Medic I: This Unit and all Units in adjacent tiles Heal +5HP per turn.
Medic II: This Unit and all Units in adjacent tiles Heal +5HP per turn.This Unit Heals +5HP when Outside of Friendly Territory.
Reasoning:
Remove the up-front benefit of Medic I from the unit that takes the promotion, allowing it to more easily be picked off or forced away from the front line. It is a support unit, it's okay if it has no effect without allies nearby. As a side-benefit, it will help differentiate Survivalism self-healing and Medic healing on Scouts (although that's not a major area of concern for this proposal).
Medic II: This Unit and all Units in adjacent tiles Heal +5HP per turn.
Reasoning:
Remove the up-front benefit of Medic I from the unit that takes the promotion, allowing it to more easily be picked off or forced away from the front line. It is a support unit, it's okay if it has no effect without allies nearby. As a side-benefit, it will help differentiate Survivalism self-healing and Medic healing on Scouts (although that's not a major area of concern for this proposal).
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