Kaiser_Berger
Terran Emporer
Preturn- This is scary stuff. I unleash the horses on the knights and the first one kills the first knight losing 2hp, we manage to wound the second one, thats good enough to make it run.
IT- Sumeria comes down with three knights, we lose a spear.
T1 360
Move some troops around, waiting for our force to heal up.
IT- we lose a couple spears and a horse.
T2 370
Move our force into position to make a run towards Erech next turn.
IT- I come to the sad realization that we stand no realistic chance of getting to the iron as we get slaughtered by Sumerian knights. Netherlands declares on Egypt.
T3 380
The war whiners require us to up the lux and hire some clowns.
I withdraw our troops to Shimonseki. I think were looking at peace and a broken alliance in a few turns just to survive.
IT- We fend off one knight, Egyptian town fends off a couple. Dutch start Newtons and are fully Industrial.
T4 390
It takes plenty of horses, but I manage to kill the incoming stack of muskets and knights Sumeria threw at us. In fact we shed so much blood lux needs to be raised again.
IT- And just when I thought we might be able to prolong this war, Sumeria sends 16 knights to our border. So much for that. Also, they have already plopped a new town down to reclaim their land.
T5 400
Well, time for peace it is, broken alliance or not. It wont take Sumeria more than 13 turns to end our existence. Of course, it would work a lot better if they would acknowledge our envoy. Yikes. Withdraw and hope they will talk next turn.
IT- Sumeria takes Asyut and attacks us. We lose several horses.
T6 410
Sumeria will talk and take peace straight up. However, I deal for Engineering, getting it for 239g and 20gpt.
I put us back into full builder mode for now, starting some libraries. I lower lux back to 10%, allowing us to research Feudalism in 8 turns.
Some good news. Sumeria, Greece and Portugal all have spare iron. I think we should research to Chivalry, get that iron, uprade our remaining horses and build some Sammys and go after Sumeria for real.
IT- France declares on Egypt. Sumeria completes Smiths.
T7 420
Nothing much to do. Nice and quiet for a change.
IT- Portugal declares on Egypt. Dutch complete Newtons.
T8 430
Fairly quiet turn again.
IT- zzz
T9 440
All quiet yet again.
IT- zzz
T10 450
Nothing new.
Summary
We are in a builder mode now, with several Libraries near completion. I would advocate cheap Cathedrals after that for happiness help. Right by the time we are finishing those up, we should be quite close to Chivalry and Samurai. We now have iron available, so we should have no trouble building them. Hopefully our trashed rep wont hurt us there.
The workers in the southwest are trying to get water hooked up to the are so we can irrigate and have some specialist farms, as the cities are completely corrupt.
I have a settler in place to form a squeezed city by Asyut. Its a close fit, but it wont cause a declaration since it only overlaps one of Asyuts nine starting tiles.
IT- Sumeria comes down with three knights, we lose a spear.
T1 360
Move some troops around, waiting for our force to heal up.
IT- we lose a couple spears and a horse.
T2 370
Move our force into position to make a run towards Erech next turn.
IT- I come to the sad realization that we stand no realistic chance of getting to the iron as we get slaughtered by Sumerian knights. Netherlands declares on Egypt.
T3 380
The war whiners require us to up the lux and hire some clowns.
I withdraw our troops to Shimonseki. I think were looking at peace and a broken alliance in a few turns just to survive.
IT- We fend off one knight, Egyptian town fends off a couple. Dutch start Newtons and are fully Industrial.
T4 390
It takes plenty of horses, but I manage to kill the incoming stack of muskets and knights Sumeria threw at us. In fact we shed so much blood lux needs to be raised again.
IT- And just when I thought we might be able to prolong this war, Sumeria sends 16 knights to our border. So much for that. Also, they have already plopped a new town down to reclaim their land.
T5 400
Well, time for peace it is, broken alliance or not. It wont take Sumeria more than 13 turns to end our existence. Of course, it would work a lot better if they would acknowledge our envoy. Yikes. Withdraw and hope they will talk next turn.
IT- Sumeria takes Asyut and attacks us. We lose several horses.
T6 410
Sumeria will talk and take peace straight up. However, I deal for Engineering, getting it for 239g and 20gpt.
I put us back into full builder mode for now, starting some libraries. I lower lux back to 10%, allowing us to research Feudalism in 8 turns.
Some good news. Sumeria, Greece and Portugal all have spare iron. I think we should research to Chivalry, get that iron, uprade our remaining horses and build some Sammys and go after Sumeria for real.
IT- France declares on Egypt. Sumeria completes Smiths.
T7 420
Nothing much to do. Nice and quiet for a change.
IT- Portugal declares on Egypt. Dutch complete Newtons.
T8 430
Fairly quiet turn again.
IT- zzz
T9 440
All quiet yet again.
IT- zzz
T10 450
Nothing new.
Summary
We are in a builder mode now, with several Libraries near completion. I would advocate cheap Cathedrals after that for happiness help. Right by the time we are finishing those up, we should be quite close to Chivalry and Samurai. We now have iron available, so we should have no trouble building them. Hopefully our trashed rep wont hurt us there.
The workers in the southwest are trying to get water hooked up to the are so we can irrigate and have some specialist farms, as the cities are completely corrupt.
I have a settler in place to form a squeezed city by Asyut. Its a close fit, but it wont cause a declaration since it only overlaps one of Asyuts nine starting tiles.