Speaking of Carthage, if we want to use the unique elephant of vanilla as their UM2, what will you do about the model/icon/picture for the War elephant already in VP ?
Oh I thought we were either going shofet or numidian? I prefer the Shofet because they are ethnically Carthaginian instead of being a unit from a client state. I didn't really like the Foreign Legion for the same reason when France had it

My vote was the shofet; that sounded interesting with it being a general/admiral combined. Plus if the tophet gets printed the you got a SHOfet, a TOphet, and maybe even a PROphet
After testing the Celts with the Oppidum (which works fine in terms of yield), I have some questions to ask :
- Does the Oppidum benefits from the bonus affecting the Town (I am not speaking of the road, but of the policies and other improvement, ex. Colonia) ?
- Is the Celtic great merchant also able to build Towns (the UI tells that when I'm using it) ?
GMs can spawn both for now, though I'm not really sure why. As a GP tile I don't think the oppidum should have tile restrictions, and it seems like the oppidum would be superior to a town in every case.
I'm not aware of any policies that affect towns, but as a "town", a GP tile, and a UI here are the things that
should buff the Oppidum, that I can think of:
Polder adjacencies (+1 gold)
New Deal (+4 gold)
Urbanization (+2 food)
Military-industrial complex (+3 Science)
5-year Plan (+1 Production)
I have also some suggestions (and I know one may infuriate pineappledan) :
- Why not add the same kind of bonus the Ceilidh hall has from the pantheons for the Oppidum ?
so bonus from the GM points from the pantheon, then GM points for every belief, and base 1 or 2 GM points to the Ceilidh hall?
- I think the 3 GMP per turn in the capital the UA offers aren't enough. Why not doubling that bonus ?
I think that sounds alright, but I think we need to be careful with balance, or we will drown Celts in GPs. Recall that all babylon and Venice get is 1 free GP at X tech.
A bunch of us will need to try Celts out in full games before we know what the right amount is for sure. Any tweaking we do right now is only speculative
- Why not making a full-fledged unique GMerchant (I can search for 3d models and picture if you want) with some additional benefits including the building of the Oppidum ?
- Extreme idea : why not making a unique GMerchant/GGeneral (so it appears whenever one of the two should appear) why the benefits of both (so it could build a Town, an Oppidum or a Citadel depending of the needs, it could conduct a "diplomatic" (aka money/WLTKD mission) in CStates and would have the normal combat bonus of the GGeneral), maybe named Taoiseach ? This way, we would see much more Oppidum than right now (and the modification to the UA wouldn't be necessary anymore), and it would fit the theme of the Celts (wide and aggresive expansionists in the early game with bonus for peace times later). For the picture, we could use the picture of
Vercingetorix.
As described, I don't think the AI would be able to handle that. You can't add any new abilities to GPs unless they are passive or augment abilities they had before. It would be easier to just have a separate great merchant spawn every time a GG or GA spawns.
The reason we did just a UI change, in no small part has to do with the fact that I don't really know of any unique Celtic merchants, entrepreneurs or businessmen. If we make the MERCHANT the unique thing, then we have to make a list of unique GP names for the units, a civilopedia entry for a Celtic GM, and figure out a way of modifying their WLTKD bonus as well.
I don't know that information, I don't know if we will find Celts with a financial acumen interesting enough to merit being immortalized as GMs. Even if we do that seems like an awful lot of work. The Carthaginian Shofet also already does the 'combining 2 roles into 1' thing, and in a way that I think the AI will be able to wrap its head around
TL;DR - I'm more worried about the 'lore' and the AI, than I am with unit models or 'balance'
You can build both. This is necessary because Oppidum is restricted to few terrains. I hope AI will understand it but this needs further testing. I programmed town bonuses from policies to Oppidum. Could you test if AI is building Oppidum right now? It could help in balancing this UI.
I don't think Oppida should be restricted in any way, and since they are better than towns if we only gave them that option then we would force them to make oppidum. I think the AI will do better with Oppida then they do with towns; the AI seems to understand adjacency bonuses, but doesn't build towns on roads. If we force the AI to use oppida, and make them buildable anywhere then they should do better with them.
And that's to say nothing of the HP and defense on the tile
How we buff Yellow Brow after Deleting its "Anti-Mounted I" promotion?
I'm confused, I thought we were keeping the anti-mounted? I thought this problem arose because Hinin said that they were getting 100% vs mounted instead of the regular 50%? They should get 50% vs mounted just like a normal Tercio, right?
(and I know one may infuriate pineappledan)
Naw man. I'm nobody's boss, and I'm glad people are talking
EDIT: @adan_eslavo I am looking through the oppidum code and here's some other things I notice:
- Oppidum doesn't appear to improve luxuries
- No bonuses given from ideology tenets that improve UIs (5 year plan, Military-Industrial Complex, Urbanization)
- not buildable on plains? I don't think there should be any restrictions, but why not at least plains?