I don’t look at the combination of the city states, I only consider them by themselves. “Oh, it’s the Vatican again”
16 CS on standard of 5 types, that’s 3.2 city states per type every game. With 8 different religious and military CS, each of those 2 types of CS will have a 40% chance of appearing in every game vs the current 28% chance of seeing them (16/58)
With @hinin’s proposal to add more city-states specifically in a mix that makes all types have equal numbers in their respective pools, I really don’t know what this proposal accomplishes. I guess what it does is establish some guardrails and constrain variability in each game.
I don’t know why I should want that. Both proposals, to varying degrees, are going to make 1 game look more like another w.r.t. The city-states involved. I would much rather equalize the pools and let the variance from game to game remain high.