Andelsbevægelse:
Spoiler :

available at fertilizer
+5:c5food:
+15% food
+10% production on buildings
+2:c5food:/+1:c5production:/+1:c5gold: on pastures
+2:c5food:on plains
does not require horses

That is the building as it is now. I would like to limit the extra food to plains and not give it to grass to keep it in sync with the cultivation of the poor land, and also to make Denmark viable in areas with lots of open terrain.
I cannot seem to make the extra food on featureless plains though, and I have not been able to find this restrictions elsewhere in the code.
So if anyone know how to limit it to featureless plains, please let me know. Otherwise I might have to turn down the extra food to 1 to keep it balanced.
I have also bumped the extra food on pastures to 2.
I am awaiting the graphics icons from a friend of mine, but I should have it in a day or two.
 
This is so ironic let's focus on modern militaristic Germany but ignore the beergarten but oh Japan we can't celebrate their Tokugawa and every single era up to Edo.
I see no hypocrisy here.
Germany has a Hanseatic UB, A Prussian (diplomatic) UA, and their UU is post-unification. The proposed UU is Prussian, the proposed UW is a Teutonic religious/knightly/philanthropic order. Furthermore, Landsknechts are in the game, which is Holy Roman Empire and primarily Swabian/Alsatian. I'm happy with Germany's diversity (2 Prussian, 1 Hanseatic, 1 Teutonic, 1 post-unification) and focus (2/3 of traits & buildings are diplomatic, 1 militaristic).

In contrast, Japan's UA is shogunate, their UU is Samurai, their UB is Dojo, (which gives the unique "Bushido" Promotion) and the proposed GG is a feudal Samurai lord subordinate only to the Shogun. You see how this sort of looks like parody? The only suggested UC which isn't Tokugawa Era is the Gagaku, which is representative of the Heian. My only real problem with the Gagaku as it was suggested by @BazaarJack is that it: a) Has no current art assets and b) Was proposed to mitigate a perceived deficiency in Japan's playstyle which has since been patched away by Gazebo.
Rome should be UB Curia replacing shrine.
+5 culture +5 faith whenever building is constructed
Or +x culture +x faith where x is number of cities or curia
I've already Shot this down before. The Roman Curia has nothing to do with the Roman Empire for the reasons given below:
  • It is a court system, not a place of worship.
  • There is only one of them, so it would be best represented as a wonder
  • It has more to do with Roman Catholicism than Romans, so it would be better represented as a religious wonder or tenet
  • Christianity wasn't even TOLERATED in the Roman Empire until Constantine in 313, the first Christian emperor. You know what else he did? Moved his capital to Byzantium and renamed it Constantinople. So giving western Rome a unique christian building is at best anti-historical and at worst actively disrespectful. Until Constantine Christians were often used as politically convenient scapegoats and underwent intense persecution.
  • Western Rome was pluralistic and pantheistic. Giving them a Christian UB is grossly misrepresenting Roman religious life
  • The Roman Curia was founded in 1088. 595 years after Western Rome fell to the Ostrogoths.
Or Latifundia should be
2 c 2 p 2 g +1 g c at economics +1 g c at industrialization
This should be the unique. The initial numbers look good but there would need to be more later tech buffs (+2g won't be able to keep up). Uighur_Ceasar already built the assets necessary
Byzantine the aforementioned terz
Unique arena that grants GP percentage based on happiness and faith.
I am a big fan of the Hippodrome. A unique arena would be too similar to Rome; I think it is important that the two Roman civs don't overlap.
Rome should be bite and hold otherwise they're kind of not accurate or fair; Rome should have to fight tooth and nail to defend their conquests.
On this we are completely in agreement

@De_Genius I don't think this will do unfeatured, but there is this code:
Code:
INSERT INTO Building_TerrainYieldChanges
    (BuildingType, TerrainType, YieldType, Yield)
VALUES
    ('BUILDING_DANISH_COOP', 'TERRAIN_PLAINS', 'YIELD_FOOD', 2);
 
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Hello everyone :)

I took the time to look at the uc of Blue Ghost and adan_elsavo ingame and wanted to express my point of view on some of them :
- First and foremost, the Prowler : I'm very happy that you liked my initial idea for this UM, but the current unit is simply overpowered (with 40 RCP, two very synergetic promotions and a quite low production, this unit breaks the game simply by existing) => I suggest reducing its RCP to its original value (considering the unit already has very powerful promotions when combined with the Iroquois UA) and increasing its production cost a bit. For me, this units shouldn't be powerful because of its brute strength, but because of the possibilities its promotions offer.
=> As a sidenote, I think, adan_elsavo, that you count too much on giving UM more CP and RCP : there are a lot of ways to give uniqueness to a UM, and I don't think increasing CP/RCP is a good thing to do (except if it is to contrast with the original unit, hence the increased CP or the Iron Chariot in my thread). I know that it is more simple to criticize than to find solutions, but I just wanted to point it out in order to make you rethink some of your UM in the future, since I'm very interested in what you are all doing and, once again, very thankful to you all.

- For the Yellow Brow : I like the concept (although it takes away the possibility of a defensive UM Tercio for Morocco). In its current state, the unit has two times the "+50 % CS against cavalry promotion", but I'm sure it is a placeholder or a bug

- Oppidum : I really like what you did here :)

- Pancerny : I think the combat bonus here are a little too much when combined with "Cover I", and, as much as I like the fact that you used the Bogurodzica as a promotion, at this point of the game, there are no real use of more faith to justify the dedication of an "attribute slot" for a UM, since, from my experience, all religions are here before the beginning of the Medieval era (and there are not many barbarians to hunt either at that time). I suggest replacing this faith bonus by something else (like maybe an important culture/expansion bonus to the nearest city => you know, the kind of culture that doesn't unlock policies but still counts toward expanding your territory)

- for the ottoman canon discussion : I like the idea of a "ottoman siege tower", but I think the dardanelles canon is a more original idea => First, it gives to the Ottoman empire this polyvalence I liked in vanilla (this + Tersane = very strong coastal defense), plus it provides to at least one civ a protection against the "ranged ships spam" the AI uses regularly (it would be interesting to use to what extent a player could abuse this unit, knowing that it isn't the kind of UM that you can spam without making your army very vulnerable to land attacks)

- for the Daimyo and anything Japanese : I hear you pineappledan, and I agree that the Daimyo was a bad idea. The Mikasa should provide a good naval UM (one of the last existing pre-dreadnougth battleship), maybe specialized in coastal defense, since defense seems to be the focus for Japan in the recent versions. Did you keep the concept of the Kabuki/noh Theater for the other UC (so it would make a good representation of three historical periodes : samurai/dojo => 12th/16th century ; Kabuki theater => Edo jidai, 17th/19th century ; Mikasa, 19th/20th century)

- for your lacking pictures (eagle warrior, madrasah, ranch, Iron Chariot), you can use the ones mikeburnfire used (before my health problems emerged, I was in the process of asking to the creators if I could use them, and they all answered positively, including janboruta, as long as their name is quoted among the participants to the mod)

See you soon ! :thumbsup:
 
I'm very happy that you liked my initial idea for this UM, but the current unit is simply overpowered (with 40 RCP, two very synergetic promotions and a quite low production, this unit breaks the game simply by existing) => I suggest reducing its RCP to its original value
Good point, even within the civiliopedia entry we discuss how they generally had lower power rifles and muskets because they favoured the mobility of smaller arms.
I like the concept (although it takes away the possibility of a defensive UM Tercio for Morocco). In its current state, the unit has two times the "+50 % CS against cavalry promotion", but I'm sure it is a placeholder or a bug
OOf, yeah that's not intentional. It's supposed to be double fortification bonus (80%), not double mounted bonus. I'm glad you like the idea, I don't think it necessarily precludes a Moroccan tercio though. Based on what I read about the black guard they are more "royal guard/secret police", so they have a very specific and different use.
Oppidum : I really like what you did here
yaaaaaay!
I think the combat bonus here are a little too much when combined with "Cover I", and, as much as I like the fact that you used the Bogurodzica as a promotion, at this point of the game, there are no real use of more faith to justify the dedication of an "attribute slot" for a UM
I don't think there's necessarily anything wrong with the late faith. You can buy buildings and other things. I like the idea of increased defensive power, but I agree that the offensive power should be toned down.
for the ottoman canon discussion : I like the idea of a "ottoman siege tower"
I'm a bit confused by this point. The intention for the gun was always to make it a standalone military unit, not a stackable support unit like the siege tower. No, we just wanted to make it work like a normal cannon, but we could only put a limit on the # built if we made it its own class. Is that not how the gun works in-game right now?
The Mikasa should provide a good naval UM (one of the last existing pre-dreadnougth battleship), maybe specialized in coastal defense, since defense seems to be the focus for Japan in the recent versions. Did you keep the concept of the Kabuki/noh Theater for the other UC (so it would make a good representation of three historical periodes : samurai/dojo => 12th/16th century ; Kabuki theater => Edo jidai, 17th/19th century ; Mikasa, 19th/20th century)
@BazaarJack liked your idea for the Artists guild Noh Stage that you suggested, but he felt that the new Japanese UA was causing problems for musicians more than artists. The Japanese UA triggers Great W/M/A points, so you end up with great musicians faster than other civs. Because of that, he suggested switching it to a gagabuke musicians guild, giving it a slot for works of music, and bringing it earlier. These fear were legitimate up until 4 patches ago, when temples and castles were both given GW slots for music and art, respectively.

Because of these changes, Japan doesn't necessarily need help with more GW slots as long as you aren't steamrolling the AI. I also have my reservations about helping a specific type of artistic specialist more than any other; the UA helps all 3 equally and Japan has a rich tradition of art, music and writing. My own preference would be to not show "favouritism" by increasing the rate of any of the 3 more than than others.
 
Hello everyone :)
I took the time to look at the uc of Blue Ghost and adan_elsavo ingame and wanted to express my point of view on some of them :
- First and foremost, the Prowler : I'm very happy that you liked my initial idea for this UM, but the current unit is simply overpowered (with 40 RCP, two very synergetic promotions and a quite low production, this unit breaks the game simply by existing) => I suggest reducing its RCP to its original value (considering the unit already has very powerful promotions when combined with the Iroquois UA) and increasing its production cost a bit. For me, this units shouldn't be powerful because of its brute strength, but because of the possibilities its promotions offer.
=> As a sidenote, I think, adan_elsavo, that you count too much on giving UM more CP and RCP : there are a lot of ways to give uniqueness to a UM, and I don't think increasing CP/RCP is a good thing to do (except if it is to contrast with the original unit, hence the increased CP or the Iron Chariot in my thread). I know that it is more simple to criticize than to find solutions, but I just wanted to point it out in order to make you rethink some of your UM in the future, since I'm very interested in what you are all doing and, once again, very thankful to you all.
I always try to make more than simply giving RCP or CP. I treat this as a basis. The RCP value is in this state because after -10% from idirect fire it makes almost the same value as base musketman. I can always change that a bit if everyone agree. (Reduced to original values)
- For the Yellow Brow : I like the concept (although it takes away the possibility of a defensive UM Tercio for Morocco). In its current state, the unit has two times the "+50 % CS against cavalry promotion", but I'm sure it is a placeholder or a bug
I will look at the promotion to find problem. Beside that I don't think there's much to change in this unit (it is close to real history). What to give him instead of second anti-mounted 1? The reason why we put this was that they used speacial weapons to pull out horse riders.
- Pancerny : I think the combat bonus here are a little too much when combined with "Cover I", and, as much as I like the fact that you used the Bogurodzica as a promotion, at this point of the game, there are no real use of more faith to justify the dedication of an "attribute slot" for a UM, since, from my experience, all religions are here before the beginning of the Medieval era (and there are not many barbarians to hunt either at that time). I suggest replacing this faith bonus by something else (like maybe an important culture/expansion bonus to the nearest city => you know, the kind of culture that doesn't unlock policies but still counts toward expanding your territory)
Yeah, Pancerny is treated as very heavy horseman using various weapons. That's why I decided to give them one faith-based promotion to not to buff them too much. It is more tematic promotion (I really wanted after some advice to put religious aspect to Poland). I can change CP and RCP value if current state is too much. (-2 CP, -1 RCP)
- for the ottoman canon discussion : I like the idea of a "ottoman siege tower", but I think the dardanelles canon is a more original idea => First, it gives to the Ottoman empire this polyvalence I liked in vanilla (this + Tersane = very strong coastal defense), plus it provides to at least one civ a protection against the "ranged ships spam" the AI uses regularly (it would be interesting to use to what extent a player could abuse this unit, knowing that it isn't the kind of UM that you can spam without making your army very vulnerable to land attacks
Cannon (Trebuchet) we made is constructed in very unique way. It is strong even after few eras, even when you have field guns (they have smaller defense). This refelects either one construction since Basilica to a Dardanelles Gun. I like way it is implemented now.

Spoiler France :
I will probably go with SPAD S.VIII plane. +1 Range, +2CP, +10% bonus vs land units, cheaper 1000 Production instead of 1100. Do you have something original we can add to it?

UB - Grande Ecole - I will drop GEP value to 1 and rest leave as it is. Reduced illiteracy is always good even if not noticed :p. There's much flat science to compesate lost Scinetist Specialist.


I will also try to do Ethiopia like you said Shotelai+Monolitic Church. Do you like their current abilities or maybe some changes are needed?
 
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@BazaarJack liked your idea for the Artists guild Noh Stage that you suggested, but he felt that the new Japanese UA was causing problems for musicians more than artists. The Japanese UA triggers Great W/M/A points, so you end up with great musicians faster than other civs. Because of that, he suggested switching it to a gagabuke musicians guild, giving it a slot for works of music, and bringing it earlier. These fear were legitimate up until 4 patches ago, when temples and castles were both given GW slots for music and art, respectively.

Because of these changes, Japan doesn't necessarily need help with more GW slots as long as you aren't steamrolling the AI. I also have my reservations about helping a specific type of artistic specialist more than any other; the UA helps all 3 equally and Japan has a rich tradition of art, music and writing. My own preference would be to not show "favouritism" by increasing the rate of any of the 3 more than than others.[/QUOTE]

Is there any building in Japanese history that would support artists, writers, and musicians?
 
I will look at the promotion to find problem. Beside that I don't think there's much to change in this unit (it is close to real history). What to give him instead of second anti-mounted 1? The reason why we put this was that they used speacial weapons to pull out horse riders.
I think the problem is that they have 2 separate anti-mounted promotions, so they are getting 100% dmg against mounted instead of just the normal 50%

I will probably go with SPAD S.VIII plane. +1 Range, +2CP, +10% bonus vs land units, cheaper 1000 Production instead of 1100. Do you have something original we can add to it?
I'll get back to you on that. I don't have a problem with the soixante quinze, except it's indisinguishable, or might even be identical to the field gun. Im beginning to suspect the default field gun model IS a French 75mm. Both the triplane and artillery come at the same era and could be very unique.

EDIT: Gazebo has confirmed my suspicion. The default field gun in in fact a French 75mm. Every civ in the game using a specific gun is a pretty strong argument not to make it a unique. :D

I will also try to do Ethiopia like you said Shotelai+Monolitic Church. Do you like their current abilities or maybe some changes are needed?
well they don't have any proposed abilities. We haven't had a discussion about Ethiopia yet. I like the UI idea for the monolithic church better than the grande temple.
Spoiler :
Shotelai - Longswordsman replacement
Available at steel

22:c5strength: CP (2+ than longswordsman)
Hooked Weapon - On attack reduces starting movement of enemy unit by 1. (place -1 move promotion on unit which is removed during turn, same as Koa, but does not stack)
anti-Mounted (50%, same as pike)
requires 1 iron

Monolithic church - UI
Unlocked at Theology

Must be built on unfeatured hill, Marble or Stone, cannot be adjacent to each other.
Improves stone and marble
+2:c5production: Production, +2:c5culture:Culture, +3:c5faith:Faith
+1:c5faith:, +1:c5culture: at Machinery
+1:c5production:, +1:c5culture: at Architecture
+2:c5gold: at Archaeology
(end yields: 3:c5production:/4:c5culture:/4:c5faith:/2:c5gold:)
I like the monolithic church because it feeds into Ethiopia's culture and faith focus. Doesn't need any science because his UA. Should get you that enhanced belief real fast now!
Both resources can be found with DMS's excellent Ethiopia split. everyone please look through it yourself and see if there's something you like better than what I've proposed.

Ethiopia's current UCs are very spread apart, so it gives carte blanche for what other UCs replace.

UIs are a free pass because they don't replace anything, and since they change the "look" of your empire in a way other UCs don't I think they have the biggest impact on a civ's feel, so I favour them.

The main reason I picked shotel is because we are low on longsword replacements and Shotels look badass.

Is there any building in Japanese history that would support artists, writers, and musicians?
Not off the top of my head. Regardless, we can't add more than 1 kind of specialist to a building (Adan_E tried already with the Grande Ecole). You could give %boosts to all 3 with 1 building, but right now there's 33% boosts to each on 3 separate buildings. Maybe you could do something like make an opera house replacement that gives 50% to GMs, 17% to GWs and 17% to GAs though? I dunno

Kabuki or Noh would actually fit the bill, sort of. Both forms of theater are musical plays (writer), performed by skilled actors (artist), dancers and musicians (musician). Noh is highbrow, performed for nobility, and has strict traditional rules on form and content. Kabuki is low-brow, bawdier, middle-class entertainment. It's more experimental and freeform. Traditional kabuki actors were also usually available for prostitution. either one would fit
 
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I think the problem is that they have 2 separate anti-mounted promotions, so they are getting 100% dmg against mounted instead of just the normal 50%

I'll get back to you on that. I don't have a problem with the soixante quinze either. Both the triplane and artillery come at the same era and could be very unique. The reason I favoured the SPAD was because I couldn't find any art for the soixante quinze, but then I found some and sent it to you (linked to you in a private convo).


well they don't have any proposed abilities. We havent had a discussion about Ethiopia yet. I like the UI idea for the monolithic church better than the grande temple.
Spoiler :
Shotelai - Longswordsman replacement
Available at steel

22:c5strength: CP (2+ than longswordsman)
Hooked Weapon - On attack reduces starting movement of enemy unit by 1. (place -1 move promotion on unit which is removed during turn, same as Koa, but does not stack)
anti-Mounted (50%, same as pike)
requires 1 iron

Monolithic church - UI
Unlocked at Theology

Must be built on unfeatured hill, Marble or Stone, cannot be adjacent to each other.
Improves stone and marble
+2:c5production: Production, +2:c5culture:, +3:c5faith:
+1:c5faith:, +1:c5culture: at Machinery
+1:c5production:, +1:c5culture: at Architecture
+1:c5production:, +2:c5gold: at Archaeology
Both resources can be found with DMS's excellent Ethiopia split. You can look through it yourself and see if there's something you like better than what I've proposed


Not off the top of my head. Regardless, we can't add more than 1 kind of specialist to a building (Adan_E tried already with the Grande Ecole). You could give %boosts to all 3 with 1 building, but right now there's 33% boosts to each on 3 separate buildings. Maybe you could do something like make an opera house replacement that gives 50% to GMs, 17% to GWs and 17% to GAs though? I dunno

Kabuki or Noh would actually fit the bill, sort of. Both forms of theater are musical plays (writer), performed by skilled actors (artist), dancers and musicians (musician). Noh is highbrow, performed for nobility, and has strict traditional rules on form and content. Kabuki is low-brow, bawdier, middle-class entertainment. It's more experimental and freeform. Traditional kabuki actors were also usually available for prostitution. either one would fit

Yeah i meant flat or % GPP, not specialists.

Opera house replacement giving +33%:c5greatperson: to GM (standard) and +20%:c5greatperson: GWAM from repsective guilds.

 
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Opera house replacement giving +33%:c5greatperson: to GM and +20%:c5greatperson: GWAM from repsective guilds.
Thats a good idea! Kabuki/Noh theater gives base +33%:c5greatperson: musician generation in the city and modifies each of the guilds for a flat +%:c5greatperson: to their respective GP as well!
I would reduce it to 17% instead of 20% to each guild. Combined with 33% from Opera House/Amphitheater/Museum that would add to 50%:c5greatperson: instead of 53%:c5greatperson: total. it makes little difference, but 50% looks nicer
 
Can someone download Hacienda from Mexico mod and tell me if it is possible to open its icons ("Mexico0IconsXXX", any size). I have error when opening that files.
 
I've done some tests, taken some screeshots. There are interesting results.

Spoiler Pictures :

It appears that the Barbarian Yellow Brow has one more promotion than mine (the defense bonus appears on the first picture, but I'm not sure if it is due to the barbarian encampment or not), and the tests has shown that, when fortified, this unit has indeed unusually high defense.

20171107220024_1.jpg
20171107214832_1.jpg
20171107215744_1.jpg


The unique promotion of the Hashemite raider works just fine. An indication of the source of the damage could be used if you want to be nitpicky (the same type that we see when there are splash damages : "-10 Raid").
Also, the bleed damages of the Polynesian UM work just fine, but there are no visual indication that it appears (once again, as a last touch when everything else will be finished, adding the "-10 Bleed" visual indication maybe)

20171107214852_1.jpg

I verified, and the RCS of the Prowler is indeed 33 % superior to the one of the Musketmen. The indirect fire promotion is only a 10 % CS malus.

20171107213131_1.jpg


Just wanted to show the how the difference in strength between the HSkirmisher and the Pancerny when attacked by a Pikeman : it appears that the Pancerny isn't considered a mounted unit and so isn't vulnerable against pikemen.
20171107213937_1.jpg

20171107213903_1.jpg

 
Thats a good idea! Kabuki/Noh theater gives base +33%:c5greatperson: musician generation in the city and modifies each of the guilds for a flat +%:c5greatperson: to their respective GP as well!
I would reduce it to 17% instead of 20% to each guild. Combined with 33% from Opera House/Amphitheater/Museum that would add to 50%:c5greatperson: instead of 53%:c5greatperson: total. it makes little difference, but 50% looks nicer

The x% would show up in the city screen next to the guild, like the gold and culture from guilds does currently. And you have a Kabuki/Noh in every city so it would be 17% times number of cities. So with 6 cities it would be +102% (+100% if the 17% is actually coded as 16.66% repeating). If its not coded asrepeating it will look weird if its not a round number.

But whatever number, thats the idea.
 
Pancerny - I will check that mounted thing.
Yellow Brow - It is intended to add 1 promotion when you fortify (that's the +20% defense bonus, I did it that way to double defense on fortification). When you unfortify, this promo disappears.
Prowler and Pancerny - I reduced their power (see my previous post)

Indications - I really wanted to add "Bleed Indication" as well as Philhellenism +Food/Production info. They should show on unit like faith on Celtic Pictish Warrior after kill. Unfortunately I don't know how to do it. Any help?

I used both links for Hacienda. This make progress towards it more difficult.
 
Looks like the Pancerny is in the wrong domain type? That's definitely a problem. I think I agree with Hinin, lets reduce Pancerny to 22CP, 25RCP
The base Musketman (Prowler replaces) has only 30 RCP. What were we thinking letting Prowler go with 40? Thats extreme. Let's reduce that to 33 if we want CP parity (-10% malus from indirect fire), or 30RCP if we think it's fine without
The Yellow brow is supposed to have double fortification bonus, so the attack damage from hitting it while fortified should, indeed, be ridiculous. Looks like it's working as intended then, but I agree with Hinin that the portrait shouldn't disappear if you aren't currently fortified. That's no good. Can you give it a permanent promotion and have the Lua do a check for the promotion when units fortify? Rather than tie the bonuses to a static promotion and have the lua take it on and off? Also it should have a better looking portrait than the triangle imo. The 'shield' icon used in stalwart is promotionIndex #23 from the promotion atlas

I have no clue how to make the text appear. I checked through the Grenadier promotion on the Carolean (10 dmg to adjacent units when u kill a unit and here's what I found:
Code:
</GameData>
   <Language_en_US>  
        <Row Tag="TXT_KEY_PROMOTION_AOE_STRIKE_ON_KILL">
            <Text>Grenadiers</Text>
        </Row>
        <Row Tag="TXT_KEY_PROMOTION_AOE_STRIKE_ON_KILL_HELP">
            <Text>When you advance after destroying an enemy unit, all newly-adjacent enemy units take 10 Damage.</Text>
        </Row>       
        <Row Tag="TXT_KEY_MISC_YOU_UNIT_WAS_DAMAGED_AOE_STRIKE">
            <Text>Grenadiers</Text>
        </Row>
    </Language_en_US>
    <UnitPromotions>   
        <Row>
            <Type>PROMOTION_AOE_STRIKE_ON_KILL</Type>
            <Description>TXT_KEY_PROMOTION_AOE_STRIKE_ON_KILL</Description>
            <Help>TXT_KEY_PROMOTION_AOE_STRIKE_ON_KILL_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <CannotBeChosen>true</CannotBeChosen>
            <AOEDamageOnKill>10</AOEDamageOnKill>
            <PortraitIndex>26</PortraitIndex>
            <IconAtlas>PROMOTION_ATLAS</IconAtlas>
            <PediaType>PEDIA_SHARED</PediaType>
            <PediaEntry>TXT_KEY_PROMOTION_AOE_STRIKE_ON_KILL</PediaEntry>
        </Row>
    </UnitPromotions>
</GameData>
There's no trigger that I can find, which I think means it's controlled by Lua? I can't find the code in CBP that triggers "TXT_KEY_MISC_YOU_UNIT_WAS_DAMAGED_AOE_STRIKE" to appear, but that's the goal

The x% would show up in the city screen next to the guild, like the gold and culture from guilds does currently. And you have a Kabuki/Noh in every city so it would be 17% times number of cities. So with 6 cities it would be +102% (+100% if the 17% is actually coded as 16.66% repeating). If its not coded asrepeating it will look weird if its not a round number.

But whatever number, thats the idea.
I don't like the added % per building everywhere on empire, I'd prefer if it was localized. Otherwise it's too snowbally, and pushes Japan to be heard expansionist instead of being more defensive, which I think is the intent.

I checked the tables, and what you are describing would have to be lua coded. There's global great people rate modifiers, but not for only 1 specific type of GP. There's specific GP rate modifiers, but no way of modifying another building to give it a rate modifier.

I'm back to suggesting a flat +17% :c5greatperson:GWA rate and +50% :c5greatperson:GM rate on Opera house for Japan. just be tied to the building. It's simple to code, and easier to comprehend.
 
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"The base Musketman (Prowler replaces) has only 30 RCP. What were we thinking letting Prowler go with 40? Thats extreme. Let's reduce that to 33 if we want CP parity (-10% malus from indirect fire), or 30RCP if we think it's fine without" Wiki said 35 so that's why I made it riddiculously high. I will repair Pancerny for sure. I check quickly and hi inherits al from _MOUNTED_BOWMAN. I will find it. Does Tug Banner Warrior have the same problem? I will rework Yellow Brow to make one perma promotion and one appearing when fortifying named "Fortified Big Horse" f.e..
 
It should be "Big Horse Dance" . Yeah the wiki is often spotty or out of date. I was checked the unitcombat.sql
 
I should have too.
 
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