ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 796
Likes
1- Warfare. 1UPT and bombardments make war quite funny. (NOT talking of AI!!)
2- Tall empires. The game handles them perfectly. Now, having 2 or 3 cities is not just an extra difficulty factor (as Civ4 OCC), but a strategy, and it's as effective as any other one.
3- Social policies. I like to build my empire over time, adding a piece at a time to the big puzzle.
Dislikes
1- User interface, the biggest disappointment. It gives very small information, and almost never about what you actually need.
2- Civilopedia (or, read it, how the game works!). A lot of rules are not clearly esplained, if ever told (for example, what is a flanking attack?).
3- AI diplomacy. Altough some posts on the forum show that it makes perfectly sense as consequence of your actions, most players find it to be quite random, and thus not funny. At least, it should have been explained a bit clearly. The game should be funny for beginners as well, not only for ultra-experts.
4- bonus resources not so relevant (a bare +1 food), and improvements as well (on Cows, you can build either a pasture or a farm, but sometimes a farm provides even higher bonus).
5- no more war weariness. I don't like that a war can last for ages without any consequence on happiness.
6- if the game popped several achievements, I can't see why they popped up, and it's also difficult to find them in the "all my achievements" page on Steam. Also, some achievements descriptions are cryptic, and some of them don't even say if they relate to a particular scenario.
1- Warfare. 1UPT and bombardments make war quite funny. (NOT talking of AI!!)
2- Tall empires. The game handles them perfectly. Now, having 2 or 3 cities is not just an extra difficulty factor (as Civ4 OCC), but a strategy, and it's as effective as any other one.
3- Social policies. I like to build my empire over time, adding a piece at a time to the big puzzle.
Dislikes
1- User interface, the biggest disappointment. It gives very small information, and almost never about what you actually need.
2- Civilopedia (or, read it, how the game works!). A lot of rules are not clearly esplained, if ever told (for example, what is a flanking attack?).
3- AI diplomacy. Altough some posts on the forum show that it makes perfectly sense as consequence of your actions, most players find it to be quite random, and thus not funny. At least, it should have been explained a bit clearly. The game should be funny for beginners as well, not only for ultra-experts.
4- bonus resources not so relevant (a bare +1 food), and improvements as well (on Cows, you can build either a pasture or a farm, but sometimes a farm provides even higher bonus).
5- no more war weariness. I don't like that a war can last for ages without any consequence on happiness.
6- if the game popped several achievements, I can't see why they popped up, and it's also difficult to find them in the "all my achievements" page on Steam. Also, some achievements descriptions are cryptic, and some of them don't even say if they relate to a particular scenario.