Chippy Smith
Chieftain
I posted a separate thread for my proposal, which takes ideas from both OP and Pinappledan. Link is here: https://forums.civfanatics.com/thre...counterproposal-for-new-ub-and-old-ub.690369/
But how do i do that? Withdraw the proposal and post again?So a new reader could follow the discussion, that's all.
what if i change it to per 4 , then it would be +9 to the same 4 yields at third ring. Though it seems it would still be a lot probably. I think i can scrap this part and make some granary/aqueduct type bonuses.Disclaimer: I am mad drunk right now
You are proposing 4 yields per 3
View attachment 695563tiles.
They don't even have to be worked, right?
That's totally insane.
A city *starts* with 6+1 tiles. So 8 yields. That's more than some UB already!!
Then the building has addition bonuses even on top of this...Njet.
Why not just 5 border growth point after every successful attack?Territorial: Gain 15 Border growth Points after every three successful attacks for 1 out of 3 nearest cities(randomly) (Cant be kept on Upgrade)
To reward tactical effort of not dyingWhy not just 5 border growth point after every successful attack?
Overly complicated imho. Could then just reduce it to 4 border growth points, so it's not rewarded as much.To reward tactical effort of not dying
The game is not meant to be historic (or many civs would be scripted to lose). It's a "what if these civilizations start at random places on a random map with their unique traits intact" kind of game.especially considering the Mongol invasion set the development of Rus' lands a couple hundreds years back compared to Western Europe.
I know, it is just a supplementary argument to the strangeness of Russia (specifically Russian Empire) being a scientific civ, in my opinion it shouldn't be one. Otherwise, for example, Germany should be a scientific powerhouse, but it currently has a different focus.The game is not meant to be historic
Yet we still try, so e.g. Mongols or Huns are more geared for than India.The game is not meant to be historic (or many civs would be scripted to lose). It's a "what if these civilizations start at random places on a random map with their unique traits intact" kind of game.