I have been following your discussion and now I’d like to share my thoughts on different civs, with some ideas of which VC a civ is good at and some ways to play it. I’m not a particularly experienced player, but I think have noticed some interesting things from the limited information I have.
America
Honestly, I think many of you underestimate
America. Using its +5 combat bonus on home continent, it can be very aggressive right from the start. Founding Fathers allow you a rapid accumulation of very useful legacy bonuses, providing you with flexibility in changing governments. Both abilities are terrain-independent.
America’s main weakness is the early lack of culture to hunt for governments, but it’s not really a grave one.
Early Government Options (EGO):
Autocracy: Bonus to Wonders isn’t bad, but Autocracy favors small empires, and I see
America more as a wide player. It might be worth considering if you are going for Culture victory and there is no China or Egypt in the game, because you will not outwonder them, but otherwise I don’t see it as a very good option.
Oligarchy: Here we are talking! +4 to melee stacks nicely with home continent bonus, giving you a military lead pretty soon in the game. With it, every civ on your continent is your potential prey, as is every CS. And the bonus to XP is simply made for a domination game.
Classical Republic (CR): That’s an equally good option as Oligarchy, just not for war but for peaceful development. Bonus to Amenities is good, and with
America’s UA you will get a lot of Great People that let you pursue any non-Domination victory.
VCs:
Domination: 4/5: Yes! Beeline Political Philosophy, choose Oligarchy, conquer your neighbor, conquer/ Suzerain CS, don’t forget to build lots of encampments, use your home continent as you military base, build a large army and go conquering the world!
Scientific: 3/5: I presume you will need a lot of science and production, make sure you earn many GS and GEs with CR and Democracy and with your home bonus nobody will stop you before you complete all projects.
Cultural: 4/5: Needless to say,
America is made for late game cultural dominance.
Religious: 3/5: It’s hard to judge now, because we don’t know much about religion, but Theocracy will sure be of a greater help for you than for others, providing you faster with a discount to faith purchases, so you can churn out a lot of missionaries and apostles, but
America isn’t really a religious civ, IMO.
Current Average Rating (CAR): 3.5/5
Aztecs
Aztecs are not only warmongers and good for domination; other victory types are equally pursuable. Their main strength is boosting district construction with builders, Eagle Warriors are good, too, but will be rather quickly outdated. Nevertheless they let you push your empire forwards early on, so make good use of them. One more thing, when playing as
Aztecs, Feudalism is a must, Pyramids too, if you manage to get them.
EGO:
Auto: No,
Aztecs like to build districts, not Wonders, skip it.
Olig.: It is an obvious choice, not much to say about it.
CR: while it is less obvious, it might be equal in strength to Oli, because even your new cities will get a district pretty fast, and bonuses for great people can be used to buy great generals. That will compensate the loss of power from Oli, Eagle Warriors are powerful enough even without it (does their ability work against CS units? You could use them to fuel your economy without risking war with your neighbors).
Merchant Republic (MR): Merchant Republic is a very flexible government, able to hold up to 3 military, up to 4 econ and up to 3 diplo cards. It is one of the best for big empires, giving +2 trade routes and a discount on gold purchases. It is an early option, because you can beeline it via Mil. Tradition, Mil. Training and Mercenaries. You can get the boosts to these pretty easily and they give you rather powerful bonuses to your military and economy. The downside is that you’ll have to stick to Chiefdom for too long and won’t be able to use the policies you’ve gathered. The way via Games and Recreation is also to consider, it will compensate you somewhat by giving GG points. Anyway, it’s an option to consider. America could try it too, but I don’t feel it’s optimal for it.
VCs:
Dom.: 5/5: no comments!
S.: 3/5: You can build a lot of Campuses and IZs without fearing the rising district costs. And Spaceport will be built in no time too. Additionally, your neighbors won’t be able to stop you because of your strong army.
C.: 2/5: Yes, you can build a lot of TSs, but will their yields be high enough to compensate your lack of Wonders? I doubt it, but time will tell.
R.:4/5: Build a lot of Holy Sites, use faith from your UB and buy a lot of Missionaries and Apostles and with your many cities, your pressure will be rather high.
CAR: 3.5/5
Brazil
I belong to people, who think that
Brazil’s UA is overestimated. It may give you an early science lead, but with Eurekas and Civic tree I feel that early science has lost its importance. Also,
Brazil will face production problems due to rising district costs, even with jungle production yields. Furthermore, it will make its further expansion harder, since IZs don’t benefit from its UA. IMO, the power of
Brazil lies in Great People and they require heavy culture investment.
Brazil’s UD is also unlocked with Culture, this makes it even more important. Chichen-Itza is unlocked with Culture, too, by the way. Still, going for early science might be good, if you’re going for Science Victory, because the Street Carnival doesn’t give GS points. Otherwise, mix Science and Culture early and don’t worry, GP will pay out.
EGO:
Auto.: Is worth considering, but
Brazil is a city builder, it needs more Great People than Wonders.
Oli.: Not a very good option,
Brazil has no incentive to go for conquest early on. Will be good, if you face particularly annoying barbarians.
CR: Obviously, the best early option and synergizes well with UD.
VCs:
Dom.: 2/5: You may gain advanced units and Great Generals and Admirals, but without strong production basis, you won’t get much from your advancement.
S.: 3/5: You can easily gain GSs and jungle start will boost your progress, but what will happen after that?
C.: 4/5: The only problem with Culture Victory for you will be the rising costs of the Districts, make sure you build some Wonders for Culture bonuses, but it is the best VC for
Brazil.
R.: 3/5: your main concern will be that Pedro’s ability doesn’t help you get the first Great Person in its category, it only helps with subsequent purchases. For Religion, you will need the first Great Prophet ASAP, so build many Holy Sites and use their bonus faith to buy many missionaries.
CAR:3/5
China
Previously, I didn’t give
China much thought, but now I see that it has the potential to become one of the top civs in the game. That’s because it can pull out a trick that can boost its scientific progress significantly. This trick is pretty simple: 1) Gain access to Great Wall 2) Use Culture from it to beeline Recorded History 3) Make sure you build 2 Campuses ASAP, preferably in good locations 4) Build the Great Library 5) Say bye-bye to Brazil

6) Gain all the boosts for Ancient and Classical Techs + the Natural Philosophy policy that doubles the adjacency bonuses for your Campuses et voila! You can quickly research any tech you want, you will gain GSs faster and you can greatly increase your science output!
Egypt can do the same trick, actually, it’s not that strong for it as for
China, but still very powerful.
EGO:
Auto.: One of the best options for
China, especially if you want to continue building Wonders past Classical era.
Oli.: Not really, if you want to go wide, choose CR.
CR: Second-best option, mainly due to its bonus to GP generation, since many Wonders give GP points and you don’t lose your ability to construct them.
VCs
Dom.: 4/5: Due to the defensive nature of its UU,
China doesn’t look like a militaristic leader, but with Great Wall providing Gold for purchases, and Great Generals from Wonders, especially Terracotta Army, you can launch full-scale invasions, while your home is absolutely secure.
S.:4/5: With the Great Library trick you can advance really quickly and gain many GSs and the Great Wall will hold off anyone, who tries to stop you.
C.:5/5:
China will be one of the best cultural civs, because of the Great Wall and bonuses from Wonders.
R.:3/5: Well, you can get a Great Proph. early with Stonehenge and a little bit of luck, but you may lose later religious Wonders to France and you don’t have any extra sources of Faith, so I’m somewhat skeptical about this VC.
CAR: 4/5
to be continued