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6otM 18 After Actions Report

Discussion in 'Civ6 - Game Of The Month' started by Knowtalent, Jul 5, 2017.

  1. Lily_Lancer

    Lily_Lancer Chieftain

    Joined:
    May 25, 2017
    Messages:
    626
    Location:
    Berkeley,CA
    Turn 163 SV
    In-turn victory. Victory happens when I harvest a stone.
    - How many cities did you settle or capture?
    Settled about 15, captured about 25
    - What did you prioritize for research and policies?
    Banking. Winning at 4 level requires more money than at 8. Also you have fewer cities. So I used both the Zimbabwe and the Eiffel tower to make 25,000 Gold, then double to 50,000.
    Civil Engineering for Civics. That's really an extremely useful one. Since half of your cities will be producing builders, that civic increases your overall production by about 15%.
    - Did you bother with Religion?
    Yes, +50% city state bonus is extremely useful.
    - Did you bother with Culture?
    I just let it go.
    - How did you pump your Science?
    +50% city state bonus with campus is ok. I ignored most universities and even some libraries. Then I found myself calculated wrongly that I actually finished my GP at T161 but needed techs at T163.
    - Did you instigate any major wars?
    You have to eliminate at least 5 opponents to avoid a culture victory. I eliminated 5 and find myself being culture victory at the end of T163(With 500+Tourism)... But I managed to fly my rocket on that turn so that I will not get CV on the end of that turn.

    If you eliminate 6 you will not get culture victory, but you'll find yourself fighting against Barbarian Mechanized Infantries in the late game, I don't want to do that...

    - Were City-States helpful?
    With +50% they're very helpful.
    - Any surprises you ran into, how did you deal with it?
    I am 0T to culture victory.
    - Did you enjoy the game?
    Yes.
     

    Attached Files:

    Last edited: Jul 19, 2017
  2. Greenlami

    Greenlami Chieftain

    Joined:
    Jun 2, 2017
    Messages:
    18
    Gender:
    Female
    Turn 414 score 468 (1st had 489)
    Almost forgot to post my save and all!

    - How many cities did you settle or capture?
    7 settled, none captured

    - What did you prioritize for research and policies?
    Wnt straight for science bonuses and rpduction poolicies. I switched policies as soon as possible to maximize science, but as always production is very important for SV

    - Did you bother with Religion?
    I did mainly in the beginning, since founding a religion granted me +science and + production very soon

    - Did you bother with Culture?
    Not really. Built only a couple theatre districts in big cities, otherwise I went for mainly commercial hubs and factories wherever I could

    - How did you pump your Science?
    Choosing good places for campuses and pumping them up, then choosing science policies and scientific trade routes

    - Did you instigate any major wars?
    I managed not to (that's one of the reasons why it takes me always ages to win I suppose), managed to be friendly with my neighbors for most o fthe time

    - Were City-States helpful?
    Toronto and Buenos Aires were useful for production towards the end, I didn't bother much with the others apart from some points in the scientific ones

    - Any surprises you ran into, how did you deal with it?
    Not very favorable terrain IMHO, managed to build a couple of cities west which had some bonuses for science (great barrier) and gold from pearls

    - Did you enjoy the game?
    Overall yes, even if I didn't take full advantage of France's bonuses for spying, as doing that was not very useful for me.
     

    Attached Files:

  3. Bram

    Bram Chieftain

    Joined:
    Dec 16, 2004
    Messages:
    16
    Location:
    The Netherlands
    Turn 280, 1818 AD, score 811
     

    Attached Files:

  4. Half Nelson

    Half Nelson Ancient Mariner Supporter

    Joined:
    Jun 10, 2006
    Messages:
    217
    Location:
    Dundee, Scotland
    Science Victory turn 261.

    814 points, Louis XVI (appropriately!). I continued my military expansion to remove Kongo, Germany, and Spain from the world, leaving the more advanced AI to hopefully speed up era-jumping. This was marginally successful, but I only managed to push through to Information Era GP by spending large amounts of my Big Ben bonus. As usual, the least useful engineers and scientists appeared first, to the extent that I only used Goddard (20% boost to space projects) for my space race (Korolev and Sagan were both a couple of turns away when I chopped the last production for my winning module). I was forced to start selling off the family artworks to avoid an accidental cultural victory (I was up to 50/70 tourists at the endgame IIRC). I was too slow in my initial expansion by trying to develop friendships rather than take over the nearby City States.

    There was a surprising amount of barbarian spawn throughout the game, but no wine !!?? (hence no Medici achievement).

    France was one of the weaker Civ I have played, certainly for Science victory at low difficulty level. The wonder bonus was their best attribute (I built Ruhr Valley, Big Ben and Oxford), although the extra tourism for wonders was counter-productive here. The higher diplo visibility was interesting and the early spy could be valuable to higher difficulties. I never built a Guarde Imperiale (too late in the tree and not needed here) or a Chateau (give me wine!!).
     

    Attached Files:

  5. antimony

    antimony Chieftain

    Joined:
    May 8, 2017
    Messages:
    182
    Turn 223, Score 665

    Lost quite a few turns due to a small mistake at the end. By turn 196 I had 52,000 gold post Big Ben, Democracy, and completed all the space techs. After recruiting 5 remaining GS, I activated Kwolek and Sagan in the spaceport, completing the first project, then proceeded to harvest/chop for the rest. However, after the Moon Landing I chopped without selecting the third project, which unfortunately seemed to cancel the Sagan overflow, and I had to hard-build the 3 Mars parts.

    - How many cities did you settle or capture?
    10 settled, 3 captured from each of Kongo and Germany

    - What did you prioritize for research and policies?
    After mining, archery and bronze working, moved to get writing and currency for districts.

    - Did you bother with Religion?
    No.

    - Did you bother with Culture?
    Monuments everywhere, and kept one theater square from Kongo. In the endgame, I realized reaching Democracy was my limiting factor, so I ran Raj and built a few chateaux. Kumasi would have been helpful, should have prioritized it earlier.

    - How did you pump your Science? Campus and libraries everywhere, universities in more than half of the cities. Anticipating the high cost of recruiting all great scientists, I built the commercial infrastructure in parallel to the science one, slightly prioritizing science.

    - Did you instigate any major wars?
    Just one with my initial warriors + archers army (then swords and a ram), to take the cities mentioned above.

    - Were City-States helpful?
    Yes, so many good ones. Prioritized getting suzerain of Lisbon, Zanzibar and Geneva. Later focuses on the industrial ones.

    - Any surprises you ran into, how did you deal with it?
    The continent was much bigger than I thought at first, so I could have conquered more cities vs. settled.

    - Did you enjoy the game?
    Yes, although it was a bit tedious to monitor science, gold and culture to get everything lined up at the end, it was a great opportunity to think about the mechanics of the game and the different tradeoffs.
     

    Attached Files:

  6. sgetsuo

    sgetsuo Chieftain

    Joined:
    Oct 24, 2002
    Messages:
    8
    Location:
    UK
    Turn 308, Score 1262

    First science victory, so didn't really know what I was doing. Lots of war, lots of expansion, built way too many things, but enjoyed the game!

    - How many cities did you settle or capture?
    Ended up with 35 cities, mostly captured. Possibly too many...

    - What did you prioritize for research and policies?
    Didn't really, sort of bumbled along.

    - Did you bother with Religion?
    No.

    - Did you bother with Culture?
    Not really, still got to the end of the culture tree though

    - How did you pump your Science?
    Campus, campus, campus, campus, campus.

    - Did you instigate any major wars?
    Yes. All of them. Don't think I was ever attacked.

    - Were City-States helpful?
    Think so, especially early on, lots of bonuses.

    - Any surprises you ran into, how did you deal with it?
    The amount of production required for a science victory! Had to make a lot more commercial districts / traders.

    - Did you enjoy the game?
    Yes. Too much war maybe made it take a long time though.
     

    Attached Files:

  7. Lernon

    Lernon Chieftain

    Joined:
    Oct 21, 2016
    Messages:
    4
    T184 SV. 1003 Points
    Great site for Great Zimbabwe. Conquered every opponent but Cleopatra since the Prince AI didn't put up much of a fight. Then I grabbed suzerains, great people, and huts without much competition.

    - How many cities did you settle or capture?
    Built 5 settlers, Captured 4 settlers, Conquered 23 cities.

    - What did you prioritize for research and policies?

    Tried researching low cost techs/civics to avoid advancing the era until most CS quests were finished. This helped enormously. I ended the game with 68 envoys where I usually get about 35. Used Rationalism and Meritocracy ASAP and kept them slotted for the entire game.

    - Did you bother with Religion?
    Even with a relic, Egypt beat me to God of the Forge by a few turns. Captured holy sites and divine spark pantheon were enough to grab the 4th religion. Got Zen Meditation and Papal Primacy.

    - Did you bother with Culture?
    25 monuments, 6-city Colosseum, Meritocracy, and some conquered Theater Squares brought me to around 200 culture

    - How did you pump your Science?
    With Seoul, Stockholm, and Geneva I hardly needed to build even libraries.

    - Did you instigate any major wars?
    Knights with a battering ram were useful the entire game.

    - Any surprises you ran into, how did you deal with it?
    I lost 2 scouts to barbs in search of a fault line that I wouldn't find until way way after foreign trade was complete. Then since I eliminated 6 civs, the barb camps were spawning infantry and AT crew. But, they weren't too much for my knight corps to manage.

    - Did you enjoy the game?
    Yes, I managed to get my fastest win yet, even with one of the worst SV civs. The only benefit I used was the wonder production bonus, building Forbidden City, Big Ben, and Great Zimbabwe.
     

    Attached Files:

  8. x2Madda

    x2Madda Chieftain

    Joined:
    Sep 25, 2013
    Messages:
    330
    Turn 245 SV, my fastest in Civ6 yet. Looking at that 1st post however made me shrivel up like a prune so I am officially dead now, thanks whacker!

    Anyway, our start location was just perfect for Ruhr Valley and as soon as you realize that the whole game turns into a "lets build mines EVERYWHERE" scenario, at least as far as capital is concerned.

    Civ6 like every civ game before it practically begs you to kill everyone however prince setting throws a spanner in the works in that you might just actually score a culture win accidently if you don't restrain the genocide. Because unlike Civ5, every city is extra science and science doesn't scale based on city number, I killed everyone and everything that was in the way of my small army. I kept my army small to ensure I didn't wipe everyone out and built lots of warriors (and spearmen) for fog busting. As we have all learned, the Barbarians are a force worse than any AI civ when it comes to messing with you but thankfully the tricks of the fogbusting trade learned from civ4 still work here. Barbarians are really shy and only like to come out when you aren't looking.

    I forced every city I took over to produce a economic district so my capital could really exploit RV and at end game had 18 trade routes.


    exploit/glitch alert

    I was attacked once by Gilgamesh and he retook and liberated a city state I had taken very early in the game. I took his life for his insolence and discovered a glitch in the process. Capturing a city state that has been liberated (from you) causes it to still count as a city state despite being your city. This means you have to 'make peace' with it or it will remain occupied and you can also send it envoys!
    I don't know if you can benefit from its Suzerain status but my save file is included so if anyone wants to play with that be my guest. It could count as an exploit as well because the AI refused to send it envoys so you could kill, liberate and recapture city states and have them all exclusively, or it could just be a freak glitch.

    Playing as france neither helped or hindered the victory condition and ditto for her unique units. Both are too far from the science victory paths to be of any use when you are beelining.

    Overall a fun game but sadly base civ6 is a poor experience and the more I play it the more I realize that.
     

    Attached Files:

  9. antimony

    antimony Chieftain

    Joined:
    May 8, 2017
    Messages:
    182
    I got that glitch in another game, where if I remember well, I conquered a CS, an opponent liberated it and then I took it again. The second time it was still listed as a CS, but AIs kept sending envoys to it, and one of the AIs was suzerain.
     
  10. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    22,731
    Location:
    Plymouth, MA
    This game is closed for submissions as time has run out.

    You may continue to post here and attach saves if you wish. Results will include games above this post.
     

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