4/14 Patch - Freedom

I don't want to add too much new code, can we simplify this somehow? I really like the proposal though.
What about switching out the XP and the healing with :c5gold: Gold yields (the same way the science works)?

cant we use the same code As that city state quest that does the exact same thing?
 
cant we use the same code As that city state quest that does the exact same thing?
You mean to give experience? Of course, I just mean I've now added Policy_YieldForLiberation, InfluenceAllCSFromLiberation, NumUnitsInLiberatedCities, BuildingClassInLiberatedCities to Policies, which already seem pretty specific. I wouldn't want to add a 5th column just for this pretty specific effect if really it isn't needed gameplay wise.
And that's especially considering we don't know if it will be implemented yet.
 
You mean to give experience? Of course, I just mean I've now added Policy_YieldForLiberation, InfluenceAllCSFromLiberation, NumUnitsInLiberatedCities, BuildingClassInLiberatedCities to Policies, which already seem pretty specific. I wouldn't want to add a 5th column just for this pretty specific effect if really it isn't needed gameplay wise.
And that's especially considering we don't know if it will be implemented yet.

I can respect not wanting to add columns, but honestly is adding a 5th really going to hurt more than adding 4?

aka i can respect “we aren’t going to add any columns” but saying “4 is ok 5 is bad” seems a little arbitrary, unless the table has known performance flags from sql tuner that suggests we are hitting certain maximums.

if that is truly the case I would rather drop the science yield and keep the xp, I think that is a much more interesting and exciting yield than just getting more science.
 
I can respect not wanting to add columns, but honestly is adding a 5th really going to hurt more than adding 4?

aka i can respect “we aren’t going to add any columns” but saying “4 is ok 5 is bad” seems a little arbitrary, unless the table has known performance flags from sql tuner that suggests we are hitting certain maximums.

if that is truly the case I would rather drop the science yield and keep the xp, I think that is a much more interesting and exciting yield than just getting more science.
If you think the XP is important I'll add it, I guess I just wasn't sure if it was that important.

Should we make a poll for these changes? How do we get them implemented into VP proper?
 
They only work once for each city right?
 
If you think the XP is important I'll add it, I guess I just wasn't sure if it was that important.

Should we make a poll for these changes? How do we get them implemented into VP proper?

I can make a formal proposal in general if we think we have worked out a solid proposal. @pineappledan what do you think? You and I have bounced this ball back and forth a while, you think its ready for primetime?
 
Yeah, you should go for it. I think the proposal looks pretty good right now.

Even if the liberation bonus thing is a source of intense discussion, I think the idea that Urbanization and Civil society need to be collapsed together is pretty uncontroversial.

I doubt the towns = franchises proposal makes the cut, just because it's yet more code for a pretty marginal benefit. We also have to consider this gives Freedom a lot of cool toys. It's probably up there with Autocracy now, but now Order starts looking worse again.
 
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I’m in favor of a Freedom buff. Most of the time, if I’m in a peaceful game, I’d rather go Order. If a war game, I’d rather go Autocracy.

The only thing Freedom does really well is… specialists? I’m usually able to use enough specialists with Order anyways. Experience for liberation would be a really cool mechanic for getting a strong, small, elite force that Freedom needs to survive vs bigger empires.

I’ve been trying to play a game that wants to go Freedom. So far, it’s pretty tough.

(Also a factor of deity - Freedom depends more on the AI staying peaceful, which doesn’t happen on Deity.)
 
I can respect not wanting to add columns, but honestly is adding a 5th really going to hurt more than adding 4?

aka i can respect “we aren’t going to add any columns” but saying “4 is ok 5 is bad” seems a little arbitrary, unless the table has known performance flags from sql tuner that suggests we are hitting certain maximums.
Each additional column consumes some amount of memory and CPU, even if nothing in the game uses it. It is a small amount, but it does add up over time.
 
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