M60A3TTS
Ex-treadhead
The save at 650AD
Pre-turn- MM Kyoto from 22 to 24 spt, so that will be a samurai every 3. Do the deal with Henry, our horse, 72gpt, 8 gold and a TM. Trade Joan TM and 67 gold for Chivalry. We would have paid 76 through science.
IBT- Lots of Sumerians move. Shudder.
Turn 1 (550AD) Merge a worker into Osaka to get it to 14spt, a samurai every 5. Upgrade 2 horses at 120 gold a pop.
IBT- Not much
Turn 2 (560AD) MM where I can. Disband a Sumerian cat to shave a turn off samurai in Shimonoseki.
IBT- Again not mutch, see a Dutch cav go by.
Turn 3 (570AD) Up to 7 samurai.
IBT- Dutch moving around Egyptian town of Lisht, so that will fall next turn.
Turn 4 (580AD) Kokuzr flip risk is high, rush a temple. Two horses disbanded in Fukushima. Up to 8 samurai.
IBT- Dutch attack Lisht but dont get it. Redlined Dutch cav moves off to heal.
Turn 5 (590AD) Looking for more worker things to do, but not much. Swap an irrigated tile to mine at Matsumaya to shave off a turn. Chop a tree in Sado.
IBT- Trade TM with Greece.
Turn 6 (600AD) Now an even dozen.
IBT- Joan wants to trade WMs plus she wants 10 gold. Nope.
Turn 7 (610AD) Spend some cash to get a samurai in 1 turn vs. 2.
IBT- Gilgamesh wants to renew peace straight up. I take it as were not ready yet.
Turn 8 (620AD) 14 Samurai. The Dutch almost have Cleo wiped out. We have a couple walls going up in our western towns.
IBT- Portugal and Sumeria sign peace. Greece and Egypt sign peace. Egypt and France sign peace. Sumeria allies with Netherlands against Egypt. We can expect some visitors any minute.
Turn 9 (630AD) Move two warriors into the only land tiles that Lisht can be attacked from. Block off the chokes so Sumeria cant sent a task force deep into our area.
IBT- Abydos is taken by Dutch, only Lisht remains.
Turn 10 (640AD) Park 3 samurai just outside Lisht. RoP expires in 3. Spend 94 gold to establish an embassy with the Dutch. Amsterdam has 1 coal, salt, iron, salt. 9 rifles, 2 LB, a Swiss Merc and a cannon. Building a privateer. Dutch are now polite. We can get 74 gold for an alliance against Cleo as soon as the RoP expires. So the embassy will cost us net 20 if they stay at war long enough. 17 Samurai now.
IBT- Sumeria wants TM and 17 gold. OK. Dutch are building US.
Turn 11 (650AD) Nara needs a taxman. Invention in 23. 19 Samurai and done.
Post turn- As soon as the RoP expires, Mailman should pull the two warriors from Lisht, ally with the Dutch and declare on Cleo. One of the 3 samurai should win a battle and our GA will be off and running. We can take it from there. Iron deal expires in 9. Most samurai are just sitting in garrison waiting for a plan.
Pre-turn- MM Kyoto from 22 to 24 spt, so that will be a samurai every 3. Do the deal with Henry, our horse, 72gpt, 8 gold and a TM. Trade Joan TM and 67 gold for Chivalry. We would have paid 76 through science.
IBT- Lots of Sumerians move. Shudder.
Turn 1 (550AD) Merge a worker into Osaka to get it to 14spt, a samurai every 5. Upgrade 2 horses at 120 gold a pop.
IBT- Not much
Turn 2 (560AD) MM where I can. Disband a Sumerian cat to shave a turn off samurai in Shimonoseki.
IBT- Again not mutch, see a Dutch cav go by.
Turn 3 (570AD) Up to 7 samurai.
IBT- Dutch moving around Egyptian town of Lisht, so that will fall next turn.
Turn 4 (580AD) Kokuzr flip risk is high, rush a temple. Two horses disbanded in Fukushima. Up to 8 samurai.
IBT- Dutch attack Lisht but dont get it. Redlined Dutch cav moves off to heal.
Turn 5 (590AD) Looking for more worker things to do, but not much. Swap an irrigated tile to mine at Matsumaya to shave off a turn. Chop a tree in Sado.
IBT- Trade TM with Greece.
Turn 6 (600AD) Now an even dozen.
IBT- Joan wants to trade WMs plus she wants 10 gold. Nope.
Turn 7 (610AD) Spend some cash to get a samurai in 1 turn vs. 2.
IBT- Gilgamesh wants to renew peace straight up. I take it as were not ready yet.
Turn 8 (620AD) 14 Samurai. The Dutch almost have Cleo wiped out. We have a couple walls going up in our western towns.
IBT- Portugal and Sumeria sign peace. Greece and Egypt sign peace. Egypt and France sign peace. Sumeria allies with Netherlands against Egypt. We can expect some visitors any minute.
Turn 9 (630AD) Move two warriors into the only land tiles that Lisht can be attacked from. Block off the chokes so Sumeria cant sent a task force deep into our area.
IBT- Abydos is taken by Dutch, only Lisht remains.
Turn 10 (640AD) Park 3 samurai just outside Lisht. RoP expires in 3. Spend 94 gold to establish an embassy with the Dutch. Amsterdam has 1 coal, salt, iron, salt. 9 rifles, 2 LB, a Swiss Merc and a cannon. Building a privateer. Dutch are now polite. We can get 74 gold for an alliance against Cleo as soon as the RoP expires. So the embassy will cost us net 20 if they stay at war long enough. 17 Samurai now.
IBT- Sumeria wants TM and 17 gold. OK. Dutch are building US.
Turn 11 (650AD) Nara needs a taxman. Invention in 23. 19 Samurai and done.
Post turn- As soon as the RoP expires, Mailman should pull the two warriors from Lisht, ally with the Dutch and declare on Cleo. One of the 3 samurai should win a battle and our GA will be off and running. We can take it from there. Iron deal expires in 9. Most samurai are just sitting in garrison waiting for a plan.