- "Burgemeeste" is triggered when moving in or out of a luxury tile. It worked well when I tested it.
- "Goedendag!" is triggered after moving in and out, after training unit, after creation (gift) and after death. It should work in every possible outcome. Many tests needed then. I did not tested situation when Goedendag is standing next to the city and unit is created in there. It also should get this buff at start, but it probably won't.
- I thought about implementing LastSword's 3D model but it uses some english pikeman model. Look there and tell me if it is better than those macemen.
Ok so I'll do more tests.

- I think Mongols should have wider testing in normal gameplay to fully check them out. Yassa Court is giving many buffs to offesive players and it is difficult to make quick check of balance. I think that mix of Tug Banner Warrior and Yassa Court can be deadly for other players, but maybe Yassa is not powerful enough.
- It will be difficult to check in game reduction of crime and so on, because there's no info in any tooltip. I chekced it via SQLiteSpy.
This is why I intend on doing a full test session.
So, test session 2.
Khopesh :
- In this test session, the -20 % CS of Fatigue worked fine at first sight (no accumulation, triggers on the first attack etc), so I don't know what happened the first time. However, there are two things bothering me : the promotion description isn't correct anymore, since it is still the "-10 % CS, stacking up to three times" promotion description ; the effect doesn't seem to disappear or weaken in the two next turns after the attack (how is it supposed to work exactly ?).
Nilometer :
- The food/gold and culture effects of the Nilometer work fine, but the description of the building within the civilopedia talks about Flax, and nothing like this appears when creating the building (for various reasons I know).
- The picture of the building isn't visible in the civilopedia (once again, I'm nitpicky)...
Koa :
- The "strategy" part of the civilopedia for this unit talks about how this unit can efficiently attack from sea and through rivers, although the unit doesn't have the "Amphibious" promotion. We have the choice of deleting this part of the "strategy" section, but I would be more for adding the Amphibious promotion to the unit (it gives a promotion unavailable to reconnaissance units, it increases the combat polyvalence of the unit ; it synergizes with the Polynesian UA).
That's all. I'll do more tests for the Goedendag now.
