Would be better to irrigate grassland for that purpose, food is not affected by corruption. And the workers that really triggered my question was two workers mining a hill and that is just a waste IMHO.
lurker's comment: If you want to see more AI armies.. perhaps remove the need for victorious army to build heroic epic, and make that spawn an army every 25 turns aswell?
I'm afraid that I'm not joining any new SGs probably until we hit the heights of summer due to mounting pressures in RL that mean that I will soon only be able to play games sporadically. I want to play in the next SGOTM and anything more than this would be an overcommitment. I don't want to let anyone down so I'll pull out now so that you can find a replacement before the re-roll.
Good luck in the new game-I'll be lurking. Maybe I'll see some of you again for a game in July!
I think that in the last game we had two major set backs:
The 1st: lack of iron. that was a real pain that we could not overcome.
The 2nd: killer AI at our door step. that one we could have overcome if it was the only problem.
ok, i'll setup a new thread tomorrow night. we'll just continue with the same order, so I'll play the 1st 20 turns, then KB, etc.
as far as difficulty goes, i'd like to do demigod. i'm in a retro mood so I vote for the Egypts or Romans. Feel free to suggest others (please place your votes, highest one wins )
I'm also going to increase the water % from 60 to 70% so the later turns don't take as long.
Both Egypt and Rome are tempting. I tend to like the Legion a lot better than War Chariots, but that can leave us in a real pickle if we have an iron deficiency again. Egypt can dominate with what are essentially cheap horsemen, so long as the terrain allows it. I'm game for either.
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