pineappledan
Deity
Current God of War, as of Congress 3:
Faith from Kills (175% of unit CS), and Melee units heal for 10 points after killing a military unit.
+22 from Barracks.
Proposal 5-04
Author: pineappledan
Title: Nerf God of War
Proposal:
Remove heal on kill from God of War
Reason:
It's too strong right now, and doesn't need 3 abilities. It's pretty much the default pick if you are going warmonger that game, because it gives so much more value than any other pantheon option.
The on kills already keeps the ability scaling and relevant. An additional heal on kill is unnecessary
Adding Heal on Kill here stacks too much too fast with Authority.
Counterproposal 5-04a
Discussion Thread: https://forums.civfanatics.com/threads/5-cp-counterproposal-change-god-of-war.684592/
Author: Anarcomu
Proposal:
Faith from Kills (150% of unit CS), and Melee units gain 4 XP after killing a military unit.
+21 from Barracks.
Reason:
After playing a while with this pantheon, I found that I can reliably found very early in the game, and even enhanced early as well (though "Hero Worship" might be the reason there), so reducing on kill to 150% looks okay in my book.
The heal on kill is indeed very strong, allowing you to keep pushing, so I propose a bonus 4 XP on melee kill ; it makes your units less "tanky" and add a bonus which exists nowhere else (except with India 4UC).
The faith and production to barracks stacks with Authority which also buff barracks, making them super-buildings. I think reducing by 1 would be ok.
Faith from Kills (175% of unit CS), and Melee units heal for 10 points after killing a military unit.
+22 from Barracks.
Proposal 5-04
Author: pineappledan
Title: Nerf God of War
Proposal:
Remove heal on kill from God of War
Reason:
It's too strong right now, and doesn't need 3 abilities. It's pretty much the default pick if you are going warmonger that game, because it gives so much more value than any other pantheon option.
The on kills already keeps the ability scaling and relevant. An additional heal on kill is unnecessary
Adding Heal on Kill here stacks too much too fast with Authority.
Counterproposal 5-04a
Discussion Thread: https://forums.civfanatics.com/threads/5-cp-counterproposal-change-god-of-war.684592/
Author: Anarcomu
Proposal:
Faith from Kills (150% of unit CS), and Melee units gain 4 XP after killing a military unit.
+21 from Barracks.
Reason:
After playing a while with this pantheon, I found that I can reliably found very early in the game, and even enhanced early as well (though "Hero Worship" might be the reason there), so reducing on kill to 150% looks okay in my book.
The heal on kill is indeed very strong, allowing you to keep pushing, so I propose a bonus 4 XP on melee kill ; it makes your units less "tanky" and add a bonus which exists nowhere else (except with India 4UC).
The faith and production to barracks stacks with Authority which also buff barracks, making them super-buildings. I think reducing by 1 would be ok.
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