Would this strategy work on noble? The huts there don't give you workers or settlers.hmm.this write up is not for winning a low level game.it is for high scores.
Would this strategy work on noble? The huts there don't give you workers or settlers.hmm.this write up is not for winning a low level game.it is for high scores.
Kalleyao said:Would this strategy work on noble? The huts there don't give you workers or settlers.
Kalleyao said:Incredible achievement, but what puzzled me most was that you did it in just over 20 hours only. To manage that many cities and units I would have expected a lot more. Congrats!.
migthegreek said:Managing 300 workers every turn![]()
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SkippyT said:Woow!! That was incredible![]()
Good job
SkippyT said:But my Specialist skills are at beginning stage and I always have to go city from city to put one specialist after changing into MercantilismIs there a way to change that?
migthegreek said:Managing 300 workers every turn .![]()
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I take it you're not very familiar with how we run the Hall of Fame?naterator said:7 huts before your city is founded in 3680? 30 huts total? you're getting a hutt every turn unless you're getting 2... i call shenanigans on you! if i worldbuilder myself 30 huts i bet i could score a million.
Big_Ben said:If you pop a hut with your settler you can't get promotions.
naterator said:7 huts before your city is founded in 3680? 30 huts total? you're getting a hutt every turn unless you're getting 2... i call shenanigans on you! if i worldbuilder myself 30 huts i bet i could score a million.
BigBen said:Popping extra huts with your settler allows you to get extra workers and settlers. That is the key. Being able to start 3 cities a few turns later is better than starting your first city right off. If you don't found your first city you can't get any techs from huts. If you pop a hut with your settler you can't get promotions. So that means that you have a good chance of popping workers, scouts, and settlers from almost all your huts. And that is exponential..
that's too bad. i was thinking Moonsinger probably would choose woodwmanII upgrade so that settlers/workers can have 3 move each turnMoonsinger said:Affirmative!!! I have seen my settlers and workers gained experience from the huts many times. Since worker/settler couldn't promote, their experience were just wasted.
ionimplant said:that's too bad. i was thinking Moonsinger probably would choose woodwmanII upgrade so that settlers/workers can have 3 move each turn
Killroyan said:Very nice guide but in all my games (about 10 or so) I have yet to find that many settlers and workers in all the huts I have discovered. I must be one unlucky person. Per game I at least find 10-15 huts and I think I have gotten 2 settlers and 3 workers so far.
obviously i'm not, but if it's ok to use a huge map with few other civs and no barbs, then i hope you're proud, but it's just {edit} self gratification(sorry), i mean look, if whaling the high score really is fun for you, then good for you. i'm an advocate of everyone getting the most fun for their dollar, whether in civ or otherwise; but all you're doing is seeing how fast you can build cities. once you've got that 400th city down, your research times will be so low and your production so high that any victory is easily within your grasp (and has been for about 200 turns). i'm more impressed with the guy who launched his spaceship in 1750. not on warlord either.I take it you're not very familiar with how THEY run the Hall of Fame?![]()