move village earlier: Currency → Construction
reduce village base yield:2
1
→ 1
1
Village (re)gains +1
at Currency
Reasons:
There are no universal options early on for building culture except for monument. And the next thing, in early classical, is arena at a mere +1. It takes all the way until late classical before you can really build any. If your luxury doesn't give culture you are just kinda stuck with low culture. You can have AIs come make fun of your for your low culture even though you are trying as hard as you can to get culture. You just literally can't get any more.
Also roads sometimes feel like a trap early. You can build them as early as wheel, but the maintenance cost is significant early on, and city connections give very little. Like values in the realm of 1.3 gold. While the road between your cities could be costing you 5. This can easily put you in the red early on. Ability to have villages on them makes early roads more viable, since you can recoup those costs.
This issue is also exacerbated by the fact that the bottom side of the tech tree has no gold. If your luxury doesn't have gold, all the gold is topside.
The above two reasons are also why I'm proposing to put villages on Construction rather than the arguably more thematic Trade. Trade already has all the gold, and Construction has The Wheel (roads) as a prerequisite, while Trade does not.
Database Changes
reduce village base yield:




Village (re)gains +1

Reasons:
There are no universal options early on for building culture except for monument. And the next thing, in early classical, is arena at a mere +1. It takes all the way until late classical before you can really build any. If your luxury doesn't give culture you are just kinda stuck with low culture. You can have AIs come make fun of your for your low culture even though you are trying as hard as you can to get culture. You just literally can't get any more.
Also roads sometimes feel like a trap early. You can build them as early as wheel, but the maintenance cost is significant early on, and city connections give very little. Like values in the realm of 1.3 gold. While the road between your cities could be costing you 5. This can easily put you in the red early on. Ability to have villages on them makes early roads more viable, since you can recoup those costs.
This issue is also exacerbated by the fact that the bottom side of the tech tree has no gold. If your luxury doesn't have gold, all the gold is topside.
The above two reasons are also why I'm proposing to put villages on Construction rather than the arguably more thematic Trade. Trade already has all the gold, and Construction has The Wheel (roads) as a prerequisite, while Trade does not.
Database Changes
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