Proposal:
Font of Dharma Mahatma (UA):
India's UA has a lot of abilities trying to do the same thing: it wants you to play with only Prophets, then tries to smooth over not having Missionaries by giving you a free conversion to start, then pressure to convert new cities as the game goes on. It's verbose, and leans into a mechanic (passive religious pressure) that is unfun to play against, and too brittle if it gets shut down in the early game.
To solve this, we give India's Great Prophets the unique ability to spread faith in addition to performing their major actions. The Food bonus is moved off of the UA and onto the UB, where it makes sense and where it can be made slightly more flexible, using the city's major religion rather than your primary religion. This means that getting knocked out of the Religion game doesn't mean that your Food scaling is also turned off.
Complex Proposal: DLL + Database Changes (& possibly UI Changes)
- Current: Starts with a pantheon. Great Prophets require 35% less Faith.
Founding a Religion converts all owned Cities.+10% base Religious Pressure and +1% Food for each Follower of your primary Religion in a City. Cannot build Missionaries. - New: Starts with a pantheon. Great Prophets require 35% less Faith. You may spend a Prophet's first spread action to Found or Enhance a Religion, or build a Holy Site, without consuming the Prophet. Cannot build Missionaries.
- Major actions still require a 4/4 Prophet, so after spending the 1 charge they can only be used for Spread Faith actions.
- This means you can use the 3 charges for your starting cities (you typically will have 4 or fewer total cities at this stage of the game).
- You get more flexibility with your initial pressure, and you get a new wave of pressure after Enhancing.
- The bonus food is moved off of the UA and onto the UB. This has a side-benefit mentioned later, but also delays scaling slightly (though the % is fairly low and acting on a low total food, so not much power change is expected).
- Current:
- 20% of Food is carried over after a new Citizen is born.
- +25% of the Production of the city is added to the City's current Production.
+1 Production from Flood Plains.- +2 Food on Lakes and Oases worked by this City.
- Farms worked by this City gain +1 Food and Production.
- -1 Unhappiness from Poverty.
- New:
- 20% of Food is carried over after a new Citizen is born.
- +25% of the Production of the city is added to the City's current Production.
- +1% Food for every Follower of the primary Religion in this City.
- This applies to whatever religion is highest, not necessarily your own.
- Minor benefit so this ability works when captured, or if your cities are converted.
- +2 Food on Lakes and Oases worked by this City.
- Farms worked by this City gain +1 Food and Production.
- -1 Unhappiness from Poverty.
- India should always use a Prophet to Build a Holy Site before trying to Spread Faith. (Presumably the first 1 and 2 Prophets are always used for Religions, but if not, they should be.)
- India should use partial Prophets to convert its own cities first. If all cities are converted, follow normal Prophet Spread rules.
India's UA has a lot of abilities trying to do the same thing: it wants you to play with only Prophets, then tries to smooth over not having Missionaries by giving you a free conversion to start, then pressure to convert new cities as the game goes on. It's verbose, and leans into a mechanic (passive religious pressure) that is unfun to play against, and too brittle if it gets shut down in the early game.
To solve this, we give India's Great Prophets the unique ability to spread faith in addition to performing their major actions. The Food bonus is moved off of the UA and onto the UB, where it makes sense and where it can be made slightly more flexible, using the city's major religion rather than your primary religion. This means that getting knocked out of the Religion game doesn't mean that your Food scaling is also turned off.
Complex Proposal: DLL + Database Changes (& possibly UI Changes)
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