5 small details you like and dislike about Civ V

Likes

1- Warfare. 1UPT and bombardments make war quite funny. (NOT talking of AI!!)
2- Tall empires. The game handles them perfectly. Now, having 2 or 3 cities is not just an extra difficulty factor (as Civ4 OCC), but a strategy, and it's as effective as any other one.
3- Social policies. I like to build my empire over time, adding a piece at a time to the big puzzle.


Dislikes

1- User interface, the biggest disappointment. It gives very small information, and almost never about what you actually need.
2- Civilopedia (or, read it, how the game works!). A lot of rules are not clearly esplained, if ever told (for example, what is a flanking attack?).
3- AI diplomacy. Altough some posts on the forum show that it makes perfectly sense as consequence of your actions, most players find it to be quite random, and thus not funny. At least, it should have been explained a bit clearly. The game should be funny for beginners as well, not only for ultra-experts.
4- bonus resources not so relevant (a bare +1 food), and improvements as well (on Cows, you can build either a pasture or a farm, but sometimes a farm provides even higher bonus).
5- no more war weariness. I don't like that a war can last for ages without any consequence on happiness.
6- if the game popped several achievements, I can't see why they popped up, and it's also difficult to find them in the "all my achievements" page on Steam. Also, some achievements descriptions are cryptic, and some of them don't even say if they relate to a particular scenario.
 
Likes:

1. The personality conveyed by the new leader animations and voices.
2. The cloudlike appearance of the shroud.
3. The unit graphics. Feels more like an army and less like "Release the Giant! *mad cackling*". Also the correlation of unit HP to how many guys in the unit.
4. Generally the graphics of the world. Most tiles look stellar, especially mountains and the coast.
5. Embarkation. The loading of transports in previous games was a chore.

Dislikes:
1. Road and Railroad graphics. SORT THAT OUT FFS. The stupid way they sometimes "connect"; roads looking like horrible spaghetti/worms draped across the map regardless of era "why yes we're a modern society but still can't get enough of those dirt tracks"; the way railroads are big here and little there; "a trade route was broken" WHEN IT WASN'T :mad:.
2. Poor Harald's AI. The guy is supposed to be a viking, yet in every game I'm in or have watched with him in, he ends up getting clobbered. Historically this is somewhat accurate but still a shame as I like Harald. In some ways he's a strange choice for a "viking" leader which is how they try and sell the civ.
3. The advisors. Boring looking and useless to boot. Give us advisor portraits unique to each and civ and y'know, some actual useful information for them to have (military one is the only one that tells you anything remotely interesting).
4. River graphics. They look horrible alongside the rest of the world (which looks great).
5. Trading post graphics A.K.A. how to make beautiful looking terrain look awful with one easy click. Also trading posts in general compared to cottages > towns.
 
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