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-5 influence capitals penalty

Bast

Protector of Cats
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Jun 9, 2004
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When the change was brought in, I thought this would be horrible for domination victories or any aggressive play. But now I've played with a few games where I was on a lot of negative influence, it actually doesn't matter. In fact, if you do get any influence points say from emergencies, you can just sell them because why waste them going down to 0? The only thing is with Hungary you have to rely on just your normal envoys. I never can get Apadana.
 
When the change was brought in, I thought this would be horrible for domination victories or any aggressive play. But now I've played with a few games where I was on a lot of negative influence, it actually doesn't matter. In fact, if you do get any influence points say from emergencies, you can just sell them because why waste them going down to 0? The only thing is with Hungary you have to rely on just your normal envoys. I never can get Apadana.
It really irks me that diplomatic capital can be sold for money. I really like warmongers not having diplo capital, and I get why they let you buy and sell it. In fact bringing in the resource from BE fits well with the design on civ6, rather than using envoys from civ5.

however, the random nature of the WC means you have to buy diplo capital instead of being able to secure votes for a proposal, which is sort of a miss.
 
I hate it, too.

I mean...I get it to a certain extent. But the hit lasts the entire game, which effectively ruins a large part of the game's diplomacy mechanic.

In my current game as Rome, I conquered most of mainland western Europe, including the capitals of France, Spain, Greece, and Macedon, plus a couple of city states, in the classical era.

Fast forward to the modern era: I am the world's hegemon. Half the world's remaining civilizations have DOFs or alliances with me, and I haven't been at war for over a thousand years. I'm the only civilization to have colonized the New World. I am the suzerain of two-thirds of all remaining city states.

Yet, I've been pegged at zero diplo favor for almost the entire game. Even the favor gained for successfully completing some of the WC missions got eroded within a handful of turns.

LAME!
 
I dislike that it also hurts the peaceful domination version as you can play it with Eleanor. Not going to war even once but stil ending with 0 diplo favor sucks :(
 
I hate it, too.

I mean...I get it to a certain extent. But the hit lasts the entire game, which effectively ruins a large part of the game's diplomacy mechanic.

In my current game as Rome, I conquered most of mainland western Europe, including the capitals of France, Spain, Greece, and Macedon, plus a couple of city states, in the classical era.

Fast forward to the modern era: I am the world's hegemon. Half the world's remaining civilizations have DOFs or alliances with me, and I haven't been at war for over a thousand years. I'm the only civilization to have colonized the New World. I am the suzerain of two-thirds of all remaining city states.

Yet, I've been pegged at zero diplo favor for almost the entire game. Even the favor gained for successfully completing some of the WC missions got eroded within a handful of turns.

LAME!
Yeah, I think that the Diplo hit needs to decay. A bit if aggressiveness in the Ancient and Classical Eras can wreck your Diplo game for the rest of the game. I don't think you should be tied into one Victory, but you have to decide between Dom and Diplo from the beginning, which goes against some if the philosophy of Civ VI, I feel.
 
I am totally fine with the -5 penalty per capital. Even if acquire through peaceful means, it makes sense that civs would dislike you for occupying other capitals. I wouldn't want a brute in my world Congress either. Yeah, not having much of a say in the World Congress can suck, but it's not like it will inhibit he AI from banning your luxuries any less.

I do think it's funny when you manage to secure a diplomatic victories as a great warmonger due to emergencies. I've done that a few times just as my giant death robots are ripping through civilizations. I always chuckle at the video when they state I've cared about peace.
 
I completely agree with OP. I am constantly overflowing with diplomatic capital from my 5 allies (which I always get immediately / instantly) and then suzerain and the other bonuses even with the -5.
And of some reason (at least on Emperor), i have 10x more capital than other civs. I don't understand why. It's atrocious that you can get so much capital even if you've been a warmonger.

-5 is too low. Maybe every capital takeover results in -5, and then future points are only 80% of what u normally get; and if you take 2 capitals that's 60%

I love the decay idea. You can't sit on a pile of diplo for hundreds of years then bomb them all in diplo victory vote. At a minimum, you should get severe diplo penalties/delay when you have racked up X grievances, and then decay will slow over time. And grievances need to take long, they disappear too quickly.
 
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