6 grams: C3C - Diety, with AI Armies (Maybe)

The save at 650AD

Pre-turn- MM Kyoto from 22 to 24 spt, so that will be a samurai every 3. Do the deal with Henry, our horse, 72gpt, 8 gold and a TM. Trade Joan TM and 67 gold for Chivalry. We would have paid 76 through science.

IBT- Lots of Sumerians move. Shudder.

Turn 1 (550AD) Merge a worker into Osaka to get it to 14spt, a samurai every 5. Upgrade 2 horses at 120 gold a pop.

IBT- Not much

Turn 2 (560AD) MM where I can. Disband a Sumerian cat to shave a turn off samurai in Shimonoseki.

IBT- Again not mutch, see a Dutch cav go by.

Turn 3 (570AD) Up to 7 samurai.

IBT- Dutch moving around Egyptian town of Lisht, so that will fall next turn.

Turn 4 (580AD) Kokuzr flip risk is high, rush a temple. Two horses disbanded in Fukushima. Up to 8 samurai.

IBT- Dutch attack Lisht but don’t get it. Redlined Dutch cav moves off to heal.

Turn 5 (590AD) Looking for more worker things to do, but not much. Swap an irrigated tile to mine at Matsumaya to shave off a turn. Chop a tree in Sado.

IBT- Trade TM with Greece.

Turn 6 (600AD) Now an even dozen.

IBT- Joan wants to trade WMs plus she wants 10 gold. Nope.

Turn 7 (610AD) Spend some cash to get a samurai in 1 turn vs. 2.

IBT- Gilgamesh wants to renew peace straight up. I take it as we’re not ready yet.

Turn 8 (620AD) 14 Samurai. The Dutch almost have Cleo wiped out. We have a couple walls going up in our western towns.

IBT- Portugal and Sumeria sign peace. Greece and Egypt sign peace. Egypt and France sign peace. Sumeria allies with Netherlands against Egypt. We can expect some visitors any minute.

Turn 9 (630AD) Move two warriors into the only land tiles that Lisht can be attacked from. Block off the chokes so Sumeria can’t sent a task force deep into our area.

IBT- Abydos is taken by Dutch, only Lisht remains.

Turn 10 (640AD) Park 3 samurai just outside Lisht. RoP expires in 3. Spend 94 gold to establish an embassy with the Dutch. Amsterdam has 1 coal, salt, iron, salt. 9 rifles, 2 LB, a Swiss Merc and a cannon. Building a privateer. Dutch are now polite. We can get 74 gold for an alliance against Cleo as soon as the RoP expires. So the embassy will cost us net 20 if they stay at war long enough. 17 Samurai now.

IBT- Sumeria wants TM and 17 gold. OK. Dutch are building US.

Turn 11 (650AD) Nara needs a taxman. Invention in 23. 19 Samurai and done.

Post turn- As soon as the RoP expires, Mailman should pull the two warriors from Lisht, ally with the Dutch and declare on Cleo. One of the 3 samurai should win a battle and our GA will be off and running. We can take it from there. Iron deal expires in 9. Most samurai are just sitting in garrison waiting for a plan.
 
Got it. probably play in 12 hours.
I think my turn set will continue the build-up of our army.
 
pre-turn:
Status:
egypt is down to 1 city
19 samurai
We are in the start of the middle ages. Netherland and Sumer are at least in the IA.
MM a bit and press enter

IBT - Netherland and egypt sign peace
Sumer land 5 cavs, MI and a bow near undefnded city (Toyoma).

1 660AD
Very hard to decide if Sumeria will attack or are they are going for egypt.
bought invention + 66g + WM for 48gpt (a.k.a. insurance).
sell WM around for extra 9g (noticed that Netherland has 5760g)
set lone scientiest on gunpowder project.
hire some taxman to give level us on 0gpt (+111g in the piggibank)
move the three samuraies near the last egypt city the city that is on the chock between the west part and the core of our empire.
move forces to potintial front with Sumer.

IBT - Sumer move forces toward our core without attacking. what are they planing?


2. 670AD
move our forced outside Lisht sinceour RoP is about to expire next turn. hopfully Sumer forces will go there.
Netherland now have 6337g (+570gpt!!!)

IBT
incense deal expired. not enough gold to renew.
RoP with egypt expired. I do not renew.
Sumer land musket + MI + bow at the same spot as before.

3. 680AD
capital riots. cycle through cities to solve problems
a city with around 5 samuraies + 3 horses deposed!!!.
mapstat indicates that it had ~2% probabilty of doing so.
Sumer had nationalism. the defending unit create is rifleman.
we are so behind on culture: 3K vs 18K of Sumer and Netherland.
we now have 19 samuraies.
build embacy with portugal (95g) ally with them agains egypt for 28g + 4gpt + WM


IBT - Sumer eliminate egypt.
Portugal demand 20g + TM. I gave.

4 690AD
raise lux to 20% try to get as many samuraies as possible in the iron deal.
gold 59 + 2gpt.

IBT.
more grerat news: Sumeria and Netherland sign MPP.
So if we want to attack, we will have the 2 superpower against us.
I think this game is a goner.

5 700AD.
nothing much. notice that Netherland start laying railroads.

6. 710AD.
sell silks to Netherland for 26gpt.

7. 720AD
last turn of the iron deal.
made sure that all cities with barracks are building samuraies.

IBT - sumer start to pass muskets on our land.

8. 730AD
nothing much.

9. 740AD

IBT - sumer add more muskets to the already passing muskets.
We lost the iron deal. no way to renew.
An overlook caused a city to riot.

10. 750AD
cities that complete samuraies start building trebs.
We now have 30 samuraies with 11 on queue.

Summery:
We are in a bad bad shape:
we are an age behind. no iron. our immidiate enemy is a superpower with MPP to the other superpower. low on cash. low on culture. poor army, and so on.
we should be ready to (our last) war in a few turns after getting some trebs.
 
grim indeed. we need a plan. Glib strike? how can we use the MPP against them?

reroll the start?

Roster:
Kaiser Berger
Tone
M60A3TTS
Mailman
Wotan -> UP
grahamiam -> on deck
 
This is looking grim, but I'd say we at least try the war and see what happens before rerolling. Perhaps we could renegotiate peace with Netherlands and get an MPP and then let Sumeria attack us?
 
well, it's up to the team. i'll reroll or play this one to the bitter end. we still have a GA to get thru, but not sure if we'll live to the end of it. imho, there's only 1 way to find out :)

edit: kb, reneg peace to get an MPP sounds good. we may be able to get Sumeria to "move or declare" which would bring the Dutch in right away (MPP kicks in if troops are in your territory).
 
I tried to get MPP with Netherland. we just do not have enought gold for it at this point.
I actually tried to get MPP with all, but they did nor bite.
 
Boy, this is a tough game! IMO we might as well see what happens if we play on. It should take long if we don't have luck on our side and heaven help us if we do see AI armies:D
 
MailMan said:
move our forced outside Lisht sinceour RoP is about to expire next turn. hopfully Sumer forces will go there.

I don't understand why the warriors were moved when the RoP was in place. The idea was to prevent the Sumerians from landing so we would get the kill using samurai and at least have a GA running before a Sumerian war. :(

Oh well, it's done. If the team wants to play on, I'm fine with it. Our one last hope would be to get to gunpowder quick enough and hope Sumeria's source is within range of whatever offensive force we can muster.
 
I don't understand why the warriors were moved when the RoP was in place. The idea was to prevent the Sumerians from landing so we would get the kill using samurai and at least have a GA running before a Sumerian war.
The situation was that Sumer already landed forces (~5 cavs + ~5 slow units). those forces started advancing toward our core.

On the first turn of the landing I pulled the samuraies back to the chock point to be prepared in case Sumer decide to attack us.

On the RoP expire turn I decided that the egyptian city whould be a nice target to the Sumer forces in order for them not to attck us instead.
 
Turn log

0 – 350AD Pre-flight
Better to attack Knights than to defend against them with Horsemen. Two HMs for two Knights…

IBT: Knight kills HM.

1 – 360AD
Tokyo HM -> HM
Izumi Worker -> Barracks
Pull back to Shimonoseki, let the Egyptians at Asyut make a stand.

IBT: Asyut falls. Dutch establish an embassy. Sumerians starts building Magellans.

2 – 370AD
Kyoto HM -> HM.
Osaka HM -> HM.
Edo HM -> HM.
Satsuma Marketplace -> HM.
Toyama Worker -> Worker

We capture Aysut. 4 HM for 4 Knights. We get Netherlands to join in for WM, 68 gold and 25gpt.

IBT: Knight kills HM. Another 3 Knights appear near Asyut. France and Netherlands ally vs. Sumeria.

3 – 380AD
Nagoya HM -> HM

5HM for 4 Knights. We are losing this war!!! We cannot continue to trade HMs for Knights.

IBT: 1 Spearman and 2 HMs lost, only one Knight died. Dutch building Newton’s.

4 – 390AD
Kyoto HM -> HM.
Osaka Spearman -> Catapult
Kagoshima HM -> HM.
Echizen Temple -> Catapult.

If we are to fight defensively we need plenty of artillery to reduce attackers. 1 Knight, no losses!

IBT: Sumerian SoD appears,

5 – 400AD
Edo HM -> Catapult.
Nagasaki HM -> HM.

I stopped playing here. 11 Sumerian Knights are within striking distance of our two frontier locations. We have a total of 11 units to use in the two locations. It is now a question of what to do? Reduce Asyut and move everything into our other location, or? 12.30AM so I need to go to bed. I can continue tomorrow or the next player on the roster can take it from here.

This is by far the worst situation I have been in for a long, long time in Civ3…

Save
 
Maybe we need to reconsider the decision to continue?
 
I thought it was strange. Shows my attention span. :blush: It's 5am here so I should go to bed!
 
Oh God, how utterly stupid of me. OK will play again. I was so sure I had Dled the save I never even thought about it when I opened it... Sorry...
 
An AI Army!
6gramsarmy.JPG


Turn log

0 – 750AD Pre-flight
After a slight time travel episode I embark on this yet again… Looking at the situationa minor question pops up; why are we mining in the SW? The corruption is forbidding in this area, the only work that should take place are roads, irrigation or planting/chopping forests.

IBT: Sumerians are building Universal Suffrage.

1 – 760AD
A few Samurai built, I start building Trebouchets in most of the cities.

IBT: Sumeria DoW. Echizen, Omo and Toyama falls. A Samurai in N defends vs. a MI and GA commence.

2 – 770AD

We capture Aysut and retake Kozuke and Toyama. 4 HM for 4 Knights. We get Netherlands to join in for WM, 68 gold and 25gpt. MMP Sumeria/Netherlands are triggered. Portugal agree to ally with us vs. Netherlands for Silk, 85 gpt and 325 gold.

IBT:. Kozuke falls, Izumi falls.

3 – 780AD
WW so severe we are running at 50% lux and yet we need to use citizens to keep the cities in check.

IBT: Bizen falls, Echizen destroyed. 3 units, one of them a Cavalry lands next to Satsuma.

4 – 790AD
Cav near Satsuma killed. The Archer/MI will be contained and hopefully killed next turn. Two Elite attacks, no leader. We desperately need a leader.

IBT: Toyama falls. Ise falls 6 Samurai defending and 4 Cavalry died. There is no end to the number of Cavalry the Sumerians have.

5 – 800AD
Intruders near Satsuma killed. We are on a slippery slope so this is probably our final victory.

IBT: France and Sumeria sign an embargo vs. us. Hakodate falls, Nara Falls. Dutch get Greeks to join in… We lost a luxury due to this so a lot of locations goes into unrest.

6 – 810AD

Scraping together whatever can be found to form a southern defense.

IBT: Sapporo falls. Nagoya falls, but the two Samurai kills 4 Cavalry before falling.

7 – 820AD

Kill a redlined Cavalry!!! A victory… ;)

IBT: Satsuma falls.

8 – 830AD
Kill a redlined Cavalry.

IBT: Fukushima falls. Osaka falls. Kyoto destroyed. A Dutch Army lands next to Nagasaki.

9 – 840AD
I stop here. The AI has built an army!!! That was basically the purpose of this game, the see if the AI could be “persuaded” to build armies.

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