5 small details you like and dislike about Civ V

Likes-

1. The social policy pen sound. So Beautiful!
2. The diplomacy screens. You really feel like you're meeting with world leaders. (Having a cold stand off with Bismarck as war is inevitable, pleading with Augustus for your life, being introduced to Ramses' court, asking Catherine out for dinner)
3. That Roman legionaries can build roads.
4. How the whales jump in the ocean.
5. When Nebuchadnezzar drops his goblet when you meet him.
6. "A horse, a horse, my KINGDOM for a horse!"

Dislikes-

1. That there aren't diplomacy screens of your fellow players in hotseat or of anyone in multiplayer.
2. That paratroopers are a weak unit in strength.
3. The road graphics.
4. How they limit the amount of players.
 
1 huge peeve: you are 3 turns off completing Oxford University (or any of the other NWs that requires X in every city), you acquire a new city, the building shows up as 'completed' (though it isn't) because the new city doesn't have a university and I end up forgetting where I started it.
 
You can hold the Alt-key pressed to see the battle prediction during peace time.

:eek: Thanks!

1 huge peeve: you are 3 turns off completing Oxford University (or any of the other NWs that requires X in every city), you acquire a new city, the building shows up as 'completed' (though it isn't) because the new city doesn't have a university and I end up forgetting where I started it.

This is the worst!
 
dislikes:

- There is no map trading, you have to discover EVERYTHING
- naval invasion is taking ages because of the slow speed of ordinary units in the water
- You have the feeling you are alone on earth. The only thing other civs are there is to conquer them (or generally said making war).
 
1. Augustus's indifference
2. Elephants trampling people as Siam
3. "A horse, a horse, my KINGDOM for a horse!"
4. Graphics look so much more natural!
5. the cute foxes!

1. They used a backwards อ for a G? Seriously!? (Siam's map and DOM)
2. The Eiffel tower does not look like that, so what does it's icon look like that?
3. Must Ramkhamhaeng say hello before making a trade suggestion everytime!?
(Greetings. We believe this is a fair proposal for both parties. What do you think? / สวัสดีเราเชื่อว่านี่เป็นข้อเสนอที่ยุติธรรมสำหรับ ทั้งสองฝ่ายท่านคิดว่าอย่างไร)
4. Stone looks too much like marble.
5. Why can't i turn quick combat on/off in the middle of a game?
 
Right. This is about details so no AI diplo or CS or xUPT-bashing, ok, in no particular order:

:blush: like:
1. absolutely love how the units don't die in 1 turn providing some role-play value :eek:
2. natural terrain, finally ocean looks like oceans and desert dunes are cool though rivers still look like shoelaces
3. some leader animation and voice-overs esp. Monty (my 6yo daughter saw him and asked "is he allright daddy?!" :lol:)
4. full screen leaders, though no throne room or situation-relevant background bugs me
5. leaders speaking tongues
6. the new pillage mechanism and graphics
7. hexes
8. most rounded fullcolour icons in the game

:mad: dislike:
1. no fireworks over WeLoveTheTyrant cities
2. the way roads connect in huge loops
3. tile improvements:
- trade posts and academy - waaay too obnoxious graphics
- trade posts irrelevant, bring back villages-town growth
- farms mesh poorly on some tiles, I'd prefer them smaller and more visible
4. no city-worked tiles visual difference
5. hidden unit orders and clunky oversized interface
6. poor implementation of the city-naming system
7. that happiness resources are more important than strategic resources
8. hate how archers shoot rocket missiles over continents in vanilla game
9. no foot/infantry ranged combat in vanilla game making crossbows most powerful unit
10. unlimited (mostly) always-on social policies
11. hate global un-happiness
12. cryptic and stubbed new Civilopedia - should have made it online CivWikipedia
13. graphic bugs
14. trade deals no option to auto-renew
15. stiff number-of-cities restrictions when building wonders (so I've got Unis in all my size15+ cities except in that size2 mining colony waay there in the tundra so can't build Oxford) -ygh-
16. entry screen EULas (warning warning the mods unlicensed by us may actually improve gameplay enter at your own risk)
17. game does not remember advanced custom setup options and no advanced start
18. city screen citizen management screen
19. no "sail around the world" (get +1 move pt) wonder
20. pointless age-spanning wars


... Just like in real life, a modern civ that has stockpiles of cash can pretty much rule the world. See the US who runs the show ...
...
6. Not being able to get more than 30 xp from barbarians. ...

... Just like in real life... you surely mean China, no?

pt.6 There's a mod for that.
.
 
1.) The pen sound and beaker sound when you finish a policy or tech.
2.) Hexes. Makes movement much more interesting.
3.) Horseback riding's tech quote. (My fav Shakespeare quote)
4.) Narrator sounds a lot like Liam Neeson :)
5.) Legion can build roads

1.) Other civ units you are at peace with can block your movement easily.
2.) Diplomatic victory is really the economy win.
3.) No drill tanks to wipe out obsolete units without taking damage. :spear:
4.) Can't easily see who built what wonders where :c5angry:
5.) No map trading:gripe:
 
I dislike:
4. Railroads that don't match up. Some look huge and others look tiny.

Absolutely. Wouldn't I have lots of trouble moving things by rail if my empire used two different track gauges?

It also took me forever to realize that the "huge" ones are currently being used for trade routes and the "tiny" ones are not.

And I dislike the "a trade route was broken" message that really means "you just built a harbor, and a sea-based trade route has replaced your previous road/rail based trade route".
 
@Scrooge
11. no "sail around the world" get +1 move wonder.

In Program Files\steam\steamapps\Civ5\Assets\GlobalDefines.xml (path not exact)
Open this file in notepad. Search for "circum". In that section change 0 to 1. Save file.
Start new game.

Presto, this problem should be solved.
 
Most of my likes and dislikes have been posted repeatedly already, but one thing that bugs the bejeebus out of me that I haven't seen mentioned (pardon if I just missed it), is the incredibly repetitive and annoying sound made when any kind of trade or agreement expires- the gold coin icons with the animated red 'X's on top of them. Continuously making trades is an onerous task to me- necessary but not something I like doing every other turn... so I tend to end up doing them in big batches, all at once, to get it over with. So.... when they all expire at the same time, you have to sit through like 15 or 20 of these..

ba-DUNK!

ba-DUNK!

ba-DUNK!

ba-DUNK!

etc, etc, ad annoying infinitum. Just one ba-DUNK! is fine and dandy, and is more than enough to get your attention if you give a flying rip... but listening to 20 of them in a row slowly and noisily cycling through over and over for 30 seconds or more... it's enough to make you jump off a roof screaming unintelligibly. Is that repetitiveness really necessary*?

*of course not!
 
Most of my likes and dislikes have been posted repeatedly already, but one thing that bugs the bejeebus out of me that I haven't seen mentioned (pardon if I just missed it), is the incredibly repetitive and annoying sound made when any kind of trade or agreement expires- the gold coin icons with the animated red 'X's on top of them. Continuously making trades is an onerous task to me- necessary but not something I like doing every other turn... so I tend to end up doing them in big batches, all at once, to get it over with. So.... when they all expire at the same time, you have to sit through like 15 or 20 of these..

ba-DUNK!

ba-DUNK!

ba-DUNK!

ba-DUNK!

etc, etc, ad annoying infinitum. Just one ba-DUNK! is fine and dandy, and is more than enough to get your attention if you give a flying rip... but listening to 20 of them in a row slowly and noisily cycling through over and over for 30 seconds or more... it's enough to make you jump off a roof screaming unintelligibly. Is that repetitiveness really necessary*?

*of course not!

SIGNED. The very same goes for city state diplomacy. Why they can't collapse all those notifications into a single message per turn is beyond me. If you with half a dozen CS have gone up against another civ with several allies of its own you know what it's like.
 
No love for trading posts? I like to imagine that they make a fine mess to leave for invading units to trip over. Both Alexander and Caesar recognized, "Hey, that's hazardous! :undecide:" and left me alone here - the eyesore repulsion factor is just a bonus.
 
I like most things about Civ5, some points I dislike:
1) Camera jumping far more than neccessary when switching between units, instead of focusing nearest unit.
2) Besides (1), I want an option to stop the camera from focusing on the active unit alltogether.
3) Barbs sometimes interrupting a worker when they are in sight but have no way of reaching the worker, but in other situations NOT interrupting the worker even if he can be captured by the barb next turn.
4) Some (or all?) interface options are not saved: everytime I start or load a game, I have to change the city production view to queue, and open the citizen allocation tab.
5) At the start of the game, my leaders music stops playing when I meet another leader (fine, so he can play his tune), but does not resume afterwards (like it does with city states) :(
 
No love for trading posts? I like to imagine that they make a fine mess to leave for invading units to trip over. Both Alexander and Caesar recognized, "Hey, that's hazardous! :undecide:" and left me alone here - the eyesore repulsion factor is just a bonus.

How do you turn off all the labels so you can get a screenshot like that?
 
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