Legen
Emperor
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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 25 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 72
Proposal
Rationale
The idea behind the experience handicaps is that the AI isn't able to perform as intelligently as a human player and, consequently, has trouble keeping its units alive and on par in levels with a human's units when waring against us. However, the handicaps apply when an AI fights against another AI, a case in which they're facing an equally intelligent opponent and, therefore, don't need those handicaps. With this proposal, the experience handicaps stop applying to the latter case, but still helps the AI against human players.
If passed, this proposal may fix distortions in AI performance that currently result from experience handicaps. Possible distortions being fixed include:
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 25 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 72
Spoiler AI handicaps :
From Recursive's 1-05 proposal:
Difficulty Setting | What does it do? | Settler | Chieftain | Warlord | Prince | King | Emperor | Immortal | Deity |
---|---|---|---|---|---|---|---|---|---|
AIFreeXP | Free XP given to units (except starting pathfinder), scaling with game speed | 0 | 0 | 0 | 10 | 15 | 20 | 25 | 30 |
AIFreeXPPercent | % increase to XP gain from combat | +0% | +0% | +0% | +20% | +40% | +60% | +80% | +100% |
Proposal
- Add a new "AIFreeXPPercentVsHuman" handicap, a version of AIFreeXPPercent that only works against human players, not against other AIs.
- Set AIFreeXPPercentVsHuman values to double of the current AIFreeXPPercent ones.
- Set AIFreeXP and AIFreeXPPercent to 0 on all difficulties.
Rationale
The idea behind the experience handicaps is that the AI isn't able to perform as intelligently as a human player and, consequently, has trouble keeping its units alive and on par in levels with a human's units when waring against us. However, the handicaps apply when an AI fights against another AI, a case in which they're facing an equally intelligent opponent and, therefore, don't need those handicaps. With this proposal, the experience handicaps stop applying to the latter case, but still helps the AI against human players.
If passed, this proposal may fix distortions in AI performance that currently result from experience handicaps. Possible distortions being fixed include:
- Militaristic civs performing worse on average at Emperor than on Warlord; one possible reason is of their combat bonuses (e.g. Sweden's extra 15%
leadership) being diluted among more
CS modifiers when units on both sides have extra levels.
- Assyria, Japan and Zulu, who have core mechanics that interact with leveling, performing substantially better at Emperor than at Warlord (in contrast to the trend of militaristic civs performing worse on average).
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