pineappledan
Deity
Proposal:
Remove the 20% combat bonus in your territory from the Shoshone UA
Remove the 20% combat bonus for units within 2 tiles of a Moai from Polynesia's UI
Give the Shoshone Encampment +20% combat bonus for units within 2 tiles
Rationale:
- Polynesia isn't much of a Combat civ, and from my own game experience I never even got to use this bonus.
The Polynesians, therefore, have a better version of the same kind of bonus that the Shoshone need, and they aren't even using it that much.
Remove the 20% combat bonus in your territory from the Shoshone UA
Remove the 20% combat bonus for units within 2 tiles of a Moai from Polynesia's UI
Give the Shoshone Encampment +20% combat bonus for units within 2 tiles
Rationale:
- Polynesia isn't much of a Combat civ, and from my own game experience I never even got to use this bonus.
- The other parts of Polynesia's kit give him a very different settling and mobility priority from other civs, focusing on islands, and maximizing coastline. He also gets to move and settle much more freely, in ways that make him immune to isolation, and barbarian interception (settlers can enter deep ocean to avoid barbs). My own experience is that Polynesia's design defuses border tensions and doesn't come into conflict with neighbours much at all. Therefore, this defensive bonus is wasted on them.
- Polynesia is also more of a CV civ, with all their culture that they can put onto tiles. They aren't really a conquest civ.
- Shoshone are built around this aggressive-defensive settling style that would leverage this bonus much better.- His defensive playstyle already is built around using Shoshone's territory as a weapon against other civs, by claiming lots of land quickly, and then giving combat bonuses from that land. This encourages Shoshone to farward settle and provoke other civs into defensive wars, where Shohone can leverage their homefield advantages.
- If encampments had the current Moai bonus, you could get the same combat effect as they currently have, but it would have the added benefit of being able to project a bit past your own borders.
- This would be further enhanced by the Encampments still giving Shoshone the combat bonus even if the improvement is captured or stolen, so Shoshone would be given this irredentist combat edge.
- This would differentiate them more mechanically from the Himeji Castle wonder, which currently gives an identical bonus to the Shoshone UA.
- the encampment would have 1 more aspect that helps differentiate it from the Eki, which has many glaring overlaps with the encampment.
The Polynesians, therefore, have a better version of the same kind of bonus that the Shoshone need, and they aren't even using it that much.
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