Obviously moved warrior 1E, didn’t reveal anything, settled 1SW –
We get our traditional-but-still-awesome-exp-10t-worker. Settling reveals a river, a floodplain and two plains hills to the north that can hold a potential gold-sharing city. Holding back on tech for the first 5 turns, and warrior making a small clockwise circle around Lisbon to meet a few AIs & reveal what’s up north to share the gold. EXP+IMP+Gold is soo powerful if you can get a decent food surplus.
On
T5 I have only met Mao, which I have no idea where he is. Research set to
Bronze Working.
Met Victoria on
T6 and Sury on
T7. EPs on Vicky.
T11. Worker is out. Goes to improve the gold. Start on a second worker.
T15. I cross paths with a barb warrior and win at 75% odds. Warrior reveals pigs to the north.
T17. BW. Worker starts chopping into the second worker. Research set to… Agriculture - The Wheel - Pottery
T20. Second worker out. Still working the gold. Both go in the forest to chop a settler.
T24. Settler is out. Revolt to slavery. Workers start improving the corn.
T26. Opporto is settled and immediately takes the gold. Starts on a Settler (15T). Corn is improved and Lisbon grows on a warrior, waiting for Pottery. Need fogbusters anyway. A barb city has spawned to the north, which is actually a good thing because I have other city spots and it fogbusts a big amount of land.
T34. Meet Ragnar
T35. Pottery. Win another fight against a warrior at 90%+ odds.
T36. Not sure what the EXP trait is for, it's definitely second-tier --
2T Granary with only one chop! Btw anyone who can guess why tiles are darker than usual in this screenshot will be awarded a virtual cookie
T37. Turn on avoid growth in Lisbon to get max regrowth.
T41. Opporto is done with the Settler, starts on a worker, still working the gold. Lisbon whips a Settler 5-3.
Cities #3 and #4 are settled on
T42 and
T44. Both start on a worker (without the EXP bonus but I’ll need these). On T44 one warrior is killed in city #3 by a barb Archer, allowing me to clean him up at 96% odds.
T46. I get a free fight.
UNITAI_CITY_DEFENSE barb Archers usually won't move of the city (small risk ofc)
City overview:
T49. Evora is founded
T51. Sury will OB. Immediately start roading towards him.
T55. Lagos is founded.
T56. Writing. OB with everyone. Library will be whipped in Lisbon in 2T. Overview:
- At some point a barb Archer entered my territory and attacked Guimares. Killed my first warrior but the second one cleaned him up at 95%+ odds. When your cities are hilled, if you can guard them with two warriors you're basically safe from early barbs (75% defense bonus)
- First time I try this kind of opener, never thought it would be this strong. Wouldn't be viable without gold+EXP+IMP though so it's not something you want to do in most games. Can't stress enough how strong EXP granaries are -- 30h investment allowed me to whip 3 settlers in 11 turns
- One warrior heading towards Sury's territory to hopefully find the last AI
Next stop can be any of Aesth, CoL, HAs or Elephants. Either of those implies banking gold for ~10T so I’ve got some time to make a decision. Right now I'm kinda leaning towards Elephants+Cats though, setup is very strong and I don't have any marble, so my cities would not be doing much until renaissance era if I chose to wait for Cuirs.